cocos2d-x学习笔记3 Tiled Map Editor地图编辑器

源代码下载地址:http://download.csdn.net/detail/danming60520/5296224

本文是参考了无脑码农的视频以及其中(临江仙)的一篇博客http://blog.csdn.net/zhy_cheng/article/details/8308609 写的一个学习笔记,大致内容可以参考他们的博客;Tiled Map Editor是Cocos2d-x支持的地图编辑器,使用Tiled编辑出的地图可以很方便的被Cocos2d-x使用Tiled的官网是http://www.mapeditor.org/。我使用的地图编辑器是QT版本。其中:cocos2d-x的版本是:cocos2d-2.1rc0-x-2.1.2-hotfix + VS2010。

这个实例游戏包含:

1:如何使用Tiled Map Editor地图编辑器

2:人物主角 可以吃西瓜,开箱子

3:添加分数计时器

 

现在试一试地图编辑器吧:

首先新建一个新地图:文件->新建文件

然后将所要用到的图片文件保存到vs 工程目录Resource 下面,然后选择: 地图 --> 新图块,导入需要的图片,

在这里图片中间和最左边最上边都有黑线,所以绘制偏移1个像素,边距和间距都为一。

然后就是按照“无脑码农”视频里面的讲解一步一步的操作直到完成下面的操作:

这里包含了五个图层:floor, wall, hero, foreground, box; (包含三个图片,一个是基本的地图,一个是西瓜,一个是箱子)

下面贴出主要代码:

有些人看到无脑视频里的人物移动有位置偏差,这里也做了更正,原因是精灵设置的坐标(锚点)和 地图编辑器里的坐标是有差的

 

bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
        //
        // super init first
        //

        CC_BREAK_IF(! CCLayer::init());
		
		pTiledMap = CCTMXTiledMap::create("map.tmx");			//载入地图文件//
		this->addChild(pTiledMap);	

		CCTMXObjectGroup* pObjects = pTiledMap->objectGroupNamed("hero");		//获取 hero 对象层//
		CCDictionary* pSpawnPoint = pObjects->objectNamed("MyHero");						//获取对象MyHero//

		int nX = pSpawnPoint->valueForKey("x")->floatValue();				//左下角为原点的坐标//
		int nY = pSpawnPoint->valueForKey("y")->floatValue();

		pSpriteHero = CCSprite::create("Player2.png");
		CC_BREAK_IF(!pSpriteHero);
		pSpriteHero->setPosition(ccp(nX + pSpriteHero->getContentSize().width/2, nY+ pSpriteHero->getContentSize().height/2));			//
		//pSpriteHero->setPosition(ccp(nX, nY));
		this->addChild(pSpriteHero);

		CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);		///添加触摸响应事件//
	//	this->setViewPointCenter(pSpriteHero->getPosition());

		wallLayer = pTiledMap->layerNamed("wall");
		foreGround = pTiledMap->layerNamed("foreground");
		box = pTiledMap->layerNamed("box");

		CCSize size = CCDirector::sharedDirector()->getWinSize();

		pLable = CCLabelTTF::create("","楷体", 28);
		pLable->setColor(ccc3(192,14,235));

		pLable->setPosition(ccp(9*32, size.height - 16));
		addChild(pLable,1);

		pLableBox = CCLabelTTF::create("","楷体", 28);
		pLableBox->setColor(ccc3(0,0,0));

		pLableBox->setPosition(ccp(9*32, size.height - 48));
		addChild(pLableBox,1);

		pGameOver = CCLabelTTF::create("","楷体", 50);
		pGameOver->setColor(ccc3(255,0,0));

		pGameOver->setPosition(ccp(size.width / 2, size.height / 2));

		addChild(pGameOver,1);

		nCount = nCountBox = 0;
        bRet = true;
    } while (0);

    return bRet;
}

void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
	CCPoint point = pTouch->getLocation();
	CCPoint newPoint;

	//如果 点击点的X坐标减去player的X坐标的绝对值 大于 点加点的Y坐标减去player的Y坐标的绝对值//
	if (fabs(point.x - pSpriteHero->getPosition().x) > fabs(point.y - pSpriteHero->getPosition().y))
	{
		if (point.x > pSpriteHero->getPosition().x)
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX() + 32, pSpriteHero->getPositionY()));
			newPoint = ccp(pSpriteHero->getPositionX() + 32, pSpriteHero->getPositionY());
		}
		else
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX() - 32, pSpriteHero->getPositionY()));
			newPoint = ccp(pSpriteHero->getPositionX() - 32, pSpriteHero->getPositionY());
		}
	} 
	else
	{
		if (point.y > pSpriteHero->getPosition().y)
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX() , pSpriteHero->getPositionY() + 32));
			newPoint = ccp(pSpriteHero->getPositionX() , pSpriteHero->getPositionY() + 32);
		}
		else
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX(), pSpriteHero->getPositionY() - 32));
			newPoint = ccp(pSpriteHero->getPositionX(), pSpriteHero->getPositionY() - 32);
		}
	}
	
//	CCPoint pointNew = ccp(newPoint.x - 16, newPoint.y - 16);
	if (pSpriteHero->getPosition().x <= pTiledMap->getMapSize().width * pTiledMap->getTileSize().width &&
		pSpriteHero->getPositionY() <= pTiledMap->getMapSize().height * pTiledMap->getTileSize().height &&
		pSpriteHero->getPositionX() >= 0 &&
		pSpriteHero->getPositionY() >= 0)
	{
		this->setPlayerPosition(newPoint);
	}
	
