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疯子阿虹:mays,游戏的五月,那个时候,我还在上学呢~~:)
游戏制作时代已经结束……哈
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    原创 常用链接---000收藏

    新一篇: HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS | 旧一篇: Coroutine Implement - Version 1-2004

    GRAPHICS ENGINES:

    Ogre 3D (http://www.ogre3d.org/)
    Nebula Device (http://www.radonlabs.de/nebula.html)
    Haddd (http://www.haddd.com/)
    Humus (http://www.humus.ca/)
    Irrlicht (http://irrlicht.sourceforge.net/)
    Haaf's Game Engine (http://hge.relishgames.com/) (hardware accelerated 2D games engine)

    Axiom 3D (http://www.axiom3d.org/) (OGRE for .NET)
    TrueVision (http://truevision.sourceforge.net/)
    Revolution3D (http://www.revolution3d.net/)
    Genesis3D (http://www.genesis3d.com/)
    Crystal Space 3D (http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php)
    Panda3D (http://panda3d.etc.cmu.edu/)
    Quake 2 Source Code (http://www.fileshack.com/file.x?fid=7547)
    Quake 2 (http://www.fileplanet.com/6621/0/fileinfo/Quake-II-Source-Code-v3.21) (complete sources)

    Tenebrae (http://tenebrae.sourceforge.net/) (Quake with per pixel lights and shaders)
    Wild Magic (http://www.geometrictools.com/index.html) (David Eberly's engine)
    Apocalyx (http://apocalyx.sourceforge.net/)
    ClanLib Game SDK (http://www.clanlib.org/)
    DevLib (http://www.devlib-central.org/mambo/)
    kjAPI (http://www.kjapi.com/)
    Portable Game Library (PLIB) (http://plib.sourceforge.net/)

    RealmForge GDK (http://realmforge.com/)
    Delta3D (http://delta3d.org/)
    G3D (http://g3d-cpp.sourceforge.net/)
    NeoEngine (http://www.neoengine.org/)
    QuakeForge (http://www.quakeforge.net/)
    XEngine (http://xengine.sourceforge.net/)
    Yake (http://www.yake.org/)
    Kyra Sprite Engine (http://www.grinninglizard.com/kyra/)

     

    LIBRARIES:

    Free Game Development Libraries (http://abattoir.wolfpaw.net/personal/gamelibs.php) (external list)

     

    GRAPHICS:

    Crazy Eddie's GUI system (http://www.cegui.org.uk/modules/news/)
    Cal3D (http://cal3d.sourceforge.net/) (character animation library)
    GLFW (http://glfw.sourceforge.net/) (OpenGL Framework)

    GLee (http://elf-stone.com/glee.php) (OpenGL easy extension library)
    DevIL (http://openil.sourceforge.net/)
    Game Texture Loader (http://www.gamedev.net/community/forums/topic.asp?topic_id=334348)
    SDL (http://www.libsdl.org)
    Cpw (http://www.mathies.com/cpw/about.html) (another OGL framework)
    Allegro (http://www.talula.demon.co.uk/allegro/)
    Open Scene Graph (http://www.openscenegraph.org/)

    Corona (http://corona.sourceforge.net/)
    Titan (http://titan.sourceforge.net/)
    SFont (http://www.linux-games.com/sfont/)
    CxImage (http://www.xdp.it/cximage.htm)
    CImg (http://cimg.sourceforge.net/)
    FreeImage (http://freeimage.sourceforge.net/)
    BMF_Font (http://trenki.gippsbiz.com/bmf/)
    BFont (http://www.cs.unibo.it/%7Edbilli/bfont/bfont.html)
    FreeType (freetype.sf.net) (font rendering library)

    PaintLib (http://www.paintlib.de/paintlib/)
    GLEW (http://glew.sourceforge.net/) (OpenGL extension wrangler library)
    gluX
    (http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/glux/)GLUT (http://www.opengl.org/resources/libraries/glut/glut_downloads.html)
    FreeGLUT (http://freeglut.sourceforge.net/)
    Open Inventor (http://oss.sgi.com/projects/inventor/)
    FTGL (http://homepages.paradise.net.nz/henryj/code/index.html#FTGL) (OpenGL Font Library

    nVidia Scene Graph SDK (http://developer.nvidia.com/object/nvsg_home.html)
    OpenSG (http://www.opensg.org/)
    ParaGUI (http://www.paragui.org/)
    LibUFO (http://libufo.sourceforge.net/index.html) (OpenGL GUI Toolkit)
    GPUmesh (http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/GPUmesh/)
    GNU Triangulated Surface Library (http://gts.sourceforge.net/)
    libASE (http://interreality.org/projects/libase)
    lib3DS (http://lib3ds.sourceforge.net/)
    GLOD (http://www.cs.jhu.edu/%7Egraphics/GLOD/) (Geometric Level of Detail for OpenGL)

