android多点触控的使用

最近没什么事看了一下多点触控的例子,跟我开始想的实现方法一样,只是一些函数不知道:下面是常用的函数解释(copy过来滴....)

event.getAction() //获取触控动作比如ACTION_DOWN
event.getPointerCount(); //获取触控点的数量,比如2则可能是两个手指同时按压屏幕
event.getPointerId(nID); //对于每个触控的点的细节,我们可以通过一个循环执行getPointerId方法获取索引
event.getX(nID); //获取第nID个触控点的x位置
event.getY(nID); //获取第nID个点触控的y位置
event.getPressure(nID); //LCD可以感应出用户的手指压力,当然具体的级别由驱动和物理硬件决定的
event.getDownTime() //按下开始时间
event.getEventTime() // 事件结束时间
event.getEventTime()-event.getDownTime()); //总共按下时花费时间


下面是一个例子,其实很简单,不过是拷贝过来的,放在这里可以备忘,以后的学习.......:

代码如下:

package com.xy.multitouchvisible;

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class MyView extends SurfaceView implements SurfaceHolder.Callback {
	MainActivity father;

	private static final int MAX_TOUCHPOINTS = 10;
	private static final String START_TEXT = "请随便触摸屏幕进行测试";
	private Paint textPaint = new Paint();
	private Paint touchPaints[] = new Paint[MAX_TOUCHPOINTS];
	private int colors[] = new int[MAX_TOUCHPOINTS];
	private int width, height;

	// private float scale = 1.0f;

	public MyView(MainActivity father) {
		super(father);
		// TODO Auto-generated constructor stub
		this.father = father;
		SurfaceHolder holder = getHolder();
		holder.addCallback(this);
		setFocusable(true); // 确保我们的View能获得输入焦点
		setFocusableInTouchMode(true); // 确保能接收到触屏事件
		init();
	}

	private void init() {
		// 初始化10个不同颜色的画笔
		textPaint.setColor(Color.WHITE);
		colors[0] = Color.BLUE;
		colors[1] = Color.RED;
		colors[2] = Color.GREEN;
		colors[3] = Color.YELLOW;
		colors[4] = Color.CYAN;
		colors[5] = Color.MAGENTA;
		colors[6] = Color.DKGRAY;
		colors[7] = Color.WHITE;
		colors[8] = Color.LTGRAY;
		colors[9] = Color.GRAY;
		for (int i = 0; i < MAX_TOUCHPOINTS; i++) {
			touchPaints[i] = new Paint();
			touchPaints[i].setColor(colors[i]);
		}
	}

	/*
	 * 处理触屏事件
	 */
	@Override
	public boolean onTouchEvent(MotionEvent event) {
		// 获得屏幕触点数量
		int pointerCount = event.getPointerCount();
		if (pointerCount > MAX_TOUCHPOINTS) {
			pointerCount = MAX_TOUCHPOINTS;
		}
		// 锁定Canvas,开始进行相应的界面处理
		Canvas c = getHolder().lockCanvas();
		if (c != null) {
			c.drawColor(Color.BLACK);
			if (event.getAction() == MotionEvent.ACTION_UP) {
				// 当手离开屏幕时,清屏
			} else {
				// 先在屏幕上画一个十字,然后画一个圆
				for (int i = 0; i < pointerCount; i++) {
					// 获取一个触点的坐标,然后开始绘制
					int id = event.getPointerId(i);
					int x = (int) event.getX(i);
					int y = (int) event.getY(i);
					drawCrosshairsAndText(x, y, touchPaints[id], i, id, c);
				}
				for (int i = 0; i < pointerCount; i++) {
					int id = event.getPointerId(i);
					int x = (int) event.getX(i);
					int y = (int) event.getY(i);
					drawCircle(x, y, touchPaints[id], c);
				}
			}
			// 画完后,unlock
			getHolder().unlockCanvasAndPost(c);
		}
		return true;
	}

	/**
	 * 画十字及坐标信息
	 */
	private void drawCrosshairsAndText(int x, int y, Paint paint, int ptr,
			int id, Canvas c) {
		c.drawLine(0, y, width, y, paint);
		c.drawLine(x, 0, x, height, paint);
		int textY = (int) (5 + 20 * ptr);
		c.drawText("x" + ptr + "=" + x, 10, textY, textPaint);
		c.drawText("y" + ptr + "=" + y, 70, textY, textPaint);
		c.drawText("id" + ptr + "=" + id, width - 55, textY, textPaint);
	}

	/**
	 * 画圆
	 */
	private void drawCircle(int x, int y, Paint paint, Canvas c) {
		c.drawCircle(x, y, 40, paint);
	}

	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		// TODO Auto-generated method stub
		this.width = width;
		this.height = height;
		textPaint.setTextSize(14);
		Canvas c = getHolder().lockCanvas();
		if (c != null) {
			// 背景黑色
			c.drawColor(Color.BLACK);
			float tWidth = textPaint.measureText(START_TEXT);
			c.drawText(START_TEXT, width / 2 - tWidth / 2, height / 2,
					textPaint);
			getHolder().unlockCanvasAndPost(c);
		}
	}

	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		// TODO Auto-generated method stub

	}

	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub

	}
}

用真机测试采用感觉哦.........


  • 2
    点赞
  • 13
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值