<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>dead of winter 寒冬 - c/c++</title><link>http://blog.csdn.net/dead_of_winter/category/306686.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Wed, 23 Apr 2008 00:12:37 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>寒冬</dc:creator><title>87年C怪码大赛冠军 现代C++编译通过版</title><link>http://blog.csdn.net/dead_of_winter/archive/2007/06/24/1664524.aspx</link><pubDate>Sun, 24 Jun 2007 14:28:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2007/06/24/1664524.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1664524.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2007/06/24/1664524.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1664524.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1664524</trackback:ping><description>87年C怪码大赛冠军 现代C++编译通过版&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1664524.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>优化递归的效率</title><link>http://blog.csdn.net/dead_of_winter/archive/2007/06/21/1660679.aspx</link><pubDate>Thu, 21 Jun 2007 13:56:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2007/06/21/1660679.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1660679.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2007/06/21/1660679.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1660679.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1660679</trackback:ping><description>函数递归调用是很常见的做法，但是它往往是低效的，本文探讨优化递归效率的思路。&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1660679.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>c++引用深入探讨</title><link>http://blog.csdn.net/dead_of_winter/archive/2007/06/06/1641373.aspx</link><pubDate>Wed, 06 Jun 2007 22:34:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2007/06/06/1641373.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1641373.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2007/06/06/1641373.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1641373.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1641373</trackback:ping><description>引用对象的深层次探讨&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1641373.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>c++内存管理</title><link>http://blog.csdn.net/dead_of_winter/archive/2007/05/30/1630293.aspx</link><pubDate>Wed, 30 May 2007 00:25:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2007/05/30/1630293.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1630293.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2007/05/30/1630293.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1630293.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1630293</trackback:ping><description>c++内存管理机制探讨&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1630293.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>整数划分高速算法</title><link>http://blog.csdn.net/dead_of_winter/archive/2007/05/27/1627193.aspx</link><pubDate>Sun, 27 May 2007 00:26:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2007/05/27/1627193.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1627193.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2007/05/27/1627193.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1627193.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1627193</trackback:ping><description>概念：1.n的划分：把n写成几个自然数和的形式称作n的一个划分2.n的r划分：把n写成r个自然数和的形式称作n的一个r划分3.n的划分数：n的不同划分的个数，为了理论上的方便这里的划分包括了这个数自己4.n的r划分数：n的不同r划分的个数，同上一条5.n的不可重复划分：把n写成几个不相同的自然数和的形式称作n的一个不可重复划分，这里提到这个是为了说明，n的划分是允许重复自然数的定理：&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1627193.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>圆周率可以这样计算?!</title><link>http://blog.csdn.net/dead_of_winter/archive/2007/05/27/1627183.aspx</link><pubDate>Sun, 27 May 2007 00:04:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2007/05/27/1627183.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1627183.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2007/05/27/1627183.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1627183.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1627183</trackback:ping><description>just for fun&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1627183.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>绘制图形</title><link>http://blog.csdn.net/dead_of_winter/archive/2006/09/26/1288972.aspx</link><pubDate>Tue, 26 Sep 2006 19:04:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2006/09/26/1288972.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1288972.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2006/09/26/1288972.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1288972.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1288972</trackback:ping><description>来自高手的一段有趣代码&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1288972.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>寒冬</dc:creator><title>sscanf和sprintf(ACM)</title><link>http://blog.csdn.net/dead_of_winter/archive/2006/09/02/1160418.aspx</link><pubDate>Sat, 02 Sep 2006 13:24:00 GMT</pubDate><guid>http://blog.csdn.net/dead_of_winter/archive/2006/09/02/1160418.aspx</guid><wfw:comment>http://blog.csdn.net/dead_of_winter/comments/1160418.aspx</wfw:comment><comments>http://blog.csdn.net/dead_of_winter/archive/2006/09/02/1160418.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/dead_of_winter/comments/commentRss/1160418.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1160418</trackback:ping><description>sprintf和sscanf的比较详细的个人理解及在ACM解题中的应用。
%[]的用法经过本人详细测试。&lt;img src ="http://blog.csdn.net/dead_of_winter/aggbug/1160418.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>