Playful Design: Creating Game Experiences in Everyday Interfaces
如何让一般应用的 UI 像游戏一样富有乐趣——
亚马逊五星评分。英文原版。
Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
WebGL Up and Running (O'REILLY 2012) 英文原版
http://www.amazon.com/WebGL-Up-Running-Tony-Parisi/dp/144932357X/ref=sr_1_1?ie=UTF8&qid=1350569427&sr=8-1&keywords=webgl+up+and+running
PDF 格式,带详细目录书签。
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.
You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples.
Understand core 3D graphics concepts and how to implement them in WebGL
Create WebGL sample pages as you learn, and build a racing game application in the final chapter
Get to know the Three.js open source library in detail
Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
Seamlessly integrate 3D graphics with other content on the page
Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment
"WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!"
—Giles Thomas, LearningWebGL.com
Android Apps for Absolute Beginners (Apress) 英文原版
Android Apps for Absolute Beginners -
Get started building your very own Android apps
作者:Wallace Jackson
出版社:Apress
非扫描清晰PDF,带详细目录书签。
感谢驴友分享。
Essential COM 英文版(第2部分)
COM经典著作《Essential COM》英文原版,作者Don Box,出版社ADDISON-WESLEY,1998年。
清晰PDF,带详细目录书签。
由于原PDF较大,压缩为两部分,此为第2部分。
第一部分见http://download.csdn.net/source/3290865
两部分都下载后可用7-zip解压。
Essential COM 英文版(第1部分)
COM经典著作《Essential COM》英文原版,作者Don Box,出版社ADDISON-WESLEY,1998年。
清晰PDF,带详细目录书签。
由于原PDF较大,压缩为两部分,此为第1部分。
第二部分见http://download.csdn.net/source/3290881
两部分都下载之后可用7-zip解压。
OpenGL Programming Guide 7th Edition, OpenGL Version 3.0 and 3.1
OpenGL Programming Guide Seventh Edition.
The Official Guide to Learning OpenGL, Versions 3.0 and 3.1.
Addison Wesley, 2009.
清晰PDF,有详细目录书签。