https://github.com/chengkaizone/FFmpeg-Android
也可以到这里下载(国内速度更快)
http://download.csdn.net/detail/chengkaizone/6929057
SDL最新版本2.0.1 (适用于显示ffmpeg解码数据的)
http://www.libsdl.org/release/SDL2-2.0.1.tar.gz
环境篇
1、下载FFmpeg-Android
2、安装git
3、安装Android ndk
4、一定要安装ccache (编译缓存器)(下载地址:http://ccache.samba.org/)
命令篇
5、$ export ANDROID_NDK=/path/to/your/android-ndk
6、$ ./FFmpeg-Android.sh
安装参考:http://www.47ak.com/archives/tag/ccache-command-not-found
安装步骤:
cd ccache-3.1.9
./configure
make
make install //Mac系统安装需要加上sudo,即sudo make install
默认安装路径(which ccache):
/usr/local/bin/ccache
mac和Linux下只需要以下2,3,4步即可
进入ffmpeg源码下
1.先执行 ./configure
2.然后执行"make"命令
(windows下编译的步骤) 得到ffmpeg源码后的操作
注意:建议在mac和Linux下编译1.(mac linux可忽略该步骤)
windows先改写ffmpeg源码里的configure文件,因为Linux的回车是‘\n’,而windows的回车是‘\r\n’,
我用UEdit32打开configure文件,然后转到十六进制状态,点菜单“替换”,将“0d 0a”(\r\n的十六进制)替换成“0a”2.在ffmpeg源文件夹下创建一个config.sh,内容如下:
#!/bin/bash
PREBUILT=/home/Dragon/Android/android-ndk-r4b/build/prebuilt/windows/arm-eabi-4.4.0
PLATFORM=/home/Dragon/Android/android-ndk-r4b/build/platforms/android-8/arch-arm
./configure--target-os=linux \
--arch=arm \
--enable-version3 \
--enable-gpl \
--enable-nonfree \
--disable-stripping \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffserver \
--disable-ffprobe \
--disable-encoders \
--disable-muxers \
--disable-devices \
--disable-protocols \
--enable-protocol=file \
--enable-avfilter \
--disable-network \
--disable-mpegaudio-hp \
--disable-avdevice \
--enable-cross-compile \
--cc=$PREBUILT/bin/arm-eabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-eabi- \
--nm=$PREBUILT/bin/arm-eabi-nm \
--extra-cflags="-fPIC-DANDROID" \
--disable-asm \
--enable-neon \
--enable-armv5te \
--extra-ldflags="-Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib$PREBUILT/lib/gcc/arm-eabi/4.4.0/crtbegin.o$PREBUILT/lib/gcc/arm-eabi/4.4.0/crtend.o -lc -lm -ldl"
3.Android的GCC是不支持restrict关键字的,所以把ffmpeg源码下configure生成的config.h文件中的这一行:
#define restrict restrict 改成 #define restrict /*意思就是把后面的restrict去掉*/
现在好像是av_restrict 宏的值是restrict去掉即可
如果重新Configure的话记得要把这个关键字去掉。
4.编辑libavutil/libm.h把其中的static的方法都删除
(如果找不到libavutil/libm.h,就表明你的ffmpeg版本不是0.6而是0.5的。)
5.mac和linux不需要这步,因为config.mak就是配置文件,windows需要手动写Andoid.mk文件,分别把libavutil、libavcodec、libavformat、libavfilter、libpostproct和libswscale下的Makefile文件中下面两行删除掉:
include $(SUBDIR)../config.mak
6.然后在ffmpeg源文件夹下新建一个av.mk文件,内容如下:(这些不用替换回车)
# LOCAL_PATH is one of libavutil, libavcodec, libavformat, or libswscale
#include $(LOCAL_PATH)/../config-$(TARGET_ARCH).mak
include $(LOCAL_PATH)/../config.mak
OBJS :=
OBJS-yes :=
MMX-OBJS-yes :=
include $(LOCAL_PATH)/Makefile
# collect objects
OBJS-$(HAVE_MMX) += $(MMX-OBJS-yes)
OBJS += $(OBJS-yes)
FFNAME := lib$(NAME)
FFLIBS := $(foreach,NAME,$(FFLIBS),lib$(NAME))
FFCFLAGS = -DHAVE_AV_CONFIG_H -Wno-sign-compare -Wno-switch -Wno-pointer-sign
FFCFLAGS += -DTARGET_CONFIG=\"config-$(TARGET_ARCH).h\"
ALL_S_FILES := $(wildcard $(LOCAL_PATH)/$(TARGET_ARCH)/*.S)
ALL_S_FILES := $(addprefix $(TARGET_ARCH)/, $(notdir $(ALL_S_FILES)))
ifneq ($(ALL_S_FILES),)
ALL_S_OBJS := $(patsubst %.S,%.o,$(ALL_S_FILES))
C_OBJS := $(filter-out $(ALL_S_OBJS),$(OBJS))
S_OBJS := $(filter $(ALL_S_OBJS),$(OBJS))
else
C_OBJS := $(OBJS)
S_OBJS :=
endif
C_FILES := $(patsubst %.o,%.c,$(C_OBJS))
S_FILES := $(patsubst %.o,%.S,$(S_OBJS))
FFFILES := $(sort $(S_FILES)) $(sort $(C_FILES))
//================================mk文件
接下来就是从jni文件夹开始写Android.mk文件,如jni文件下新建一个Android.mk,内容如下:
mk 1:
include $(all-subdir-makefiles)
mk 2:
在ffmpeg下,Android.mk内容如下:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SHARED_LIBRARIES := libavformat libavcodec libavutil libpostproc libswscale libavfilter
LOCAL_MODULE := ffmpeg
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))
mk 3:
在ffmpeg\libavformat下,Android.mk内容如下:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_CFLAGS += -include "string.h" -Dipv6mr_interface=ipv6mr_ifindex
LOCAL_LDLIBS := -lz
LOCAL_SHARED_LIBRARIES := libavutil libavcodec
LOCAL_MODULE := $(FFNAME)
include $(BUILD_SHARED_LIBRARY)
mk 4:
在ffmpeg\libavcodec下,Android.mk内容如下:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_LDLIBS := -lz
LOCAL_SHARED_LIBRARIES := libavutil
LOCAL_MODULE := $(FFNAME)
include $(BUILD_SHARED_LIBRARY)
mk 5:
在ffmpeg\libavfilter、ffmpeg\libavutil、ffmpeg\libpostproc、ffmpeg\libswscale下的Android,mk文件内容如下:
/*最主要是下面加红那行不一样*/
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
#(红色行) LOCAL_SHARED_LIBRARIES :=
LOCAL_MODULE := $(FFNAME)
include $(BUILD_SHARED_LIBRARY)
ffmpeg\libavutil:不需要这一行,直接加#屏蔽掉。
ffmpeg\libswscale:LOCAL_SHARED_LIBRARIES :=libavutil
ffmpeg\libavfilter:LOCAL_SHARED_LIBRARIES :=libavutil libswscale libavcodec
ffmpeg\libpostproc:LOCAL_SHARED_LIBRARIES :=libavutil
可能编译libavdevice也是用上面这个Android.mk,然后根据提示的错误没改变红色这行就
OK了。
最后就是运行ndk-build了:
专注移动开发!继续前行~