1 我们将找到应用程序主菜单对象,并把它封装到一个C M e n u对象中
CMenu* pMainMenu = AfxGetMainWnd()->GetMenu();
2 通过搜索,找到要编辑的子菜单。因为菜单是用位置标识的,而不是其他I D,
因此,必须通过查找那个菜单包含的任何菜单命令I D,找到期望的菜单。在本例中,我们将
寻找一个包含菜单项I D等于I D C _ W Z D _ T Y P E的菜单
// Get the Options submenu
CMenu* pSubMenu = NULL;
for (int i=0; i<(int)pMainMenu->GetMenuItemCount(); i++)//最顶层菜单循环
{
pSubMenu = pMainMenu->GetSubMenu(i);//在子菜单项中循环查找
if (pSubMenu && pSubMenu->GetMenuItemID(0) == IDC_WZD_TYPE)
{
break;
}
}
ASSERT(pSubMenu);
3 动态编辑菜单
// Append a IDC_WZD2_TYPE command called "Wzd2"
pSubMenu->AppendMenu(0,IDC_WZD2_TYPE,"Wzd&2");
// Insert a IDC_WZD3_TYPE command called "Wzd3" before IDC_WZD2_TYPE
pSubMenu->InsertMenu(IDC_WZD2_TYPE,MF_BYCOMMAND,IDC_WZD3_TYPE,"Wzd&3");
// Make "Wzd2" into "Wzd4"
pSubMenu->ModifyMenu(IDC_WZD2_TYPE,MF_BYCOMMAND,IDC_WZD4_TYPE,"Wzd&4");
// Remove the 2nd menu item (zero based)
//很显然,当第一次点击此菜单项后,此句删除了IDC_WZD3_TYPE command called "Wzd3"
pSubMenu->RemoveMenu(1,MF_BYPOSITION);