using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Test: MonoBehaviour
{
public List<string> pausePsObjNames;
// Use this for initialization
void Start ()
{
Pause ();
}
void Pause ()
{
ParticleSystem[] ps = gameObject.GetComponentsInChildren<ParticleSystem> ();
foreach (var item in ps) {
if (pausePsObjNames.Count == 0)
StartCoroutine (StartPause (item, item.startDelay + item.startLifetime));
else if (pausePsObjNames.Contains (item.gameObject.name)) {
StartCoroutine (StartPause (item, item.startDelay + item.startLifetime));
}
}
}
IEnumerator StartPause (ParticleSystem ps, float time)
{
yield return new WaitForSeconds (time - Time.fixedDeltaTime);
ps.Pause ();
}
}
unity 粒子特效播放状态停止在最后一帧
最新推荐文章于 2023-11-23 19:35:05 发布