Android 手势解锁 GestureLock的使用和简单修复



 





github地址:https://github.com/7heaven/GestureLock

下面是对github的GestureLock的适当修改。。。

先上图,默认效果图:


当然可以自定义数量啊,颜色神马的,自定义效果图:



1、整体思路
a、自定义了一个RelativeLayout(GestureLockViewGroup)在里面会根据传入的每行的个数,生成多个GestureLockView(就是上面一个个小圈圈),然后会自动进行布局,里面的宽度,间距,内圆的直径,箭头的大小神马的都是百分比实现的,所以大胆的设置你喜欢的个数,只要你没有密集恐惧症~
b、GestureLockView有三个状态,没有手指触碰、手指触碰、和手指抬起,会根据这三个状态绘制不同的效果,以及抬起时的小箭头需要旋转的角度,会根据用户选择的GestureLockView,进行计算,在GestureLockViewGroup为每个GestureLockView设置
c、GestureLockViewGroup主要就是判断用户ACTION_MOVE,ACTION_DOWN , ACTION_UP时改变选中的GestureLockView的状态,并且记录下来,提供一定的回调。
下面开始看代码:
2、声明一些用户可以设置的属性:

<?xml version="1.0" encoding="utf-8"?>  
<resources>  
  
    <attr name="color_no_finger_inner_circle" format="color" />  
    <attr name="color_no_finger_outer_circle" format="color" />  
    <attr name="color_finger_on" format="color" />  
    <attr name="color_finger_up" format="color" />  
    <attr name="count" format="integer" />  
    <attr name="tryTimes" format="integer" />  
  
    <declare-styleable name="GestureLockViewGroup">  
        <attr name="color_no_finger_inner_circle" />  
        <attr name="color_no_finger_outer_circle" />  
        <attr name="color_finger_on" />  
        <attr name="color_finger_up" />  
        <attr name="count" />  
        <attr name="tryTimes" />  
    </declare-styleable>  
  
</resources>  
用户可以用过在xml文件中设置这些属性,改变外观,最多尝试次数以及数量等。
3、 GestureLockView
[java] view plaincopy在CODE上查看代码片派生到我的代码片
package com.zhy.zhy_gesturelockview.view;  
import android.content.Context;  
import android.graphics.Canvas;  
import android.graphics.Paint;  
import android.graphics.Paint.Style;  
import android.graphics.Path;  
import android.view.View;  
  
public class GestureLockView extends View  
{  
    private static final String TAG = "GestureLockView";  
    /** 
     * GestureLockView的三种状态 
     */  
    enum Mode  
    {  
        STATUS_NO_FINGER, STATUS_FINGER_ON, STATUS_FINGER_UP;  
    }  
  
    /** 
     * GestureLockView的当前状态 
     */  
    private Mode mCurrentStatus = Mode.STATUS_NO_FINGER;  
      
    /** 
     * 宽度 
     */  
    private int mWidth;  
    /** 
     * 高度 
     */  
    private int mHeight;  
    /** 
     * 外圆半径 
     */  
    private int mRadius;  
    /** 
     * 画笔的宽度 
     */  
    private int mStrokeWidth = 2;  
  
    /** 
     * 圆心坐标 
     */  
    private int mCenterX;  
    private int mCenterY;  
    private Paint mPaint;  
  
    /** 
     * 箭头(小三角最长边的一半长度 = mArrawRate * mWidth / 2 ) 
     */  
    private float mArrowRate = 0.333f;  
    private int mArrowDegree = -1;  
    private Path mArrowPath;  
    /** 
     * 内圆的半径 = mInnerCircleRadiusRate * mRadus 
     *  
     */  
    private float mInnerCircleRadiusRate = 0.3F;  
  
    /** 
     * 四个颜色,可由用户自定义,初始化时由GestureLockViewGroup传入 
     */  
    private int mColorNoFingerInner;  
    private int mColorNoFingerOutter;  
    private int mColorFingerOn;  
    private int mColorFingerUp;  
  
    public GestureLockView(Context context , int colorNoFingerInner , int colorNoFingerOutter , int colorFingerOn , int colorFingerUp )  
    {  
        super(context);  
        this.mColorNoFingerInner = colorNoFingerInner;  
        this.mColorNoFingerOutter = colorNoFingerOutter;  
        this.mColorFingerOn = colorFingerOn;  
        this.mColorFingerUp = colorFingerUp;  
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  
        mArrowPath = new Path();  
  
    }  
  
    @Override  
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  
    {  
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);  
  
        mWidth = MeasureSpec.getSize(widthMeasureSpec);  
        mHeight = MeasureSpec.getSize(heightMeasureSpec);  
  
        // 取长和宽中的小值  
        mWidth = mWidth < mHeight ? mWidth : mHeight;  
        mRadius = mCenterX = mCenterY = mWidth / 2;  
        mRadius -= mStrokeWidth / 2;  
  
        // 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度  
        float mArrowLength = mWidth / 2 * mArrowRate;  
        mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);  
        mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2  
                + mArrowLength);  
        mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2  
                + mArrowLength);  
        mArrowPath.close();  
        mArrowPath.setFillType(Path.FillType.WINDING);  
  
    }  
  
    @Override  
    protected void onDraw(Canvas canvas)  
    {  
  
        switch (mCurrentStatus)  
        {  
        case STATUS_FINGER_ON:  
  
