探索子线程autorelease对象的释放时机

前言

今天在给同事讲autorelease对象释放时机:

1.手动添加的autoreleasepool,pool release或者drain的时候释放
MRC下

NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init;
// xxxxx
[pool drain];

ARC下

@autoreleasepool {
}

2.runloop循环释放
runloop循环中创建新的autoreleasepool并在循环结束中释放

autorelease原理在黑幕背后的Autorelease有详细的介绍
runloop原理可以参考深入理解RunLoop

但一个子线程,默认是没有runloop的(第一次获得runloop对象时候创建),如果子线程上的autorelease对象何时释放?

猜测
* 子线程执行完任务被释放

实例测试

测试:一个网上很多很多的例子(自己也写了一遍)

//
//  ViewController.m
//  Test
//
//  Created by game3108 on 16/3/14.
//  Copyright © 2016年 game3108. All rights reserved.
//

#import "ViewController.h"
#import "TestObject.h"

@interface ViewController (){
   
    __weak id _testObject;
}

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.view.backgroundColor = [UIColor whiteColor];

    TestObject *testObject = [TestObject instanceWithNumber:10];
    _testObject = testObject;

    UIButton *test = [[UIButton alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
    test.backgroundColor = [UIColor blackColor];
    [self.view addSubview:test];
    [test addTarget:self action:@selector(testButton) forControlEvents:UIControlEventTouchUpInside];
    // Do any additional setup after loading the view, typically from a nib.
}

- (void)viewWillAppear:(BOOL)animated{
    [super viewWillAppear:animated];
    NSLog(@"viewWillAppear : %@", _testObject);
}

- (void)viewDidAppear:(BOOL)animated{
    [super viewDidAppear:animated];
    NSLog(@"viewDidAppear : %@", _testObject);
}

- (void)testButton{
    NSLog(@"testButton : %@", _testObject);
}
//
//  TestObject.h
//  Test
//
//  Created by game3108 on 16/4/5.
//  Copyright © 2016年 game3108. All rights reserved.
//

#import <Foundation/Foundation.h>

@interface TestObject : NSObject

+ (instancetype) instanceWithNumber:(NSInteger)number;

@end
//
//  TestObject.m
//  Test
//
//  Created by game3108 
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目录 多线程编程指南 ................................................................................................................................................ I 简介................................................................................................................................................................... 1 本文档结构............................................................................................................................ 1 第一章 关于多线程编程 .......................................................................................................................... 2 1.1 什么是多线程............................................................................................................ 2 1.2 线程术语.................................................................................................................... 3 1.3 多线程的替代方法.................................................................................................... 3 1.4 线程支持.................................................................................................................... 5 1.4.1 线程包............................................................................................................. 5 1.4.2 Run Loops ....................................................................................................... 6 1.4.3 同步工具 ......................................................................................................... 6 1.4.4 线程间通信 ..................................................................................................... 7 1.5 设计技巧.................................................................................................................... 8 1.5.1 避免显式创建线程 ......................................................................................... 8 1.5.2 保持你的线程合理的忙 ................................................................................. 9 1.5.3 避免共享数据结构 ......................................................................................... 9 1.5.4 多线程和你的用户界面 ................................................................................. 9 1.5.5 了解线程退出时的行为 ............................................................................... 10 1.5.6 处理异常........................................................................................................11 1.5.7 干净地中断你的线程 ....................................................................................11 1.5.8 线程安全的库................................................................................................11 第二章 线程管理 .................................................................................................................................... 13 2.1 线程成本.................................................................................................................. 13 2.2 创建一个线程.......................................................................................................... 14 2.2.1 使用 NSThread.............................................................................................. 14 2.2.2 使用 POSIX 的多线程 ................................................................................. 16 2.2.3 使用 NSObject 来生成一个线程 ................................................................. 18 2.2.4 使用其他线程技术 ....................................................................................... 18 2.2.5 在 Cocoa 程序上面使用 POSIX 线程 ......................................................... 19 2.3 配置线程属性.......................................................................................................... 19 2.3.1 配置线程的堆栈大小................................................................................... 20 2.3.2 配置线程本地存储....................................................................................... 20 第三章 RUN LOOPS ............................................................................................................................. 26 Threading Programming Guide 2.3.3 设置线程的脱离状态................................................................................... 21 2.3.4 设置线程的优先级....................................................................................... 21 2.4 编写你线程的主体入口点...................................................................................... 22 2.4.1 创建一个自动释放池(Autorelease Pool)................................................ 22 2.4.2 设置异常处理 ............................................................................................... 23 2.4.3 设置一个 Run Loop ...................................................................................... 23 2.5 中断线程.................................................................................................................. 24 3.1 RUN LOOP 剖析........................................................................................................ 26 3.1.1 Run Loop 模式............................................................................................. 27 3.1.2 输入源...

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