<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>chpdirect1984的专栏 - GPU-HLSL</title><link>http://blog.csdn.net/chpdirect1984/category/351549.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Mon, 10 Dec 2007 16:43:11 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>chpdirect1984</dc:creator><title>HLSL中的多纹理输入和输出</title><link>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911641.aspx</link><pubDate>Sun, 02 Dec 2007 11:06:00 GMT</pubDate><guid>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911641.aspx</guid><wfw:comment>http://blog.csdn.net/chpdirect1984/comments/1911641.aspx</wfw:comment><comments>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911641.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/chpdirect1984/comments/commentRss/1911641.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1911641</trackback:ping><description>多纹理输入和输出&lt;img src ="http://blog.csdn.net/chpdirect1984/aggbug/1911641.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>chpdirect1984</dc:creator><title>Introduction to the DirectX® 9 High Level Shading Language</title><link>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911628.aspx</link><pubDate>Sun, 02 Dec 2007 10:55:00 GMT</pubDate><guid>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911628.aspx</guid><wfw:comment>http://blog.csdn.net/chpdirect1984/comments/1911628.aspx</wfw:comment><comments>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911628.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/chpdirect1984/comments/commentRss/1911628.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1911628</trackback:ping><description>HLSL&lt;img src ="http://blog.csdn.net/chpdirect1984/aggbug/1911628.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>chpdirect1984</dc:creator><title>D3D中的HLSL</title><link>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911626.aspx</link><pubDate>Sun, 02 Dec 2007 10:52:00 GMT</pubDate><guid>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911626.aspx</guid><wfw:comment>http://blog.csdn.net/chpdirect1984/comments/1911626.aspx</wfw:comment><comments>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911626.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/chpdirect1984/comments/commentRss/1911626.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1911626</trackback:ping><description>HLSL&lt;img src ="http://blog.csdn.net/chpdirect1984/aggbug/1911626.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>chpdirect1984</dc:creator><title>HLSL基础</title><link>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911622.aspx</link><pubDate>Sun, 02 Dec 2007 10:49:00 GMT</pubDate><guid>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911622.aspx</guid><wfw:comment>http://blog.csdn.net/chpdirect1984/comments/1911622.aspx</wfw:comment><comments>http://blog.csdn.net/chpdirect1984/archive/2007/12/02/1911622.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/chpdirect1984/comments/commentRss/1911622.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1911622</trackback:ping><description>初级教程&lt;img src ="http://blog.csdn.net/chpdirect1984/aggbug/1911622.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>