Global配置:Timer 计时器事件...

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import os import random import time from fnmatch import fnmatch import pygame import tkinter as tk from tkinter import * import wave import threading import tkinter import tkinter.filedialog import tkinter.messagebox import pyaudio root = tk.Tk() root.geometry("450x200+374+182") root.title("英语单词") english1 = "开始" w = Label(root, font=('times', 20, 'bold'), text=english1) w.pack() timer_running = False def word(): path = "D:\MY python\English" lists = os.listdir(path) english = (random.choice(lists)) global english1 english1 = english.strip(".wav") time.sleep(3) basedir = r"D:\MY python\English" for root, dirs, files in os.walk(basedir): for file in files: english3 = os.path.join(root, file) if fnmatch(file, f"{english1}*.wav"): pygame.mixer.init() pygame.mixer.music.load(english3) pygame.mixer.music.play() w.configure(text=f"{english1}") w.after(100, word) fileName = None allowRecording = False CHUNK_SIZE = 1024 CHANNELS = 2 FORMAT = pyaudio.paInt16 RATE = 44100 def record(): global fileName p = pyaudio.PyAudio() stream = p.open(format=FORMAT, channels=CHANNELS, rate=RATE, input=True, frames_per_buffer=CHUNK_SIZE) wf = wave.open(fileName, 'wb') wf.setnchannels(CHANNELS) wf.setsampwidth(p.get_sample_size(FORMAT)) wf.setframerate(RATE) while allowRecording: data = stream.read(CHUNK_SIZE) wf.writeframes(data) wf.close() stream.stop_stream() stream.close() p.terminate() fileName = None def start(): global allowRecording, fileName fileName = tkinter.filedialog.asksaveasfilename(filetypes=[('未压缩波形文件', '*.wav')]) if not fileName: return if not fileName.endswith('.wav'): fileName = fileName + '.wav' allowRecording = True start_timer() lbStatus['text'] = '正在录音中...' threading.Thread(target=record).start() def stop(): global allowRecording allowRecording = False lbStatus['text'] = '录音已结束' stop_timer() def closeWindow(): if allowRecording: tkinter.messagebox.showerror('Recording', 'Please stop recording before close the window.') return root.destroy() def tick(): global sec sec += 1 time['text'] = sec # Take advantage of the after method of the Label if timer_running: time.after(1000, tick) def start_timer(): global timer_running timer_running = True tick() def stop_timer(): global timer_running, sec timer_running = False sec = 0 time['text'] = sec button = tk.Button(text="开始", command=word) button.pack() btnStart = tkinter.Button(root, text='开始录音', command=start) btnStart.pack() btnStop = tkinter.Button(root, text='结束录音', command=stop) btnStop.pack() lbStatus = tkinter.Label(root, text='录音已准备', anchor='w', fg='green') lbStatus.pack() root.protocol('WM_DELETE_WINDOW', closeWindow) time = Label(root, fg='green') time.pack() root.mainloop()
最新发布
07-13
要实现点击按钮退出并重置时间,可以在按钮的命令函数中添加退出和重置时间的功能。以下是修改的代码示例: ```python import os import random import time from fnmatch import fnmatch import pygame import tkinter as tk from tkinter import * import wave import threading import tkinter import tkinter.filedialog import tkinter.messagebox import pyaudio root = tk.Tk() root.geometry("450x200+374+182") root.title("英语单词") english1 = "开始" w = Label(root, font=('times', 20, 'bold'), text=english1) w.pack() timer_running = False def word(): path = "D:\MY python\English" lists = os.listdir(path) english = (random.choice(lists)) global english1 english1 = english.strip(".wav") time.sleep(3) basedir = r"D:\MY python\English" for root, dirs, files in os.walk(basedir): for file in files: english3 = os.path.join(root, file) if fnmatch(file, f"{english1}*.wav"): pygame.mixer.init() pygame.mixer.music.load(english3) pygame.mixer.music.play() w.configure(text=f"{english1}") w.after(100, word) fileName = None allowRecording = False CHUNK_SIZE = 1024 CHANNELS = 2 FORMAT = pyaudio.paInt16 RATE = 44100 def record(): global fileName p = pyaudio.PyAudio() stream = p.open(format=FORMAT, channels=CHANNELS, rate=RATE, input=True, frames_per_buffer=CHUNK_SIZE) wf = wave.open(fileName, 'wb') wf.setnchannels(CHANNELS) wf.setsampwidth(p.get_sample_size(FORMAT)) wf.setframerate(RATE) while allowRecording: data = stream.read(CHUNK_SIZE) wf.writeframes(data) wf.close() stream.stop_stream() stream.close() p.terminate() fileName = None def start(): global allowRecording, fileName fileName = tkinter.filedialog.asksaveasfilename(filetypes=[('未压缩波形文件', '*.wav')]) if not fileName: return if not fileName.endswith('.wav'): fileName = fileName + '.wav' allowRecording = True start_timer() lbStatus['text'] = '正在录音中...' threading.Thread(target=record).start() def stop(): global allowRecording allowRecording = False lbStatus['text'] = '录音已结束' stop_timer() def closeWindow(): if allowRecording: tkinter.messagebox.showerror('Recording', 'Please stop recording before close the window.') return stop_timer() # 停止计时器 root.destroy() def tick(): global sec sec += 1 time['text'] = sec # Take advantage of the after method of the Label if timer_running: time.after(1000, tick) def start_timer(): global timer_running, sec sec = 0 # 重置时间 timer_running = True tick() def stop_timer(): global timer_running, sec timer_running = False sec = 0 time['text'] = sec button = tk.Button(text="开始", command=word) button.pack() btnStart = tkinter.Button(root, text='开始录音', command=start) btnStart.pack() btnStop = tkinter.Button(root, text='结束录音', command=stop) btnStop.pack() lbStatus = tkinter.Label(root, text='录音已准备', anchor='w', fg='green') lbStatus.pack() root.protocol('WM_DELETE_WINDOW', closeWindow) time = Label(root, fg='green') time.pack() root.mainloop() ``` 在上面的代码中,我添加了一个 `stop_timer` 函数来停止计时器并重置时间。在 `stop` 函数中调用 `stop_timer` 函数来停止计时器。同时,在 `closeWindow` 函数中也调用了 `stop_timer` 函数来确保在关闭窗口之前停止计时器
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