连续粘贴工具,解放CTRL+C

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我们先假设一种场景

a.txt文件有100个域名,然后您需要在万网查询这一百个域名是否已经注册,我们的做法一般是:
1、从a文件复制一条域名(CTRL+C)
2、粘贴域名到万网的查询输入框(CTRL+V)
3、不断重复第1步
这种类似的场景大多数人应该都碰到过,如果把第一步省略掉就省事多了,这便是这个工具的由来。

演示:


下载地址:http://download.csdn.net/detail/ioriliao/9727416


主要代码:KeyboardHook.cs

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Reflection;

namespace PasteAWordLine {
    class KeyboardHook {
        public event KeyEventHandler KeyDownEvent;
        public event KeyPressEventHandler KeyPressEvent;
        public event KeyEventHandler KeyUpEvent;

        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
        //值在Microsoft SDK的Winuser.h里查询
        public const int WH_KEYBOARD_LL = 13;   //线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
        HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型
        //键盘结构
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct {
            public int vkCode;  //定一个虚拟键码。该代码必须有一个价值的范围1至254
            public int scanCode; // 指定的硬件扫描码的关键
            public int flags;  // 键标志
            public int time; // 指定的时间戳记的这个讯息
            public int dwExtraInfo; // 指定额外信息相关的信息
        }
        //使用此功能,安装了一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);


        //调用此函数卸载钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);


        //使用此功能,通过信息钩子继续下一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);

        // 取得当前线程编号(线程钩子需要用到)
        [DllImport("kernel32.dll")]
        static extern int GetCurrentThreadId();

        //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
        [DllImport("kernel32.dll")]
        public static extern IntPtr GetModuleHandle(string name);

        public void Start() {
            // 安装键盘钩子
            if (hKeyboardHook == 0) {
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                //************************************
                //键盘线程钩子
                //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
                //键盘全局钩子,需要引用空间(using System.Reflection;)
                //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
                //
                //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
                //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
                //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
                //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
                //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
                //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
                //如果为0,钩子子程与所有的线程关联,即为全局钩子
                //************************************
                //如果SetWindowsHookEx失败
                if (hKeyboardHook == 0) {
                    Stop();
                    throw new Exception("安装键盘钩子失败");
                }
            }
        }
        public void Stop() {
            bool retKeyboard = true;


            if (hKeyboardHook != 0) {
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
            }

            //if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
        }
        //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
        [DllImport("user32")]
        public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
                                         int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
                                         byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
                                         byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
                                         int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.

        //获取按键的状态
        [DllImport("user32")]
        public static extern int GetKeyboardState(byte[] pbKeyState);


        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        private static extern short GetKeyState(int vKey);

        private const int WM_KEYDOWN = 0x100;//KEYDOWN
        private const int WM_KEYUP = 0x101;//KEYUP
        private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
        private const int WM_SYSKEYUP = 0x105;//SYSKEYUP

        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) {
            // 侦听键盘事件
            if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null)) {
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                // raise KeyDown
                if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyDownEvent(this, e);
                }

                //键盘按下
                if (KeyPressEvent != null && wParam == WM_KEYDOWN) {
                    byte[] keyState = new byte[256];
                    GetKeyboardState(keyState);

                    byte[] inBuffer = new byte[2];
                    if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1) {
                        KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
                        KeyPressEvent(this, e);
                    }
                }

                // 键盘抬起
                if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyUpEvent(this, e);
                }

            }
            //如果返回1,则结束消息,这个消息到此为止,不再传递。
            //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }
        ~KeyboardHook() {
            Stop();
        }
    }
}

Form1.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using Microsoft.Win32;  //写入注册表时要用到

namespace PasteAWordLine {
    
    public partial class Form1 : Form {
        public Form1() {
            InitializeComponent();
        }
        private KeyboardHook k_hook = null;
        private void Form1_Load(object sender, EventArgs e) {
            //Clipboard.SetData("Text", "test clipboard");
            //安装键盘钩子
            k_hook = new KeyboardHook();
            k_hook.KeyDownEvent += new KeyEventHandler(hook_KeyDown);//钩住键按下
           
        }
        private string[] GuoluWrod;
        //3.判断输入键值(实现KeyDown事件)
        private void hook_KeyDown(object sender, KeyEventArgs e) {
            //判断按下的键(Alt + A)
            if (e.KeyValue == (int)Keys.V && (int)Control.ModifierKeys == (int)Keys.Control) {
                Clipboard.SetData("Text", richTextBox1.Lines[0].Trim());
                List<string> lst = richTextBox1.Lines.ToList();
                lst.RemoveAt(0);
                richTextBox1.Lines = lst.ToArray();
            }
        }

        private void button1_Click(object sender, EventArgs e) {
            if (button1.Text.IndexOf("开始")>-1) {
                k_hook.Start();//安装键盘钩子
                button1.Text = "停止(&P)";
            } else {
                k_hook.Stop();
                button1.Text = "开始(&S)";
            }
        }

        private void button2_Click(object sender, EventArgs e) {
            bool isOk = true;
            List<string> tmp = new List<string>();
            for (int i = 0; i < richTextBox1.Lines.Length; i++) {
                foreach (string s1 in GuoluWrod) {
                    if (richTextBox1.Lines[i].Contains(s1.Trim())) {
                        isOk = false;
                        break;
                    }
                }
                if (isOk) {
                    tmp.Add(richTextBox1.Lines[i]);
                }
                isOk = true;
            }
            richTextBox1.Lines = tmp.ToArray();

        }

        private void richTextBox1_TextChanged(object sender, EventArgs e) {
            textBox1.Text = richTextBox1.Text;
            richTextBox1.Text = textBox1.Text;
        }
        //注意几种不同的键值判断:
        //1>.单普通键(例如A)
        //2>.单控制键+单普通键(例如Ctrl+A)
        //3>.多控制键+单普通键(例如Ctrl+Alt+A)
        //上面的代码中演示了2,其它情况以此类推,无非就是添几个条件再&&起来就好
    }
}


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