     

    VIDEO:

    FFmpeg (http://ffmpeg.sourceforge.net/index.php)
    Dirac (http://sourceforge.net/projects/dirac)
    Theora (http://www.theora.org/)
    XviD (http://www.xvid.org/)

     

    NETWORKING:

    RakNet (http://www.rakkarsoft.com/)
    OpenTNL (http://www.opentnl.org/) (Torque network library)
    HawkNL (http://www.hawksoft.com/hawknl/)
    OpenPlay (http://developer.apple.com/darwin/projects/openplay/)
    ReplicaNet (http://www.replicanet.com/)
    Game Networking Engine (http://www.rit.edu/%7Ejpw9607/gne/)

     

    SOUND:

    FMOD (http://www.fmod.org/)
    OpenAL (http://www.openal.org/)
    Audiere (http://audiere.sourceforge.net/)
    BASS (http://www.un4seen.com/)
    libsndfile (http://www.mega-nerd.com/libsndfile/)
    Ogg Vorbis (http://www.vorbis.com/)

     

    PHYSICS AND COLLISION:

    Open Dynamics Engine (ODE) (http://ode.org/)
    Tokamak (http://www.tokamakphysics.com/)
    Newton Game Dynamics (http://www.physicsengine.com/)
    NovodeX SDK (http://www.ageia.com/novodex.html)
    Physical (http://physical.alecrivers.com/)
    True Axis (http://www.trueaxis.com/)
    Open Dynamics Framework (http://www.physicstools.org/)
    ColDet (http://photoneffect.com/coldet/) (Free 3D Collision Detection Library)
    Opcode (http://www.codercorner.com/Opcode.htm)
    RAPID (http://www.cs.unc.edu/%7Egeom/OBB/OBBT.html)
    FreeSOLID (http://www.win.tue.nl/%7Egino/solid/index.html)
    V-Collide (http://www.cs.unc.edu/%7Egeom/V_COLLIDE/)

     

    SCRIPTING AND XML:

    Lua (http://www.lua.org/)
    AngelScript (http://www.angelcode.com/angelscript/)
    CInt (http://root.cern.ch/root/Cint.html)
    EOS (http://eosscript.sourceforge.net/)
    GameMonkey Script (http://www.somedude.net/gamemonkey/)
    Guile (http://www.gnu.org/software/guile/guile.html)
    IO (http://www.iolanguage.com/about/)
    javascript (http://www.mozilla.org/js/)

    Squirrel (http://squirrel.sourceforge.net/)
    Small (http://www.compuphase.com/small.htm)
    Ruby (http://www.ruby-lang.org/en/)
    Python (http://www.python.org/)
    Tcl (http://tcl.sourceforge.net/)
    Perl (http://www.perl.com/)
    LibXML (http://xmlsoft.org/)
    TinyXML (http://www.grinninglizard.com/tinyxml/)
    Expat (http://expat.sourceforge.net/)

    Apache XML libraries (http://xml.apache.org/)
    ezXML (http://ezxml.sourceforge.net/)

     

    COMPRESSION AND FILE SYSTEMS:

    zlib (http://www.zlib.net/)
    bzip2 (http://www.bzip.org/)
    LZMA SDK (http://www.7-zip.org/sdk.html)
    LZO (http://www.oberhumer.com/opensource/lzo/)
    PhysicsFS (http://icculus.org/physfs/)
    #ZipLib (http://www.icsharpcode.net/OpenSource/SharpZipLib/) (native C# archive library)

    SharpFS (http://www.gamedev.net/community/forums/topic.asp?topic_id=391656) (native C# VFS)
    unrarlib (http://www.unrarlib.org/)
    ZipArchive (http://www.artpol-software.com/index_zip.html)

    Note: Much of the above lists (but not all) were taken from this page (http://abattoir.wolfpaw.net/personal/gamelibs.php), maintained by Kylotan here (http://www.gamedev.net/community/forums/topic.asp?topic_id=291432).

     

    DEVELOPMENT ENVIRONMENTS:

    Code::Blocks IDE (http://www.codeblocks.org/)
    Dev-C++ (http://www.bloodshed.net/devcpp.html)
    Visual Studio 2005 betas (http://lab.msdn.microsoft.com/vs2005/)
    SharpDevelop (http://www.icsharpcode.net/OpenSource/SD/)
    ActivePython (http://www.activestate.com/Products/ActivePython/)

     

    GRAPHICS DEVELOPMENT:

    gDEBugger (http://www.gremedy.com/)
    FX Composer (http://developer.nvidia.com/object/fx_composer_home.html)

