TextView的跑马灯效果有2种做法:
1.直接设置TextView的xml属性,但需要焦点。
android:ellipsize="marquee"
android:marqueeRepeatLimit="marquee_forever"
这个需要焦点,所以,自定义TextView,继承TextView,重写 isFocused()方法:
-
@Override - public boolean isFocused() {
- return true;
- }
参考:http://blog.csdn.net/woshild666/article/details/5990692
2.另外一种是不需要获取焦点,推荐使用这种做法,
textview显示跑马灯效果,使用的是继承的方法onDraw不停地绘制
优点:
1.文字长短不限哦
2.不用非得获取焦点哦
自定义的TextView:
public class MarqueeTextView extends TextView implements OnClickListener {
public final static String TAG = MarqueeTextView.class.getSimpleName();
private float textLength = 0f;// 文本长度
private float viewWidth = 0f;
private float step = 0f;// 文字的横坐标
private float y = 0f;// 文字的纵坐标
private float temp_view_plus_text_length = 0.0f;// 用于计算的临时变量
private float temp_view_plus_two_text_length = 0.0f;// 用于计算的临时变量
public boolean isStarting = false;// 是否开始滚动
private Paint paint = null;// 绘图样式
private String text = "";// 文本内容
public MarqueeTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
}
public MarqueeTextView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}
public MarqueeTextView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
/**
* 初始化控件
*/
private void initView() {
setOnClickListener(this);
}
/** */
/**
* 文本初始化,每次更改文本内容或者文本效果等之后都需要重新初始化一下
*/
public void init(WindowManager windowManager) {
paint = getPaint();
paint.setColor(Color.WHITE);
text = getText().toString();
textLength = paint.measureText(text);
viewWidth = getWidth();
if (viewWidth == 0) {
if (windowManager != null) {
Display display = windowManager.getDefaultDisplay();
viewWidth = display.getWidth();
}
}
step = textLength;
temp_view_plus_text_length = viewWidth/2 + textLength;
temp_view_plus_two_text_length = viewWidth/2 + textLength * 2;
y = getTextSize() + getPaddingTop();
}
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.step = step;
ss.isStarting = isStarting;
return ss;
}
@Override
public void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
step = ss.step;
isStarting = ss.isStarting;
}
public static class SavedState extends BaseSavedState {
public boolean isStarting = false;
public float step = 0.0f;
SavedState(Parcelable superState) {
super(superState);
}
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeBooleanArray(new boolean[] { isStarting });
out.writeFloat(step);
}
public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
public SavedState[] newArray(int size) {
return new SavedState[size];
}
@Override
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
};
private SavedState(Parcel in) {
super(in);
boolean[] b = null;
in.readBooleanArray(b);
if (b != null && b.length > 0)
isStarting = b[0];
step = in.readFloat();
}
}
/** */
/**
* 开始滚动
*/
public void startScroll() {
isStarting = true;
invalidate();
}
/** */
/**
* 停止滚动
*/
public void stopScroll() {
isStarting = false;
invalidate();
}
@Override
public void onDraw(Canvas canvas) {
canvas.drawText(text, temp_view_plus_text_length - step, y, paint);
if (!isStarting) {
return;
}
step += 1.5;
if (step > temp_view_plus_two_text_length)
step = textLength;
invalidate();
}
@Override
public void onClick(View v) {
if (isStarting)
stopScroll();
else
startScroll();
}
}
参考:http://www.oschina.net/code/snippet_114929_12693
参考:http://chen2337.blog.163.com/blog/static/34039920201172945346977/
还有其它做法,有些是用的ScrollView,有些是调用