建议cocos2dx引擎编辑器的不给力,最近开始研究一下unity3d,unity3d之触屏事件的处理,假设我想让一个物体随着我手指的滑动而滑动,应该怎么处理,方法有两种
方法一:
使用Input.GetMouseButtonDown
代码如下
using UnityEngine;
using System.Collections;
public class Controll : MonoBehaviour {
private bool isMouseDown = false;
private Vector3 lastMousePosition = Vector3.zero;
// Update is called once per frame
void Update () {
if(Input.GetMouseButtonDown(0)){
isMouseDown = true;
}
if(Input.GetMouseButtonUp(0)){
isMouseDown = false;
lastMousePosition = Vector3.zero;
}
if(isMouseDown){
if(lastMousePosition!=Vector3.zero){
Vector3 offset = Camera.main.ScreenToWorldPoint(Input.mousePosition) - lastMousePosition;
transform.position = transform.position + offset;
}
lastMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
}
}
方法二:使用touch事