基本全都在Cocos2dConstants.lua
文件里,感觉比C++版本的使用起来要更方便直观,摘抄一些常用的列出来:
frameworks/cocos2d-x/cocos/scripting/lua-bindings/script/Cocos2dConstants.lua
cc.PLATFORM_OS_WINDOWS = 0
cc.PLATFORM_OS_LINUX = 1
cc.PLATFORM_OS_MAC = 2
cc.PLATFORM_OS_ANDROID = 3
cc.PLATFORM_OS_IPHONE = 4
cc.PLATFORM_OS_IPAD = 5
cc.PLATFORM_OS_BLACKBERRY = 6
cc.PLATFORM_OS_NACL = 7
cc.PLATFORM_OS_EMSCRIPTEN = 8
cc.PLATFORM_OS_TIZEN = 9
cc.LANGUAGE_ENGLISH = 0
cc.LANGUAGE_CHINESE = 1
cc.LANGUAGE_FRENCH = 2
cc.LANGUAGE_ITALIAN = 3
cc.LANGUAGE_GERMAN = 4
cc.LANGUAGE_SPANISH = 5
cc.LANGUAGE_RUSSIAN = 6
cc.LANGUAGE_KOREAN = 7
cc.LANGUAGE_JAPANESE = 8
cc.LANGUAGE_HUNGARIAN = 9
cc.LANGUAGE_PORTUGUESE = 10
cc.LANGUAGE_ARABIC = 11
cc.EVENT_UNKNOWN = 0
cc.EVENT_TOUCH_ON