C# 中线程资源访问互斥锁

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一个加减数值的例子说明问题

using System;
using System.Threading;

namespace ThreadLockingDemo
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("incorrect counter");
            var c = new Counter();
            var t1 = new Thread(() => TestCounter(c));
            var t2 = new Thread(() => TestCounter(c));
            var t3 = new Thread(() => TestCounter(c));
            t1.Start();
            t2.Start();
            t3.Start();
            t1.Join();
            t2.Join();
            t3.Join();
            //每次运行的结果都是未知情况
            Console.WriteLine("total count: {0}", c.Count);
            Console.WriteLine("----------------");
            Console.WriteLine("correct counter");

            var c1 = new CounterWithLock();
            t1 = new Thread(() => TestCounter(c1));
            t2 = new Thread(() => TestCounter(c1));
            t3 = new Thread(() => TestCounter(c1));
            t1.Start();
            t2.Start();
            t3.Start();
            t1.Join();
            t2.Join();
            t3.Join();
            //返回结果确定
            Console.WriteLine("total count: {0}", c1.Count);
            Console.ReadKey();
        }

        static void TestCounter(CounterBase c)
        {
            for(int i = 0; i <100000;i++)
            {
                c.Increment();
                c.Decrement();
            }
        }

        class Counter : CounterBase
        {
            public int Count { get; private set; }
            //没有对count作线程方案保护
            public override void Decrement()
            {
                Count--;
            }

            public override void Increment()
            {
                Count++;
            }
        }


        class CounterWithLock : CounterBase
        {
            private readonly object _syncRoot = new Object();
            public int Count { get; private set; }
            public override void Decrement()
            {
                lock(_syncRoot)
                {
                    Count--;
                }
            }

            public override void Increment()
            {
                lock (_syncRoot)
                {
                    Count++;
                }
            }
        }

        abstract class CounterBase
        {
            public abstract void Increment();
            public abstract void Decrement();
        }
    }
}

如果是仅是对数值进行互斥保护C#还提供了另一种现成的方案


using System;
using System.Threading;
namespace AtomicOperation
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("incorrect counter");

            var c = new Counter();

            var t1 = new Thread(() => TestCounter(c));
            var t2 = new Thread(() => TestCounter(c));
            var t3 = new Thread(() => TestCounter(c));
            t1.Start();
            t2.Start();
            t3.Start();
            //主线程等待三个线程全部结束
            t1.Join();
            t2.Join();
            t3.Join();
            Console.WriteLine("total count:{0}", c.Count);
            Console.WriteLine("-------------------------");
            Console.WriteLine("correct counter");

            var c1 = new CounterNoLock();
            t1 = new Thread(() => TestCounter(c));
            t2 = new Thread(() => TestCounter(c));
            t3 = new Thread(() => TestCounter(c));
            t1.Start();
            t2.Start();
            t3.Start();

            t1.Join();
            t2.Join();
            t3.Join();
            Console.WriteLine("total count:{0}", c1.Count);

            Console.ReadKey();



        }

        static void TestCounter(CounterBase c)
        {
            Console.WriteLine("thread id {0}", Thread.CurrentThread.ManagedThreadId);
            for (int i =0; i< 10000; i++)
            {
                c.Increament();
                c.Decreament();
            }
        }

        class Counter:CounterBase
        {
            private int _count;
            public int Count { get { return _count; } }

            public override void Decreament()
            {
                _count--;
            }

            public override void Increament()
            {
                _count++;
            }
        }

        class CounterNoLock:CounterBase
        {
            private int _count;
            public int Count { get { return _count; } }

            public override void Decreament()
            {
                Interlocked.Increment(ref _count);
            }

            public override void Increament()
            {
                Interlocked.Decrement(ref _count);
            }
        }
        abstract class CounterBase
        {
            public abstract void Increament();
            public abstract void Decreament();
        }
    }
}



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