#include <Windows.h>
HDC g_hdc = NULL;
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL Game_Init(HWND hwnd);
VOID Game_Paint(HWND hwnd);
BOOL Game_CleanUp(HWND hwnd);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdline, int nCmdShow){
static TCHAR QIMIN[] = L"Caiqm";
WNDCLASS ws;
PlaySound(L"FirstBlood.wav", NULL, SND_FILENAME | SND_ASYNC);
ws.style = CS_HREDRAW | CS_VREDRAW;
ws.hInstance = hInstance;
ws.cbClsExtra = 0;
ws.cbWndExtra = 0;
ws.hIcon = (HICON)::LoadImage(NULL, L"icon.ico", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_LOADFROMFILE);
ws.hCursor = LoadCursor(NULL, IDC_ARROW);
ws.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
ws.lpfnWndProc = WinProc;
ws.lpszClassName = QIMIN;
ws.lpszMenuName = NULL;
if (!RegisterClass(&ws)) return -1;
HWND hwnd = CreateWindow(QIMIN, QIMIN, WS_OVERLAPPEDWINDOW, 150, 150, 640, 480, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
if (!Game_Init(hwnd)){
MessageBox(hwnd, L"资源初始化失败", L"消息窗口", 0);
return false;
}
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
PAINTSTRUCT paintstruct;
wchar_t text[] = L"window窗口文字输出";
switch (msg){
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_PAINT:
g_hdc = BeginPaint(hwnd, &paintstruct);
SetTextColor(g_hdc, RGB(50, 255, 50));
SetBkMode(g_hdc, TRANSPARENT);
TextOut(g_hdc, 30, 30, text, wcslen(text));
Game_Paint(hwnd);
EndPaint(hwnd,&paintstruct);
ValidateRect(hwnd, NULL);
break;
case WM_KEYDOWN:
if (wParam == VK_ESCAPE){
DestroyWindow(hwnd);
}
break;
default:return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
BOOL Game_Init(HWND hwnd){
g_hdc = GetDC(hwnd);
Game_Paint(hwnd);
ReleaseDC(hwnd, g_hdc);
return true;
}
VOID Game_Paint(HWND hwnd){
}
BOOL Game_CleanUp(HWND hwnd){
return true;
}
window窗口输出简单字体
最新推荐文章于 2020-12-15 14:04:44 发布