<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>AOL's Web Log  - flash</title><link>http://blog.csdn.net/flashvan/category/41088.aspx</link><description>flash 相关的一些东西</description><dc:language>zh-CN</dc:language><lastUpdateTime>Tue, 12 Jun 2007 14:30:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>AOL</dc:creator><title>Swf 8/9 MetaData 探究</title><link>http://blog.csdn.net/flashvan/archive/2006/03/10/620412.aspx</link><pubDate>Fri, 10 Mar 2006 05:38:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2006/03/10/620412.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/620412.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2006/03/10/620412.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/620412.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=620412</trackback:ping><description>metadata相关的内容，我找到blueidea的一篇文章，这里就不重复了 :)
http://www.blueidea.com/tech/multimedia/2005/3047.asp&lt;img src ="http://blog.csdn.net/flashvan/aggbug/620412.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>SWF文件格式说明书(四)</title><link>http://blog.csdn.net/flashvan/archive/2005/06/03/386932.aspx</link><pubDate>Fri, 03 Jun 2005 11:34:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2005/06/03/386932.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/386932.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2005/06/03/386932.aspx#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/386932.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=386932</trackback:ping><description>File Compression Strategy

文件压缩策略

Since SWF files are frequently delivered over a network connection, it is important that they be as

compact as possible. There are several techniques that are used to accomplish this. Here are some

things to look out for:

既然SWF文件在网络连接中传输得非常频繁，那它们当然是越紧凑越好。有很多技术可以实现这点。这是我们选中的几种有效的策略....
&lt;img src ="http://blog.csdn.net/flashvan/aggbug/386932.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>neoswiff编译器选项罗列</title><link>http://blog.csdn.net/flashvan/archive/2005/05/11/373818.aspx</link><pubDate>Wed, 11 May 2005 23:57:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2005/05/11/373818.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/373818.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2005/05/11/373818.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/373818.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=373818</trackback:ping><description>NeoSwiff C# Compiler version 1.0.3453
Copyright (C) GlobFX Technologies 2004-2005. All rights reserved.&lt;img src ="http://blog.csdn.net/flashvan/aggbug/373818.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>NeoSwiff的图像按钮</title><link>http://blog.csdn.net/flashvan/archive/2005/04/24/360724.aspx</link><pubDate>Sun, 24 Apr 2005 13:49:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2005/04/24/360724.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/360724.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2005/04/24/360724.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/360724.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=360724</trackback:ping><description>最近研究了一下NeoSwiff的SDK.能写出flash的C#语法编译器,太强了!! 他的独立IDE安装文件只有3m.
作者对.net framework很熟悉.虽然它的GDI+与C#略有不同.
我用一个ImageButton扩展System.Windows.Forms.Button控件小试了一下&lt;img src ="http://blog.csdn.net/flashvan/aggbug/360724.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>这几天csdn的blog又出问题了</title><link>http://blog.csdn.net/flashvan/archive/2004/11/27/195887.aspx</link><pubDate>Sat, 27 Nov 2004 15:00:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/11/27/195887.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/195887.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/11/27/195887.aspx#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/195887.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=195887</trackback:ping><description>推荐小贝的ToolTip组件下载:&lt;img src ="http://blog.csdn.net/flashvan/aggbug/195887.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>我的计划 &amp; SCM &amp; Actionscript</title><link>http://blog.csdn.net/flashvan/archive/2004/11/21/189847.aspx</link><pubDate>Sun, 21 Nov 2004 20:47:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/11/21/189847.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/189847.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/11/21/189847.aspx#Feedback</comments><slash:comments>24</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/189847.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=189847</trackback:ping><description>随着Actionscriipt的发展,它已经步入面向对象开发的领域了, 回首再看flash4那时候的script,已经变成很遥远了. Macromedia提出了RIA的战略思想, 但我觉得这方面很不成熟.首先是语言本身, 就算是它完全符合了ECMA-4的标准,还是有很多东西是没有的;其次是我认为也是本质性的是开发群体,.很多actionscript developer不是专业出身, 很多是喜欢flash动画,然后再转学actionscript,半路出家的. 我非常佩服这些人的学习精神.但有一些事实是存在的, 这一群体, 对编程与软件工业的知识大多很欠缺. 以至于, 我在提出Actionscript的Design Pattern时, 提出重构时, 提出委托时,提出异常处理(catch)机制时,还有moock的种种"先进"思想时,都感到特别的新奇.其实我是一个抄手,moock抄得比我更多!在其它成熟的语言当中, 这是最基本的东西!做为一个编程人员, 这是必需掌握的! 所以我做了一个重要的决定,组建一个团队. 这只团队的使命就是专业化flash coder,通过互相的交流,以前开发一些开源的&lt;img src ="http://blog.csdn.net/flashvan/aggbug/189847.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>mx.controls.streamingmedia.RTMPConnection类导读</title><link>http://blog.csdn.net/flashvan/archive/2004/11/15/183126.aspx</link><pubDate>Mon, 15 Nov 2004 22:11:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/11/15/183126.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/183126.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/11/15/183126.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/183126.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=183126</trackback:ping><description>这些天在研究flashcom的mp3 库.flashcom,我比较陌生.只在大四上的时候,花了一天半的时间搞过一个视频录制的.以前在工作室没把音箱带过去, 省得吵,结果一年多没有听到机器发声.对音频这方面知道的甚少, 快成盲了  . 在这里非常感谢云开的无私帮助.
看macromedia媒体组件的流媒体包,觉得还是收获蛮大,以下分析的是基于RTMP协议的Netconnection的一个子类. 在mx.controls.streamingmedia包中. &lt;img src ="http://blog.csdn.net/flashvan/aggbug/183126.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title> 一个Slider组件</title><link>http://blog.csdn.net/flashvan/archive/2004/11/10/175901.aspx</link><pubDate>Wed, 10 Nov 2004 15:36:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/11/10/175901.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/175901.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/11/10/175901.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/175901.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=175901</trackback:ping><description>最近很忙很忙, 写blog写么有时间了.为公司的东西做了一个Slider组件, 时间太仓促,用MovieClip做的,不是我的GDI画出来的,很不通用.不过经过偶们家的小强的美化,样子还不错,呵呵.



