import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 一个关于坦克的游戏,测试Frame、键盘监听、动画处理。
*
* @author冯世磊
*
*/
public class MyTankGame extends Frame {
Image background=GameUnit.getImage("image/back.jpg");
Image myTankImg=GameUnit.getImage("image/tank1.gif");
ammo a[]=new ammo[100];
Image ImageBuffer = null;
Graphics GraImage = null;
int x=400,y=260,n=0;//坦克初始坐标
/**
* 用于启动窗口的方法launchFrame
*/
public void launchFrame() {
setSize(900, 330);
setLocation(100, 100);
setTitle("坦克大逃亡 -作者:冯世磊");
setVisible(true);
for(int i=0;i<100;i++){
a[i]=new ammo();
}
new PaintThread().start();//开启重画线程;
addWindowListener(new WindowAdapter() { //监听关闭操作
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
//
});
this.addKeyListener(new KeyAdapter(){
public void keyPressed(KeyEvent e){
System.out.println(e.getKeyCode());
switch(e.getKeyCode()){
case 37:{
x-=5;
myTankImg=GameUnit.getImage("image/tank1.gif");
break;} //left
case 39:{
x+=5;
myTankImg=GameUnit.getImage("image/tank2.gif");
break;} //right
}
}
});
}
public void update(Graphics g){ //覆盖update方法,截取默认的调用过程
ImageBuffer = createImage(this.getWidth(), this.getHeight()); //创建图形缓冲区
GraImage = ImageBuffer.getGraphics(); //获取图形缓冲区的图形上下文
paint(GraImage); //用paint方法中编写的绘图过程对图形缓冲区绘图
GraImage.dispose(); //释放图形上下文资源
g.drawImage(ImageBuffer, 0, 0, this); //将图形缓冲区绘制到屏幕上
}
@Override// 重写paint类,用于在画面上重画图形
public void paint(Graphics g) {
g.drawImage(background, 0, 0, null);
g.drawImage(myTankImg,x,y,null);
a[n].show(g,a[n].b);
a[n].run(3);
if (n<10){n++;}else
{n=0;}
for(int i=0;i<100;i++){
g.drawImage(a[n].b,a[n].x,a[n].y,null);
}
}
public static void main(String[] args) {
MyTankGame gf = new MyTankGame(); //建立一个坦克游戏对象
gf.launchFrame();//开始画窗口
}
/**
* 建立一个线程,用于实现重画Paint方法。
* @author Administrator
*
*/
class PaintThread extends Thread { // 为Paint方法建立一个线程
public void run() {
while (true) {
repaint();// 重画
try {
Thread.sleep(40);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}//间隔40毫秒重画一次约每秒刷新25次
}
}
}
}
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.math.*;
import javax.imageio.ImageIO;
public class GameUnit {
/**
*
* @param path URL路径
* @return 图片
*/
public static Image getImage(String path){
URL u=GameUnit.class.getClassLoader().getResource(path);
BufferedImage img=null;
try {
img=ImageIO.read(u);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return img;
}
}
/**
* 炸弹的类
* @author Administrator
*
*/
class ammo{
int x=0,y=10;
Image b=GameUnit.getImage("image/ammo.gif");
/**
* 用来显示ammo
* @param g 调用paint方法
*/
public void show(Graphics g,Image p){
if (x==0){
x=(int)(Math.random()*900);
System.out.println(x);
}
//g.drawImage(p,x,y,null);
}
public void run(int speed){//下降
if(y<=330) {
y+=speed;
}
}
}
炸弹想复制多个,为什么复制不了呢。建立了一个数组对象,但不管用,请高手给解释下