window窗口输出简单字体

#include <Windows.h>
HDC g_hdc = NULL;
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL Game_Init(HWND hwnd);
VOID Game_Paint(HWND hwnd);
BOOL Game_CleanUp(HWND hwnd);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdline, int nCmdShow){
	static TCHAR QIMIN[] = L"Caiqm";
	WNDCLASS ws;
	PlaySound(L"FirstBlood.wav", NULL, SND_FILENAME | SND_ASYNC);
	ws.style = CS_HREDRAW | CS_VREDRAW;
	ws.hInstance = hInstance;
	ws.cbClsExtra = 0;
	ws.cbWndExtra = 0;
	ws.hIcon = (HICON)::LoadImage(NULL, L"icon.ico", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_LOADFROMFILE);
	ws.hCursor = LoadCursor(NULL, IDC_ARROW);
	ws.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
	ws.lpfnWndProc = WinProc;
	ws.lpszClassName = QIMIN;
	ws.lpszMenuName = NULL;
	if (!RegisterClass(&ws)) return -1;
	HWND hwnd = CreateWindow(QIMIN, QIMIN, WS_OVERLAPPEDWINDOW, 150, 150, 640, 480, NULL, NULL, hInstance, NULL);
	ShowWindow(hwnd, nCmdShow);
	UpdateWindow(hwnd);
	if (!Game_Init(hwnd)){
		MessageBox(hwnd, L"资源初始化失败", L"消息窗口", 0);
		return false;
	}
	MSG msg;
	while (GetMessage(&msg, NULL, 0, 0)){
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}
	return msg.wParam;
}
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
	PAINTSTRUCT paintstruct;
	wchar_t text[] = L"window窗口文字输出";
	switch (msg){
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	case WM_PAINT:
		g_hdc = BeginPaint(hwnd, &paintstruct);
		SetTextColor(g_hdc, RGB(50, 255, 50));
		SetBkMode(g_hdc, TRANSPARENT);
		TextOut(g_hdc, 30, 30, text, wcslen(text));
		Game_Paint(hwnd);
		EndPaint(hwnd,&paintstruct);
		ValidateRect(hwnd, NULL);
		break;
	case WM_KEYDOWN:
		if (wParam == VK_ESCAPE){
			DestroyWindow(hwnd);
		}
		break;
	default:return DefWindowProc(hwnd, msg, wParam, lParam);
	}
	return 0;
}
BOOL Game_Init(HWND hwnd){
	g_hdc = GetDC(hwnd);
	Game_Paint(hwnd);
	ReleaseDC(hwnd, g_hdc);
	return true;
}
VOID Game_Paint(HWND hwnd){

}
BOOL Game_CleanUp(HWND hwnd){
	return true;
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值