handler的使用---如何实现Android计时与倒计时的几种方法

方法一


Timer与TimerTask(Java实现)

 


    public class timerTask extends Activity{  
      
        private int recLen = 11;  
        private TextView txtView;  
        Timer timer = new Timer();  
      
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
              
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
              
            timer.schedule(task, 1000, 1000);       // timeTask  
        }     
      
        TimerTask task = new TimerTask() {  
            @Override  
            public void run() {  
      
                runOnUiThread(new Runnable() {      // UI thread  
                    @Override  
                    public void run() {  
                        recLen--;  
                        txtView.setText(""+recLen);  
                        if(recLen < 0){  
                            timer.cancel();  
                            txtView.setVisibility(View.GONE);  
                        }  
                    }  
                });  
            }  
        };  
    }  

 

 

方法二

TimerTask与Handler(不用Timer的改进型)

 

    public class timerTask extends Activity{  
        private int recLen = 11;  
        private TextView txtView;  
        Timer timer = new Timer();  
      
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
      
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
      
            timer.schedule(task, 1000, 1000);       // timeTask  
        }     
      
        final Handler handler = new Handler(){  
            @Override  
            public void handleMessage(Message msg){  
                switch (msg.what) {  
                case 1:  
                    txtView.setText(""+recLen);  
                    if(recLen < 0){  
                        timer.cancel();  
                        txtView.setVisibility(View.GONE);  
                    }  
                }  
            }  
        };  
      
        TimerTask task = new TimerTask() {  
            @Override  
            public void run() {  
                recLen--;  
                Message message = new Message();  
                message.what = 1;  
                handler.sendMessage(message);  
            }  
        };  
    }  



方法三

 

Handler与Message(不用TimerTask)

 

    public class timerTask extends Activity{  
        private int recLen = 11;  
        private TextView txtView;  
      
        public void onCreate(Bundle savedInstanceState) {    
            super.onCreate(savedInstanceState);    
      
            setContentView(R.layout.timertask);   
            txtView = (TextView)findViewById(R.id.txttime);  
      
            Message message = handler.obtainMessage(1);     // Message  
            handler.sendMessageDelayed(message, 1000);  
        }    
      
        final Handler handler = new Handler(){  
      
            public void handleMessage(Message msg){         // handle message  
                switch (msg.what) {  
                case 1:  
                    recLen--;  
                    txtView.setText("" + recLen);  
      
                    if(recLen > 0){  
                        Message message = handler.obtainMessage(1);  
                        handler.sendMessageDelayed(message, 1000);      // send message  
                    }else{  
                        txtView.setVisibility(View.GONE);  
                    }  
                }  
      
                super.handleMessage(msg);  
            }  
        };  
    }  



方法四

 

Handler与Thread(不占用UI线程)

 

    public class timerTask extends Activity{  
        private int recLen = 0;  
        private TextView txtView;  
      
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
      
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
              
            new Thread(new MyThread()).start();         // start thread  
        }     
      
        final Handler handler = new Handler(){          // handle  
            public void handleMessage(Message msg){  
                switch (msg.what) {  
                case 1:  
                    recLen++;  
                    txtView.setText("" + recLen);  
                }  
                super.handleMessage(msg);  
            }  
        };  
      
        public class MyThread implements Runnable{      // thread  
            @Override  
            public void run(){  
                while(true){  
                    try{  
                        Thread.sleep(1000);     // sleep 1000ms  
                        Message message = new Message();  
                        message.what = 1;  
                        handler.sendMessage(message);  
                    }catch (Exception e) {  
                    }  
                }  
            }  
        }  
    }  



方法五

 

Handler与Runnable(最简单型)

 

    public class timerTask extends Activity{  
        private int recLen = 0;  
        private TextView txtView;  
      
        public void onCreate(Bundle savedInstanceState){  
            super.onCreate(savedInstanceState);  
      
            setContentView(R.layout.timertask);  
            txtView = (TextView)findViewById(R.id.txttime);  
              
            handler.postDelayed(runnable, 1000);  
        }     
      
        Handler handler = new Handler();  
        Runnable runnable = new Runnable() {  
            @Override  
            public void run() {  
                recLen++;  
                txtView.setText("" + recLen);  
                handler.postDelayed(this, 1000);  
            }  
        };  
    }  



计时与倒计时

方法1,方法2和方法3,都是倒计时

方法4,方法5,都是计时

计时和倒计时,都可使用上述方法实现(代码稍加改动)

 

UI线程比较

方法1,方法2和方法3,都是在UI线程实现的计时;

方法4和方法5,是另开Runnable线程实现计时

 

实现方式比较

方法1,采用的是Java实现,即Timer和TimerTask方式;

其它四种方法,都采用了Handler消息处理

 

推荐使用

如果对UI线程交互要求不很高,可以选择方法2和方法3

如果考虑到UI线程阻塞,严重影响到用户体验,推荐使用方法4,另起线程单独用于计时和其它的逻辑处理

方法5,综合了前几种方法的优点,是最简的

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