自制Flex air 拖动和缩放控件

在制作工具时,有一个可以拖动和缩放对象的功能,想要使用控件实现。但是搜索了一圈发现没有合适的,所以自制了一个。应该还不错,发上来和大家分享一下。

 

不说什么了,看图

 

周围8个小方框可以实现修改对象大小,中间的那个实现拖动。点击另外的对象可以实现焦点的切换。

 

使用控件时,代码如下。(copy了一个Canvas中的代码)

 

<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" 
						xmlns:mx="library://ns.adobe.com/flex/mx" layout="absolute" creationComplete="inited()" width="600" height="400">
	<fx:Script>
		<![CDATA[
			import org.xstudio.air.ObjectHandler;
			
			
			public function inited():void{
				ObjectHandler.addHandler(this, com_img);
				ObjectHandler.addHandler(this, com_img2);
				ObjectHandler.addHandler(this, com_btn);
			}
		]]>
	</fx:Script>
	<mx:Button x="105" y="82" label="按钮" id="com_img" width="77" height="60"/>
	<mx:Button x="32" y="267" label="按钮2" id="com_img2" width="95" height="54"/>
	<mx:Button x="188" y="229" label="按钮3" id="com_btn" width="78" height="62"/>
</mx:WindowedApplication>


 

使用的ObjectHandler控件的源代码如下

package org.xstudio.air
{
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.geom.Point;
	
	import mx.core.Container;
		
	/**
	 * Air使用的对象拖动和缩放的控件
	 *  
	 * @author cuilichen
	 * 
	 * @date May 2nd, 2012
	 * 
	 */		
	public class ObjectHandler
	{
		
		//操作的小矩形框的大小
		private static const HandlerSize:int = 10;
		
		//本类的公共对象
		private static var focusObjectHandler:ObjectHandler;
		
		//对象的容器
		private var container:Container;
		
		//实际控制对象
		private var widget:DisplayObject;
		
		//9个可拖动框
		private var rects:Array = [];
		
		//当前正在操作的句柄
		private var currRect:Sprite;
		
		//是否可改变大小
		private var sizeable:Boolean;
		
		
		/**
		 * 构造方法
		 *  
		 * @param container
		 * @param single
		 * 
		 */		
		public function ObjectHandler(container:Container, single:Single){
			if(single == null){
				throw new Error("ObjectHandler new error.");
			}
			this.container = container;
			rects = [];
			for(var i:int = 0; i < 9; i++){
				var rect:Sprite = createRectHandler();
				rect.addEventListener(MouseEvent.MOUSE_DOWN, evt_rect_mouse_down);
				rect.addEventListener(MouseEvent.MOUSE_UP, evt_rect_mouse_up);
				rects[i] = rect;
			}
			container.addEventListener(MouseEvent.MOUSE_UP, evt_container_mouse_up);
		}
		
		
		/**
		 * 静态方法,添加对象处理的句柄
		 *  
		 * @param container
		 * @param widget
		 * @param sizeable
		 * 
		 */		
		public static function addHandler(container:Container, widget:DisplayObject, sizeable:Boolean = true):void{
			var handler:ObjectHandler = new ObjectHandler(container, new Single());
			handler.addWidget(widget, sizeable);
		} 
		
		/**
		 * 添加显示对象
		 *  
		 * @param _widget
		 * @param sizeable
		 * 
		 */		
		private function addWidget(_widget:DisplayObject, sizeable:Boolean):void{
			if (widget && widget.parent){
				widget.parent.removeChild(widget);
			}
			this.sizeable = sizeable;
			widget = _widget;
			var p1:Point = new Point(widget.x, widget.y);
			var p2:Point = new Point(widget.x + widget.width, widget.y + widget.height);
			widget.addEventListener(MouseEvent.CLICK, evt_change_focus);
			setRectsPos(p1, p2); 
			if (focusObjectHandler == null){
				setFocus(this);
			}
		}
		
		/**
		 * 在控件上点击鼠标左键
		 *  
		 * @param e
		 * 
		 */		
		private function evt_change_focus(e:MouseEvent):void{
			setFocus(this);
		}
		
		
		/**
		 * 在容器上按下鼠标左键
		 *  
		 * @param e
		 * 
		 */		
		private function evt_container_mouse_up(e:MouseEvent):void{
			if (currRect){
				currRect.stopDrag();
			}
			
			container.removeEventListener(MouseEvent.MOUSE_MOVE, evt_mouse_move);
		}
		
		
		/**
		 * 在句柄上按下鼠标左键
		 *  
		 * @param e
		 * 
		 */		
		private function evt_rect_mouse_down(e:MouseEvent):void{
			var rect:Sprite = e.currentTarget as Sprite;
			rect.startDrag();
			currRect = rect;
			container.addEventListener(MouseEvent.MOUSE_MOVE, evt_mouse_move);
		}
		