    RenderMonkey (http://www.ati.com/developer/rendermonkey/)
    NVIDIA SDK (http://developer.nvidia.com/object/sdk_home.html)
    ATI Radeon SDK (http://www.ati.com/developer/radeonSDK.html)
    DirectX Developer Center (http://msdn.microsoft.com/directx/)
    NVIDIA Cg (http://developer.nvidia.com/page/cg_main.html)
    Sh (http://libsh.org/) (shader language)

     

    MODELING:

    SoftImage|XSI Mod Tool (http://www.softimage.com/community/xsi_mod_tool/default.aspx)
    Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/) (not free, $25)
    Wings 3D (http://www.wings3d.com/)
    Blender (http://www.blender3d.com/cms/Home.2.0.html)
    Anim8or (http://www.anim8or.com/)
    DeleD (http://www.delgine.com/index.php?filename=product_deled&menus=off)

     

    WORLD BUILDING:

    Quake Army Knife (QuArK) (http://dynamic.gamespy.com/%7Equark/)
    GtkRadiant (http://www.qeradiant.com/)
    Getic3D (http://www.zalsoft.com/index.php)

     

    AUDIO:

    ModPlug (http://www.modplug.com/)
    Audacity (http://audacity.sourceforge.net/)
    SynthEdit (http://www.synthedit.com/)
    Buzz Machines (http://www.buzzmachines.com/)
    KVR Audio (http://www.kvraudio.com/) (not actually software, but has tons of links)

     

    IMAGES:
    Paint.NET (excellent free image editor) (http://www.eecs.wsu.edu/paint.net/)
    The GIMP (http://www.gimp.org/)
    BMFont (http://www.angelcode.com/products/bmfont/) (font texture generator)

     

    TEXTURES:

    Transmogrifying Textures Vol. I (NVIDIA) (http://developer.nvidia.com/object/IO_TTVol_01.html)
    Mayang's Free Textures (http://www.mayang.com/textures/)
    3D Cafe's Free Textures (http://www.3dcafe.com/asp/textures.asp)
    Absolute Background Textures Archive (http://www.grsites.com/textures/)
    Image * After (http://www.imageafter.com/)
    Media Link's Free Backgrounds and Textures (http://my.erinet.com/%7Ecunning1/textures.htm)
    Free Game Textures (http://www.vb3d.com/Textures.html)
    Seamless Textures -- Absolute Cross (http://www.absolutecross.com/graphics/textures/)
    3D Millenium Free Textures (http://www.m3corp.com/a/download/3d_textures/pages/index.htm)
    Pixel Poke (http://www.pixelpoke.com/FREE%20PIXELS.html)
    The Texture Studio (http://www.planethalflife.com/studio/)

    Textures (http://astronomy.swin.edu.au/%7Epbourke/texture/)
    Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)
    Free Foto (http://www.freefoto.com/browse.jsp?id=33-00-0)
    Free Textures (http://www.noctua-graphics.de/english/freetex_e.htm)
    Free Textures (http://www.indiaeye.com/free.htm)
    MorgueFile (http://www.morguefile.com/)
    Psionic3D (http://www.psionic3d.co.uk/)

     

    MODELS:

    3D Millenium Free Models (http://www.m3corp.com/a/download/models/index.htm)
    Polycount (http://www.planetquake.com/polycount/)
    Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)
    Free 3D Model Collections (http://www.amazing3d.com/modfree.html)
    Free 3D Models (http://www.rocky3d.com/free3d.htm)
    Digital Animators Models (http://www.digitalanimators.com/HTM/Resources/3dModels/3dModelsMain.htm)
    Psionic3D (http://www.psionic3d.co.uk/)

     

    SPRITES:

    This thread has lots...and lots...and lots... (http://www.gamedev.net/community/forums/topic.asp?topic_id=272386)

     

    SOUNDS:

    SFX and Music Resources (http://www.gamedev.net/community/forums/topic.asp?topic_id=279518) (another long GDNet post)
    Jamendo (http://www.jamendo.com/us/) (Creative Commons licensed music)
    A1 Free Sound Effects (http://www.a1freesoundeffects.com/noflash.htm)
    Sound Effects (http://www.pacdv.com/sounds/index.html)
    Tintagel's Free Sound File Archive (http://freesoundfiles.tintagel.net/Audio/)
    Free Sound Effects (http://www.partnersinrhyme.com/pir/PIRsfx.html)
    Sound Hunter (http://www.soundhunter.com/)

    Wav Sound Complete Archive (http://www.members.tripod.com/%7Ebuggerluggs/ie/wav-dir184.htm)
    deusX Sound Design (http://www.deusx.com/studio.html)
    FindSounds (http://www.findsounds.com/) (sound search engine)
    Absolute Sound Effects Archive (http://www.grsites.com/sounds/)

    发表于 @ 2007年02月07日 10:04:00|评论(loading...)|编辑

    新一篇: HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS | 旧一篇: Coroutine Implement - Version 1-2004

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