<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>dead of winter 寒冬</title><link>http://blog.csdn.net/dead_of_winter/</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 15 May 2008 00:12:19 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>寒冬</dc:creator><title>几个JS框架简评（愤青版个人观点）</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/05/15/2446888.aspx</link><pubDate>Thu, 15 May 2008 00:12:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/05/15/2446888.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2446888.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/05/15/2446888.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2446888.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2446888</trackback:ping><description>&lt;p&gt;Prototype：纯粹的垃圾 不想多说 只说一点 放过Array.prototype吧...... &lt;/p&gt;&lt;p&gt;JQuery：全靠实现了一半的XPath的find活着 工作量还行&lt;/p&gt;&lt;p&gt;Mootools：模仿谁不好 偏要仿prototype 没意思&lt;/p&gt;&lt;p&gt;YUI：Yahoo工程师 严谨，有大公司风范 起码知道注意命名污染了&lt;/p&gt;&lt;p&gt;Ext：漂亮的视觉效果 为了兼容大家很费苦心 委屈求全者 其实它的逻辑层也相当不错的&lt;/p&gt;&lt;p&gt;MSF：既然已经很费劲地写了命名空间管理 为啥还要向原生对象伸出毒手？不过一般没人用 .net自动用的...&lt;/p&gt;&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2446888.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>Brain F*ck</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/23/2316586.aspx</link><pubDate>Wed, 23 Apr 2008 00:13:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/23/2316586.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2316586.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/23/2316586.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2316586.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2316586</trackback:ping><description>今天从同学那里抢到了这个 很震惊地听说这门语言居然是图灵完备的。

Brainfuck是一种极小化的计算机语言，它是由Urban Müller在1993年创建的。
由于fuck在英语中是脏话，这种语言有时被称为brainf*ck或brainf***，甚至被简称为BF。
概述 
Müller的目标是建立一种简单的、可以用最小的编译器来实现的、符合图灵完全思想的编程语言。
这种语言由八种状态构成，为Amiga机器编写的编译器(第二版)只有240个字节大小！ 

&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2316586.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>ASP.NET  Microsoft AJAX Library</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/18/2305767.aspx</link><pubDate>Fri, 18 Apr 2008 21:15:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/18/2305767.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2305767.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/18/2305767.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2305767.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2305767</trackback:ping><description>Microsoft AJAX Library&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2305767.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>C#印象</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/15/2292343.aspx</link><pubDate>Tue, 15 Apr 2008 00:04:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/15/2292343.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2292343.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/15/2292343.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2292343.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2292343</trackback:ping><description>最近看了点C#，就是C#之父Anders的那本书，ECMA334 335都没怎么看，不过感觉还不错。 半夜闲得太无聊，写篇东西记录一下对C#的第一印象。&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2292343.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>prototype1.6源码</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/14/2289494.aspx</link><pubDate>Mon, 14 Apr 2008 00:14:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/14/2289494.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2289494.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/14/2289494.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2289494.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2289494</trackback:ping><description>prototype1.6源码&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2289494.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>彻悟javascript的new</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/13/2289417.aspx</link><pubDate>Sun, 13 Apr 2008 22:40:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/13/2289417.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2289417.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/13/2289417.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2289417.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2289417</trackback:ping><description>根本就是一个工厂方法模式 整个new忽悠人呢&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2289417.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>浏览器中的内存泄露（续）</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/12/2286963.aspx</link><pubDate>Sat, 12 Apr 2008 18:56:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/12/2286963.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2286963.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/12/2286963.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2286963.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2286963</trackback:ping><description>浏览器中的内存泄露（续）&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2286963.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>浏览器中的内存泄露</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/10/2277673.aspx</link><pubDate>Thu, 10 Apr 2008 14:26:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/10/2277673.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2277673.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/10/2277673.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2277673.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2277673</trackback:ping><description>内存泄露问题和解决方案&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2277673.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>MSDN CSS参考</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/04/02/2244305.aspx</link><pubDate>Wed, 02 Apr 2008 12:25:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/04/02/2244305.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2244305.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/04/02/2244305.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2244305.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2244305</trackback:ping><description>MSDN CSS参考&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2244305.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>组件技术的本质COM理论知识一 </title><link>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224372.aspx</link><pubDate>Fri, 28 Mar 2008 01:18:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224372.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2224372.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224372.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2224372.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2224372</trackback:ping><description>组件技术的本质COM理论知识&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2224372.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>组件技术的本质COM实例分析一</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224371.aspx</link><pubDate>Fri, 28 Mar 2008 01:16:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224371.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2224371.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224371.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2224371.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2224371</trackback:ping><description>组件技术的本质COM实例分析一&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2224371.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>C#与DLL和COM的混合编程（3）- 高级COM互操作（Advanced COM Interop）</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224367.aspx</link><pubDate>Fri, 28 Mar 2008 01:06:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224367.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2224367.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224367.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2224367.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2224367</trackback:ping><description>高级COM互操作（Advanced COM Interop）&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2224367.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>C#与DLL和COM的混合编程（2）-C#调用COM组件</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224365.aspx</link><pubDate>Fri, 28 Mar 2008 01:04:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224365.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2224365.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224365.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2224365.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2224365</trackback:ping><description>C#调用COM组件&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2224365.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>C#与DLL和COM的混合编程（1）-C#调用C++写的非托管的DLL中导出的函数</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224362.aspx</link><pubDate>Fri, 28 Mar 2008 01:03:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224362.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2224362.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/03/28/2224362.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2224362.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2224362</trackback:ping><description>C#调用C++写的非托管的DLL中导出的函数&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2224362.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>C#中对ActiveX控件的调用</title><link>http://blog.csdn.net/dead_of_winter/archive/2008/03/27/2222636.aspx</link><pubDate>Thu, 27 Mar 2008 12:33:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2008/03/27/2222636.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/2222636.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2008/03/27/2222636.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/2222636.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2222636</trackback:ping><description>C#中对ActiveX控件的调用&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/2222636.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>