AtCoder Beginner Contest 085 D Katana Thrower (贪心+计算机除法特性)

博客介绍了AtCoder Beginner Contest 085的一道题目,涉及如何使用贪心策略来解决问题。内容包括题目的背景(宝剑与生命值)、宝剑的砍伤和扔伤概念,以及解题思路:首先选取造成最大砍伤的宝剑,接着计算扔伤大于砍伤的宝剑数量,最后判断通过砍伤和扔伤能否击败怪兽。
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Problem Statement
You are going out for a walk, when you suddenly encounter a monster. Fortunately, you have N katana (swords), Katana 1, Katana 2, …, Katana N, and can perform the following two kinds of attacks in any order:


Wield one of the katana you have. When you wield Katana i (1≤i≤N), the monster receives ai points of damage. The same katana can be wielded any number of times.
Throw one of the katana you have. When you throw Katana i (1≤i≤N) at the monster, it receives bi points of damage, and you lose the katana. That is, you can no longer wield or throw that katana.
The monster will vanish when the total damage it has received is H points or more. At least how many attacks do you need in order to vanish it in total?


Constraints
1≤N≤105
1≤H≤109
1≤ai≤bi≤109
All input values are integers.
Input
Input is given from Standard Input in the following format:
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