<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>GameDev - gamefish - CG/OpenGL</title><link>http://blog.csdn.net/gamefish/category/114542.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 13 Sep 2007 00:11:50 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>gamefish</dc:creator><title>[转] 如何去掉有的opengl程序所具有的命令行窗口？</title><link>http://blog.csdn.net/gamefish/archive/2005/07/03/411242.aspx</link><pubDate>Sun, 03 Jul 2005 11:46:00 GMT</pubDate><guid>http://blog.csdn.net/gamefish/archive/2005/07/03/411242.aspx</guid><wfw:comment>http://blog.csdn.net/gamefish/comments/411242.aspx</wfw:comment><comments>http://blog.csdn.net/gamefish/archive/2005/07/03/411242.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/gamefish/comments/commentRss/411242.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=411242</trackback:ping><description>众所周知，控制台应用程序一般都会显示一个控制台窗口（虚拟DOS窗口），但很多时候控制台程序的执行逻辑根本不需要与用户进行交互，所以显示这个难看的窗口纯属多余，那么如何将它屏蔽掉呢？下面我向大家介绍一种方法。……&lt;img src ="http://blog.csdn.net/gamefish/aggbug/411242.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>gamefish</dc:creator><title>[转] How to install the glut libraries and dll's into windows</title><link>http://blog.csdn.net/gamefish/archive/2005/07/03/411233.aspx</link><pubDate>Sun, 03 Jul 2005 11:38:00 GMT</pubDate><guid>http://blog.csdn.net/gamefish/archive/2005/07/03/411233.aspx</guid><wfw:comment>http://blog.csdn.net/gamefish/comments/411233.aspx</wfw:comment><comments>http://blog.csdn.net/gamefish/archive/2005/07/03/411233.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/gamefish/comments/commentRss/411233.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=411233</trackback:ping><description>如何安装glut库？&lt;img src ="http://blog.csdn.net/gamefish/aggbug/411233.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>gamefish</dc:creator><title>[纠错][Interactive Computer Graphics]书随例子bit.c中的错误</title><link>http://blog.csdn.net/gamefish/archive/2005/05/01/370494.aspx</link><pubDate>Sun, 01 May 2005 23:34:00 GMT</pubDate><guid>http://blog.csdn.net/gamefish/archive/2005/05/01/370494.aspx</guid><wfw:comment>http://blog.csdn.net/gamefish/comments/370494.aspx</wfw:comment><comments>http://blog.csdn.net/gamefish/archive/2005/05/01/370494.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/gamefish/comments/commentRss/370494.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=370494</trackback:ping><description>[Interactive Computer Graphics --a top-down approach with opengl]

bit.c

错误：窗口大小改变后，点鼠标左键，光标处的贴图位置不再准确。

修正：程序中宽和高（w和h）搞错了。

&lt;img src ="http://blog.csdn.net/gamefish/aggbug/370494.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>gamefish</dc:creator><title> glNormal*()的作用</title><link>http://blog.csdn.net/gamefish/archive/2005/04/27/364699.aspx</link><pubDate>Wed, 27 Apr 2005 10:11:00 GMT</pubDate><guid>http://blog.csdn.net/gamefish/archive/2005/04/27/364699.aspx</guid><wfw:comment>http://blog.csdn.net/gamefish/comments/364699.aspx</wfw:comment><comments>http://blog.csdn.net/gamefish/archive/2005/04/27/364699.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/gamefish/comments/commentRss/364699.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=364699</trackback:ping><description>glNormal*() 用来设置当前的法向量，这个法向量将被应用到紧接下来的glVertex*() 所定义的顶点上。但是通常各个顶点的法向是各不相同的，所以我们通常在定义每个顶点之前都为它确定一次法向量。&lt;img src ="http://blog.csdn.net/gamefish/aggbug/364699.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>gamefish</dc:creator><title>刚才发现了glut的一个小细节！</title><link>http://blog.csdn.net/gamefish/archive/2005/04/22/357734.aspx</link><pubDate>Fri, 22 Apr 2005 00:32:00 GMT</pubDate><guid>http://blog.csdn.net/gamefish/archive/2005/04/22/357734.aspx</guid><wfw:comment>http://blog.csdn.net/gamefish/comments/357734.aspx</wfw:comment><comments>http://blog.csdn.net/gamefish/archive/2005/04/22/357734.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/gamefish/comments/commentRss/357734.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=357734</trackback:ping><description>当你点击鼠标的时候，glutPassiveMotionFunc()居然比glutMouseFunc()先执行！刚得出的结论，不知对不对。&lt;img src ="http://blog.csdn.net/gamefish/aggbug/357734.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>