Android自定义View专题六-PathMeasure实战,仿小红书动态标签

1分析小红书的效果

首先看一下这个效果
reabook.gif
可能看着有一些卡顿,这是由于上传gif大小有限制,压缩过度造成的卡顿。实际上是很流畅的。
要实现一些效果,我们首先要分析这个效果的组成部分。就像我们平时写程序是一样的,一个模块的整体功能是由若干个小功能构成的。只要分析出了这个动画的组成部分接下来就好做了。
1)首先我们可以看见这个动画展开以后,中间有一个小圆的大小是不变的,这个比较简单直接画出来就行了。
2)展开以后会有一个渐变的圆,圆起始半径和中间的小圆一样,这个圆半径变大的同时透明度也在不断的变化。并且这个动画是不断的循环的。这个动画可以用属性动画,使圆的半径不断的变化,然后不断的重绘。
3)还有就是路径的动画,路径是不断变化的,如果有什么方法可以实时改变路径长度就好了?这时候就要用到我们上一篇博客中提到的PathMeasure。PathMeasure详解
4)在动画结束的时候将文字显示出来。
分析了整个效果的组成,那么接下来就开始实现吧!

2.实现

  • 画笔路径的初始化
    /**
     * 中心圆的画笔
     */
    private Paint mPaint;
    /**
     * 渐变圆的画笔
     */
    private Paint mPaint1;
    /**
     * 路径的画笔
     */
    private Paint mPaint2;
    /**
     * 文字的画笔
     */
    private Paint mPaintText;
    /**
     * 初始化路径,这个路径没有真正的绘制
     */
    private Path mInitPath;
    /**
     * 用getSegment获取的路径片段
     */
    private Path mPath;

    public ReadBook1(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(Color.WHITE);

        mPaint1 = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint1.setStyle(Paint.Style.FILL);
        mPaint1.setColor(Color.WHITE);

        mPaint3 = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint3.setStyle(Paint.Style.STROKE);
        mPaint3.setColor(Color.WHITE);
        mPaint3.setStrokeWidth(4);


        mPaintText = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaintText.setStyle(Paint.Style.STROKE);
        mPaintText.setColor(Color.WHITE);
        mPaintText.setAlpha(0);
        mPaintText.setTextAlign(Paint.Align.CENTER);

        mInitPath = new Path();
        mPath = new Path();

    }

画笔的初始化千万不要放到onDraw()方法中进行,因为onDraw方法会被调用很多次,会new出大量不必要的对象。
接下来是绘制中间的圆

canvas.drawCircle(mWidth / 2, mHeight / 2, 10, mPaint1);
  • 绘制渐变的圆
canvas.drawCircle(mWidth / 2, mHeight / 2, mRadius, mPaint);

public void startCircleAnim() {
        mAnimatorCircle = ValueAnimator.ofFloat(10, 50);
        final float per = 255f / 40f;
        mAnimatorCircle.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float animatedValue = (float) animation.getAnimatedValue();
                mRadius = (int) animatedValue;
                int a = (int) ((40 - (animatedValue - 10)) * per);
                mPaint.setAlpha(a);
                invalidate();
            }
        });
        mAnimatorCircle.setRepeatMode(ValueAnimator.RESTART);
        mAnimatorCircle.setRepeatCount(ValueAnimator.INFINITE);
        mAnimatorCircle.setDuration(3000);
        mAnimatorCircle.start();
    }

我这里讲渐变半径设置为10-50, final float per = 255f / 40f;同时根据半径的大小设置透明度。

  • 绘制路径
    首先要初始化一个路径,来给PathMeasure测量,就好像指定一条路一样,
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
        mInitPath.moveTo(mWidth / 2, mHeight / 2);
        mInitPath.lineTo(mWidth / 2 + 100, mHeight / 2 - 100);
        mInitPath.lineTo(mWidth / 2 + 300, mHeight / 2 - 100);
        pathAnimStartOrStop();
    }
      然后用PathMeasure中的方法进行测量路径的长短,
      mPathMeasure = new PathMeasure(mInitPath, false);
      float length = mPathMeasure.getLength();

     将测量得到的值交给属性动画,需要判断展开还是,收缩
     ValueAnimator animator;
        if (flag) {
            animator = ValueAnimator.ofFloat(length, 0);
        } else
            animator = ValueAnimator.ofFloat(0, length);

        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                animatedValue = (Float) animation.getAnimatedValue();
            }
        });

        animator.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {
                //动画展开式时候
                if (!flag) {
                    mPaint.setAlpha(255);
                    mPaint1.setAlpha(255);
                    startCircleAnim();
                    System.out.println("动画展开的时候");
                }
                ReadBook1.this.setEnabled(false);
            }

            @Override
            public void onAnimationEnd(Animator animation) {

                if (flag) {
                    mPaintText.setAlpha(0);
                    mPaint.setAlpha(0);
                    mPaint1.setAlpha(0);
                    System.out.println("动画关闭的时候");
                    mAnimatorCircle.cancel();
                } else {
                    System.out.println("动画展开的时候");
                    mPaintText.setAlpha(255);
                }
                flag = !flag;
                ReadBook1.this.setEnabled(true);
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });

        animator.setDuration(3000);
        animator.start();
        最后在onDraw方法中调用getSegment方法,得到实时路径的长短,然后绘制
        mPath.reset();
        // 硬件加速的BUG,需要设置到0,0
        mPath.lineTo(0, 0);
        float stop = animatedValue;
        float start = 0;
        mPathMeasure.getSegment(start, stop, mPath, true);
        canvas.drawPath(mPath, mPaint2);

