H5 websocket C# server

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HTML页


<!DOCTYPE html>
<html>
<head>
    <title></title>
    <script type="text/javascript">
        var ws;
        function ToggleConnectionClicked() {
            try {
                var SOCKECT_ADDR = "ws://localhost:1818/chat";
                ws = new WebSocket(SOCKECT_ADDR);	

                ws.onopen = function (event) { alert("已经与服务器建立了连接\r\n当前连接状态:" + this.readyState); };
                ws.onmessage = function (event) { alert("接收到服务器发送的数据:\r\n" + event.data); };
                ws.onclose = function (event) { alert("已经与服务器断开连接\r\n当前连接状态:" + this.readyState); };
                ws.onerror = function (event) {alert("WebSocket异常!" + event.toString());};
            } catch (ex) {
                alert(ex.message);
            }
        };

        function SendData() {
            try {
                ws.send("success");
            } catch (ex) {
                alert(ex.message);
            }
        };

        function seestate() {
            alert(ws.readyState);
        }
       
    </script>
</head>
<body>
    <button id='ToggleConnection' type="button" οnclick='ToggleConnectionClicked();'>
        连接服务器</button><br />
    <br />
    <button id='ToggleConnection' type="button" οnclick='SendData();'>
        发送我的名字:beston</button><br />
    <br />
    <button id='ToggleConnection' type="button" οnclick='seestate();'>
        查看状态</button><br />
    <br />
</body>
</html>

server


using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Text.RegularExpressions;
using System.Security.Cryptography;

namespace WebSocketServer
{
    class Program
    {
        static string byte_to_string(byte[] b)
        {
            string s = "";
            foreach(byte _b in b)
            {
                s += _b.ToString();
            }
            return s;
        }
        static void Main(string[] args)
        {
            int port = 1818;
            byte[] buffer = new byte[1024];

            IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
            Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                listener.Bind(localEP);
                listener.Listen(10);

                Console.WriteLine("等待客户端连接....");
                Socket sc = listener.Accept();//接受一个连接
                Console.WriteLine("接受到了客户端:" + sc.RemoteEndPoint.ToString() + "连接....");

                //握手
                int length = sc.Receive(buffer);//接受客户端握手信息
                sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
                Console.WriteLine("已经发送握手协议了....");

                //接受客户端数据
                Console.WriteLine("等待客户端数据....");
                length = sc.Receive(buffer);//接受客户端信息
                string clientMsg = AnalyticData(buffer, length);
                Console.WriteLine("接受到客户端数据:" + clientMsg);

                //发送数据
                string sendMsg = "您好," + clientMsg;
                Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
                sc.Send(PackData(sendMsg));

                Console.WriteLine("演示Over!");
                Console.Read();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }

        }

        /// <summary>
        /// 打包握手信息
        /// </summary>
        /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
        /// <returns>数据包</returns>
        private static byte[] PackHandShakeData(string secKeyAccept)
        {
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
            responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
            responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
            //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
            //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
            //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);

            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }

        /// <summary>
        /// 生成Sec-WebSocket-Accept
        /// </summary>
        /// <param name="handShakeText">客户端握手信息</param>
        /// <returns>Sec-WebSocket-Accept</returns>
        private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
            string key = string.Empty;
            Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = r.Match(handShakeText);
            if (m.Groups.Count != 0)
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            return Convert.ToBase64String(encryptionString);
        }

        /// <summary>
        /// 解析客户端数据包
        /// </summary>
        /// <param name="recBytes">服务器接收的数据包</param>
        /// <param name="recByteLength">有效数据长度</param>
        /// <returns></returns>
        private static string AnalyticData(byte[] recBytes, int recByteLength)
        {
            if (recByteLength < 2) { return string.Empty; }

            bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧  
            if (!fin)
            {
                return string.Empty;// 超过一帧暂不处理 
            }

            bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码  
            if (!mask_flag)
            {
                return string.Empty;// 不包含掩码的暂不处理
            }

            int payload_len = recBytes[1] & 0x7F; // 数据长度  

            byte[] masks = new byte[4];
            byte[] payload_data;

            if (payload_len == 126)
            {
                Array.Copy(recBytes, 4, masks, 0, 4);
                payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 8, payload_data, 0, payload_len);