		
		/**
		 * 在句柄上松开鼠标左键
		 *  
		 * @param e
		 * 
		 */		
		private function evt_rect_mouse_up(e:MouseEvent):void{
			var rect:Sprite = e.currentTarget as Sprite;
			rect.stopDrag();
			currRect = null;
			container.removeEventListener(MouseEvent.MOUSE_MOVE, evt_mouse_move);
		}
		
		
		/**
		 * 拖动矩形句柄,鼠标移动
		 * 
		 */
		private function evt_mouse_move(e:MouseEvent):void{
			if (currRect) {
				updatePosition(currRect);
			}
		}
		
		/**
		 * 当某个句柄移动时,调整相应句柄的位置
		 *  
		 * @param rect
		 * 
		 */		
		private function updatePosition(rect:Sprite):void{
			var ind:int = rects.indexOf(rect);
			var p1:Point = new Point(rects[0].x, rects[0].y);
			var p2:Point = new Point(rects[7].x, rects[7].y);
			if (ind == 0){//左上角
				p1.x = rect.x;
				p1.y = rect.y;
			} else if (ind == 1){//上部
				p1.y = rect.y;
			} else if (ind == 2){//右上角
				p2.x = rect.x;
				p1.y = rect.y;
			} else if (ind == 3){//左边
				p1.x = rect.x;
			} else if (ind == 4){//右边
				p2.x = rect.x;
			} else if (ind == 5){//左下角
				p1.x = rect.x;
				p2.y = rect.y;
			} else if (ind == 6){//下边
				p2.y = rect.y;
			} else if (ind == 7){//右下角
				p2.x = rect.x;
				p2.y = rect.y;
			} else if (ind == 8){//中间的
				var w:Number = p2.x - p1.x;
				var h:Number = p2.y - p1.y;
				p1.x = rect.x - w / 2;
				p1.y = rect.y - h / 2;
				p2.x = p1.x + w;
				p2.y = p1.y + h;
			}else {
				throw new Error("No such a handler");
			}
			setRectsPos(p1, p2);
		}
		
		
		
		/**
		 * 当前对象是否是焦点的操作对象
		 * 
		 * 
		 */
		private function setOperating(value:Boolean):void
		{
			var i:int;
			var handler:Sprite;
			var start:int = sizeable? 0 : 8;
			if (value){//可操作
				for(i = start; i < rects.length; i++){
					handler = rects[i]
					container.rawChildren.addChild(handler);
				}
			} else {//不可操作
				for(i = start; i < rects.length; i++){
					handler = rects[i]
					if (handler.parent){
						handler.parent.removeChild(handler);
					}
				}
			}
		}
		
		/**
		 * 创建句柄,用来拖动和拉伸对象
		 * 
		 */
		private function createRectHandler():Sprite{
			var img:Sprite = new Sprite();
			var size:int = 10;
			img.graphics.beginFill(0x00ffff, 0.5);
			img.graphics.drawRect(-size / 2, -size / 2, size, size);
			img.graphics.endFill();
			img.graphics.lineStyle(1, 0);
			img.graphics.drawRect(-size / 2, -size / 2, size, size);
			return img;
		}
		
		/**
		 * 设定各个句柄的位置
		 *  
		 * @param p1
		 * @param p2
		 * 
		 */		
		private function setRectsPos(p1:Point, p2:Point):void{
			if (p1.x > p2.x){//判定,并且保证 p1 在 p2 的左上方
				var value:Number = p1.x;
				p1.x = p2.x;
				p2.x = value;
			}
			if (p1.y > p2.y){//判定,并且保证 p1 在 p2 的左上方
				value = p1.y;
				p1.y = p2.y;
				p2.y = value;
			}
			rects[0].x = p1.x;
			rects[0].y = p1.y;
			
			rects[1].x = (p1.x + p2.x) / 2;
			rects[1].y = p1.y;
			
			rects[2].x = p2.x;
			rects[2].y = p1.y;
			
			rects[3].x = p1.x;
			rects[3].y = (p1.y + p2.y) / 2;
			
			rects[4].x = p2.x;
			rects[4].y = (p1.y + p2.y) / 2;
			
			rects[5].x = p1.x;
			rects[5].y = p2.y;
			
			rects[6].x = (p1.x + p2.x) / 2;
			rects[6].y = p2.y;
			
			rects[7].x = p2.x;
			rects[7].y = p2.y;
			
			rects[8].x = (p1.x + p2.x) / 2;
			rects[8].y = (p1.y + p2.y) / 2;
			
			//改变对象大小
			widget.x = p1.x;
			widget.y = p1.y;
			widget.width = p2.x - p1.x;
			widget.height = p2.y - p1.y;
		}
		
		
		
		/**
		 * 设定当前焦点对象
		 * 
		 */
		private static function setFocus(value:ObjectHandler):void
		{
			if (focusObjectHandler){
				focusObjectHandler.setOperating(false);
			}
			focusObjectHandler = value;
			if(focusObjectHandler){
				focusObjectHandler.setOperating(true);
			}
		}
		
		
	}
}class Single{}


应该说使用起来还是比较简单的。不知道大家有没有什么更好的办法或者思路,欢迎交流。

 

 

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