这里面比较关键的地方就是float length = mPathMeasure.getLength();测量得到路径的长短,然后根据属性动画动态改变这个值,最后调用 mPathMeasure.getSegment(start, stop, mPath, true);这个方法,得到实时的路径长短。
总结:
1)需要判断动画是展开还是收缩,根据这个设置属性动画的值,
2)监听动画的开始和结束,根据这个显示和隐藏中间的圆
3)动画展开结束时显示文字。

最后不断循环的动画会造成内存泄露,作为一个严谨的程序员千万不能忘记。

    @Override
    protected void onDetachedFromWindow() {
        super.onDetachedFromWindow();
        if (mAnimatorCircle != null)
            mAnimatorCircle.cancel();
    }

全部代码如下

public class ReadBook1 extends View {
    /**
     * 中心圆的画笔
     */
    private Paint mPaint;
    /**
     * 渐变圆的画笔
     */
    private Paint mPaint1;
    /**
     * 路径的画笔
     */
    private Paint mPaint2;
    /**
     * 文字的画笔
     */
    private Paint mPaintText;
    /**
     * 初始化路径,这个路径没有真正的绘制
     */
    private Path mInitPath;
    /**
     * 用getSegment获取的路径片段
     */
    private Path mPath;
    /**
     * 中心圆的半径
     */
    private int mRadius = 10;
    /**
     * 圆渐变的动画
     */
    private ValueAnimator mAnimatorCircle;
    /**
     * 测量路径的类
     */
    private PathMeasure mPathMeasure;

    private Float animatedValue = 0f;

    private int mWidth;
    private int mHeight;

    //判断是展开是回收
    private boolean flag;

    public void setFlag(boolean flag) {
        this.flag = flag;
    }

    public ReadBook1(Context context) {
        this(context, null);
    }

    public ReadBook1(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ReadBook1(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(Color.WHITE);

        mPaint1 = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint1.setStyle(Paint.Style.FILL);
        mPaint1.setColor(Color.WHITE);

        mPaint2 = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint2.setStyle(Paint.Style.STROKE);
        mPaint2.setColor(Color.WHITE);
        mPaint2.setStrokeWidth(4);


        mPaintText = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaintText.setStyle(Paint.Style.STROKE);
        mPaintText.setColor(Color.WHITE);
        mPaintText.setAlpha(0);
        mPaintText.setTextAlign(Paint.Align.CENTER);

        mInitPath = new Path();
        mPath = new Path();

    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
        mInitPath.moveTo(mWidth / 2, mHeight / 2);
        mInitPath.lineTo(mWidth / 2 + 100, mHeight / 2 - 100);
        mInitPath.lineTo(mWidth / 2 + 300, mHeight / 2 - 100);
        pathAnimStartOrStop();
    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawCircle(mWidth / 2, mHeight / 2, 10, mPaint1);
        canvas.drawCircle(mWidth / 2, mHeight / 2, mRadius, mPaint);
        mPath.reset();
        // 硬件加速的BUG,需要设置到0,0
        mPath.lineTo(0, 0);
        float stop = animatedValue;
        float start = 0;
        mPathMeasure.getSegment(start, stop, mPath, true);
        canvas.drawPath(mPath, mPaint2);
        canvas.drawText("Hello World", mWidth / 2 + 200, mHeight / 2 - 104, mPaintText);
    }
    public void startCircleAnim() {
        mAnimatorCircle = ValueAnimator.ofFloat(10, 50);
        final float per = 255f / 40;
        mAnimatorCircle.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float animatedValue = (float) animation.getAnimatedValue();
                mRadius = (int) animatedValue;
                int a = (int) ((40 - (animatedValue - 10)) * per);
                mPaint.setAlpha(a);
                invalidate();
            }
        });
        mAnimatorCircle.setRepeatMode(ValueAnimator.RESTART);
        mAnimatorCircle.setRepeatCount(ValueAnimator.INFINITE);
        mAnimatorCircle.setDuration(3000);
        mAnimatorCircle.start();
    }

    public void pathAnimStartOrStop() {
        mPathMeasure = new PathMeasure(mInitPath, false);
        float length = mPathMeasure.getLength();
        ValueAnimator animator;
        if (flag) {
            animator = ValueAnimator.ofFloat(length, 0);
        } else
            animator = ValueAnimator.ofFloat(0, length);

        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                animatedValue = (Float) animation.getAnimatedValue();
            }
        });

        animator.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {
                //动画展开式时候
                if (!flag) {
                    mPaint.setAlpha(255);
                    mPaint1.setAlpha(255);
                    startCircleAnim();
                    System.out.println("动画展开的时候");
                }
                ReadBook1.this.setEnabled(false);
            }

            @Override
            public void onAnimationEnd(Animator animation) {

                if (flag) {
                    mPaintText.setAlpha(0);
                    mPaint.setAlpha(0);
                    mPaint1.setAlpha(0);
                    System.out.println("动画关闭的时候");
                    mAnimatorCircle.cancel();
                } else {
                    System.out.println("动画展开的时候");
                    mPaintText.setAlpha(255);
                }
                flag = !flag;
                ReadBook1.this.setEnabled(true);
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });

        animator.setDuration(3000);
        animator.start();
    }


    @Override
    protected void onDetachedFromWindow() {
        super.onDetachedFromWindow();
        if (mAnimatorCircle != null)
            mAnimatorCircle.cancel();
    }

}

3.实现的效果

myreadbook.gif

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