&lt;img src ="http://blog.csdn.net/flashvan/aggbug/175901.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>无聊的ColorTransform</title><link>http://blog.csdn.net/flashvan/archive/2004/10/28/156939.aspx</link><pubDate>Thu, 28 Oct 2004 17:25:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/28/156939.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/156939.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/28/156939.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/156939.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=156939</trackback:ping><description>做效果用, 封装了一下, 省得麻烦 :D
&lt;img src ="http://blog.csdn.net/flashvan/aggbug/156939.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>偶的AS1 Matrix类</title><link>http://blog.csdn.net/flashvan/archive/2004/10/26/152539.aspx</link><pubDate>Tue, 26 Oct 2004 12:44:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/26/152539.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/152539.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/26/152539.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/152539.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=152539</trackback:ping><description>这是去年五月份为偶的3d引擎写的一个类.可惜那些东西离校的时候遗失在学校工作室了.在帝国论坛上看到以前发过的, 也不知道是哪一版本. 回家猛看了一下图形学的书, 发现线代已经扔给老师了(不应该说老师,偶从来没上过线代课),呵呵。不过后面还是适应了，毕竟线代学得还可以  　以后有时间一定再搞一搞3d的，最近收集了好多资料&lt;img src ="http://blog.csdn.net/flashvan/aggbug/152539.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>偶的按钮组件</title><link>http://blog.csdn.net/flashvan/archive/2004/10/25/150443.aspx</link><pubDate>Mon, 25 Oct 2004 12:27:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/25/150443.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/150443.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/25/150443.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/150443.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=150443</trackback:ping><description>偶得强加学习高光的制作 :)
事件响应更高效,信息更全
可以方便地换皮肤
呵呵,还在慢慢制作当中...
&lt;img src ="http://blog.csdn.net/flashvan/aggbug/150443.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>SWC 元数据标记(2003-9-19)</title><link>http://blog.csdn.net/flashvan/archive/2004/10/21/145429.aspx</link><pubDate>Thu, 21 Oct 2004 11:17:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/21/145429.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/145429.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/21/145429.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/145429.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=145429</trackback:ping><description>把以前blog上的东东转一些过来&lt;img src ="http://blog.csdn.net/flashvan/aggbug/145429.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>Actionscript2 Delegate研究(中)</title><link>http://blog.csdn.net/flashvan/archive/2004/10/19/142463.aspx</link><pubDate>Tue, 19 Oct 2004 12:44:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/19/142463.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/142463.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/19/142463.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/142463.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=142463</trackback:ping><description>Macromedia官方发布的Delegate类是由Mike Chambers的EventProxy类改进得出来的。与EventProxy有两点不同，首先Delegate.create返回的是一个函数，而非像EventProxy 实例化出来的对象；其次就是Delegate针对的不仅仅是组件，还包括其它类的实例。这些可以在上篇中看到。&lt;img src ="http://blog.csdn.net/flashvan/aggbug/142463.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>SWF文件格式说明书--字典</title><link>http://blog.csdn.net/flashvan/archive/2004/10/13/134810.aspx</link><pubDate>Wed, 13 Oct 2004 13:32:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/13/134810.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/134810.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/13/134810.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/134810.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=134810</trackback:ping><description>字典是已经定义好的所有角色的仓库,并且可以通过控制型标签来使用它。&lt;img src ="http://blog.csdn.net/flashvan/aggbug/134810.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>AOL</dc:creator><title>SWF文件格式说明书--SWF文件结构</title><link>http://blog.csdn.net/flashvan/archive/2004/10/13/134388.aspx</link><pubDate>Wed, 13 Oct 2004 09:33:00 GMT</pubDate><guid>http://blog.csdn.net/flashvan/archive/2004/10/13/134388.aspx</guid><wfw:comment>http://blog.csdn.net/flashvan/comments/134388.aspx</wfw:comment><comments>http://blog.csdn.net/flashvan/archive/2004/10/13/134388.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/flashvan/comments/commentRss/134388.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=134388</trackback:ping><description>在文件头后面的是一些标签化的数据块。所有的标签都是用一种通用格式。所以任何程序在解析一个SWF文件时，都可以跳过那些还不明确的块。在每个块中的数据可以指向这个块中的偏移量，但绝不能指向另外一个块的偏移量。这样，在用工具处理SWF文件的时候就任意可以删除、插入和修改(而SWF文件不会被破坏)。&lt;img src ="http://blog.csdn.net/flashvan/aggbug/134388.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>