//	this->setPlayerPosition(newPoint);
	//this->setViewPointCenter(newPoint);
}


 

void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
	CCPoint point = pTouch->getLocation();
	CCPoint newPoint;

	//如果 点击点的X坐标减去player的X坐标的绝对值 大于 点加点的Y坐标减去player的Y坐标的绝对值//
	if (fabs(point.x - pSpriteHero->getPosition().x) > fabs(point.y - pSpriteHero->getPosition().y))
	{
		if (point.x > pSpriteHero->getPosition().x)
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX() + 32, pSpriteHero->getPositionY()));
			newPoint = ccp(pSpriteHero->getPositionX() + 32, pSpriteHero->getPositionY());
		}
		else
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX() - 32, pSpriteHero->getPositionY()));
			newPoint = ccp(pSpriteHero->getPositionX() - 32, pSpriteHero->getPositionY());
		}
	} 
	else
	{
		if (point.y > pSpriteHero->getPosition().y)
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX() , pSpriteHero->getPositionY() + 32));
			newPoint = ccp(pSpriteHero->getPositionX() , pSpriteHero->getPositionY() + 32);
		}
		else
		{
			//pSpriteHero->setPosition(ccp(pSpriteHero->getPositionX(), pSpriteHero->getPositionY() - 32));
			newPoint = ccp(pSpriteHero->getPositionX(), pSpriteHero->getPositionY() - 32);
		}
	}
	
	if (pSpriteHero->getPosition().x <= pTiledMap->getMapSize().width * pTiledMap->getTileSize().width &&
		pSpriteHero->getPositionY() <= pTiledMap->getMapSize().height * pTiledMap->getTileSize().height &&
		pSpriteHero->getPositionX() >= 0 &&
		pSpriteHero->getPositionY() >= 0)
	{
		this->setPlayerPosition(newPoint);
	}
	
}

 

 

void HelloWorld::setPlayerPosition(cocos2d::CCPoint Position)
{
	CCPoint tiledCoord = this->tileCoordForPosition(Position);		//获取瓦片tiled 坐标//
	int tiledId = wallLayer->tileGIDAt(tiledCoord);								//获取瓦片tiled 在层中的ID标识//

	if (tiledId != 0)
	{
		CCDictionary* properties = pTiledMap->propertiesForGID(tiledId);
		if (properties != NULL)
		{
			CCString sCollision = "";
			if (properties->valueForKey("Collisional")->length() > 0 )
				sCollision = properties->valueForKey("Collisional")->getCString();
			
			if (sCollision.length() > 0 && sCollision.m_sString == "True")		return;		
		}	
	}

	int tiledWatermelon = foreGround->tileGIDAt(tiledCoord);
	if (tiledWatermelon != 0)
	{
		CCDictionary* watermelonProperty = pTiledMap->propertiesForGID(tiledWatermelon);
		if (watermelonProperty != NULL)
		{
			CCString sWater = "";
			if (watermelonProperty->valueForKey("Watermelon")->length() > 0)
			{
				sWater = watermelonProperty->valueForKey("Watermelon")->getCString();
				if (sWater.length() > 0  && sWater.m_sString == "True")
				{
					foreGround->removeTileAt(tiledCoord);
					nCount += 2;
					CCString *temp=CCString::createWithFormat("W:%d",nCount);

					pLable->setString(temp->getCString());	
				}
			}
		}	
	}

	int tiledBox = box->tileGIDAt(tiledCoord);
	if (tiledBox != 0)
	{
		CCDictionary* boxProperty = pTiledMap->propertiesForGID(tiledBox);
		if (boxProperty != NULL)
		{
			CCString sBox = "";
			if (boxProperty->valueForKey("box")->length() > 0)
			{
				sBox = boxProperty->valueForKey("box")->getCString();
				if (sBox.length() > 0  && sBox.m_sString == "4" )
				{
					box->removeTileAt(tiledCoord);
					nCountBox += 4;
					CCString *temp=CCString::createWithFormat("B:%d",nCountBox);

					pLableBox->setString(temp->getCString());	
				}
				else if (sBox.length() > 0  && sBox.m_sString == "3")
				{
					box->removeTileAt(tiledCoord);
					nCountBox += 3;
					CCString *temp=CCString::createWithFormat("B:%d",nCountBox);

					pLableBox->setString(temp->getCString());	
				}
				else if (sBox.length() > 0  && sBox.m_sString == "2")
				{
					box->removeTileAt(tiledCoord);
					nCountBox += 2;
					CCString *temp=CCString::createWithFormat("B:%d",nCountBox);

					pLableBox->setString(temp->getCString());	
				}
				else if (sBox.length() > 0  && sBox.m_sString == "1")
				{
					box->removeTileAt(tiledCoord);
					nCountBox ++;
					CCString *temp=CCString::createWithFormat("B:%d",nCountBox);

					pLableBox->setString(temp->getCString());	
				}
			}
		}
	}
	pSpriteHero->setPosition(Position);

	if (nCount == 100 && nCountBox == 100)
	{
		pGameOver->setString("You Win The Game !!!");	
	}
}


好下面是程序运行起来的截图:

程序简单说明一下,人物吃一个西瓜就可以赢得2分,吃宝箱分别是赢得的1,2,3,4分 当分数达到100的时候,就赢了。

源代码下载地址:http://download.csdn.net/detail/danming60520/5296224

 

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