            }
            else if (payload_len == 127)
            {
                Array.Copy(recBytes, 10, masks, 0, 4);
                byte[] uInt64Bytes = new byte[8];
                for (int i = 0; i < 8; i++)
                {
                    uInt64Bytes[i] = recBytes[9 - i];
                }
                UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);

                payload_data = new byte[len];
                for (UInt64 i = 0; i < len; i++)
                {
                    payload_data[i] = recBytes[i + 14];
                }
            }
            else
            {
                Array.Copy(recBytes, 2, masks, 0, 4);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 6, payload_data, 0, payload_len);

            }

            for (var i = 0; i < payload_len; i++)
            {
                payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
            }

            return Encoding.UTF8.GetString(payload_data);
        }


        /// <summary>
        /// 打包服务器数据
        /// </summary>
        /// <param name="message">数据</param>
        /// <returns>数据包</returns>
        private static byte[] PackData(string message)
        {
            byte[] contentBytes = null;
            byte[] temp = Encoding.UTF8.GetBytes(message);

            if (temp.Length < 126)
            {
                contentBytes = new byte[temp.Length + 2];
                contentBytes[0] = 0x81;
                contentBytes[1] = (byte)temp.Length;
                Array.Copy(temp, 0, contentBytes, 2, temp.Length);
            }
            else if (temp.Length < 0xFFFF)
            {
                contentBytes = new byte[temp.Length + 4];
                contentBytes[0] = 0x81;
                contentBytes[1] = 126;
                contentBytes[2] = (byte)(temp.Length & 0xFF);
                contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                Array.Copy(temp, 0, contentBytes, 4, temp.Length);
            }
            else
            {
                // 暂不处理超长内容  
            }

            return contentBytes;
        }

    }
}


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WebSocket 是一种在 Web 浏览器和服务器之间进行双向通信的协议。在 C# 中,可以使用 .NET 中的 System.Net.WebSockets 命名空间来实现 WebSocket。 要在 C# 中使用 WebSocket,首先需要创建一个 WebSocket 对象。可以通过调用 WebSocket 的构造函数并传入 WebSocket URL 来创建一个 WebSocket 对象。例如: ```csharp using System; using System.Net.WebSockets; using System.Threading; using System.Threading.Tasks; public class WebSocketClient { private static async Task Connect(string url) { using (ClientWebSocket socket = new ClientWebSocket()) { await socket.ConnectAsync(new Uri(url), CancellationToken.None); await Task.WhenAll(Receive(socket), Send(socket)); await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Closed by the client", CancellationToken.None); } } private static async Task Receive(ClientWebSocket socket) { byte[] buffer = new byte[1024]; while (socket.State == WebSocketState.Open) { var result = await socket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None); if (result.MessageType == WebSocketMessageType.Text) { string message = System.Text.Encoding.UTF8.GetString(buffer, 0, result.Count); Console.WriteLine("Received: " + message); } else if (result.MessageType == WebSocketMessageType.Close) { await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Closed by the server", CancellationToken.None); } } } private static async Task Send(ClientWebSocket socket) { string message = "Hello, WebSocket!"; byte[] buffer = System.Text.Encoding.UTF8.GetBytes(message); await socket.SendAsync(new ArraySegment<byte>(buffer), WebSocketMessageType.Text, true, CancellationToken.None); } public static void Main(string[] args) { string url = "ws://localhost:5000/socket"; // WebSocket URL Connect(url).Wait(); } } ``` 上述代码演示了如何使用 C# 创建一个 WebSocket 客户端。首先通过调用 `Connect` 方法连接到指定的 WebSocket 服务器,然后在 `Receive` 方法中循环接收来自服务器的消息,并在 `Send` 方法中发送一条消息给服务器。最后,在 `Main` 方法中指定 WebSocket 的 URL,并调用 `Connect` 方法进行连接。 请注意,此示例仅适用于 .NET Core 2.1 或更高版本。在旧版本的 .NET Framework 中,可以使用类似的方法,但是命名空间和方法名称可能会有所不同。
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