            // 绘制外圆  
            mPaint.setStyle(Style.STROKE);  
            mPaint.setColor(mColorFingerOn);  
            mPaint.setStrokeWidth(2);  
            canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);  
            // 绘制内圆  
            mPaint.setStyle(Style.FILL);  
            canvas.drawCircle(mCenterX, mCenterY, mRadius  
                    * mInnerCircleRadiusRate, mPaint);  
            break;  
        case STATUS_FINGER_UP:  
            // 绘制外圆  
            mPaint.setColor(mColorFingerUp);  
            mPaint.setStyle(Style.STROKE);  
            mPaint.setStrokeWidth(2);  
            canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);  
            // 绘制内圆  
            mPaint.setStyle(Style.FILL);  
            canvas.drawCircle(mCenterX, mCenterY, mRadius  
                    * mInnerCircleRadiusRate, mPaint);  
  
            drawArrow(canvas);  
  
            break;  
  
        case STATUS_NO_FINGER:  
  
            // 绘制外圆  
            mPaint.setStyle(Style.FILL);  
            mPaint.setColor(mColorNoFingerOutter);  
            canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);  
            // 绘制内圆  
            mPaint.setColor(mColorNoFingerInner);  
            canvas.drawCircle(mCenterX, mCenterY, mRadius  
                    * mInnerCircleRadiusRate, mPaint);  
            break;  
  
        }  
  
    }  
  
    /** 
     * 绘制箭头 
     * @param canvas 
     */  
    private void drawArrow(Canvas canvas)  
    {  
        if (mArrowDegree != -1)  
        {  
            mPaint.setStyle(Paint.Style.FILL);  
  
            canvas.save();  
            canvas.rotate(mArrowDegree, mCenterX, mCenterY);  
            canvas.drawPath(mArrowPath, mPaint);  
  
            canvas.restore();  
        }  
  
    }  
  
    /** 
     * 设置当前模式并重绘界面 
     *  
     * @param mode 
     */  
    public void setMode(Mode mode)  
    {  
        this.mCurrentStatus = mode;  
        invalidate();  
    }  
  
    public void setArrowDegree(int degree)  
    {  
        this.mArrowDegree = degree;  
    }  
  
    public int getArrowDegree()  
    {  
        return this.mArrowDegree;  
    }  
}  
注释很详细,主要就是onDraw时,判断当前状态,绘制不同的显示效果;状态的改变都是GestureLockViewGroup的onTouchEvent中设置的。
4、 GestureLockViewGroup
package com.zhy.zhy_gesturelockview.view;   
import java.util.ArrayList;  
import java.util.List;  
import android.content.Context;  
import android.content.res.TypedArray;  
import android.graphics.Canvas;  
import android.graphics.Color;  
import android.graphics.Paint;  
import android.graphics.Path;  
import android.graphics.Point;  
import android.util.AttributeSet;  
import android.util.Log;  
import android.view.MotionEvent;  
import android.view.View;  
import android.widget.RelativeLayout;  
import com.zhy.zhy_gesturelockview.R;  
import com.zhy.zhy_gesturelockview.view.GestureLockView.Mode;  
  
/** 
 * 整体包含n*n个GestureLockView,每个GestureLockView间间隔mMarginBetweenLockView, 
 * 最外层的GestureLockView与容器存在mMarginBetweenLockView的外边距 
 *  
 * 关于GestureLockView的边长(n*n): n * mGestureLockViewWidth + ( n + 1 ) * 
 * mMarginBetweenLockView = mWidth ; 得:mGestureLockViewWidth = 4 * mWidth / ( 5 
 * * mCount + 1 ) 注:mMarginBetweenLockView = mGestureLockViewWidth * 0.25 ; 
 *  
 * @author zhy 
 *  
 */  
public class GestureLockViewGroup extends RelativeLayout  
{  
  
    private static final String TAG = "GestureLockViewGroup";  
    /** 
     * 保存所有的GestureLockView 
     */  
    private GestureLockView[] mGestureLockViews;  
    /** 
     * 每个边上的GestureLockView的个数 
     */  
    private int mCount = 4;  
    /** 
     * 存储答案 
     */  
    private int[] mAnswer = { 0, 1, 2, 5, 8 };  
    /** 
     * 保存用户选中的GestureLockView的id 
     */  
    private List<Integer> mChoose = new ArrayList<Integer>();  
  
    private Paint mPaint;  
    /** 
     * 每个GestureLockView中间的间距 设置为:mGestureLockViewWidth * 25% 
     */  
    private int mMarginBetweenLockView = 30;  
    /** 
     * GestureLockView的边长 4 * mWidth / ( 5 * mCount + 1 ) 
     */  
    private int mGestureLockViewWidth;  
  
    /** 
     * GestureLockView无手指触摸的状态下内圆的颜色 
     */  
    private int mNoFingerInnerCircleColor = 0xFF939090;  
    /** 
     * GestureLockView无手指触摸的状态下外圆的颜色 
     */  
    private int mNoFingerOuterCircleColor = 0xFFE0DBDB;  
    /** 
     * GestureLockView手指触摸的状态下内圆和外圆的颜色 
     */  
    private int mFingerOnColor = 0xFF378FC9;  
    /** 
     * GestureLockView手指抬起的状态下内圆和外圆的颜色 
     */  
    private int mFingerUpColor = 0xFFFF0000;  
  
    /** 
     * 宽度 
     */  
    private int mWidth;  
    /** 
     * 高度 
     */  
    private int mHeight;  
  
    private Path mPath;  
    /** 
     * 指引线的开始位置x 
     */  
    private int mLastPathX;  
    /** 
     * 指引线的开始位置y 
     */  
    private int mLastPathY;  
    /** 
     * 指引下的结束位置 
     */  
    private Point mTmpTarget = new Point();  
  
    /** 
     * 最大尝试次数 
     */  
    private int mTryTimes = 4;  
    /** 
     * 回调接口 
     */  
    private OnGestureLockViewListener mOnGestureLockViewListener;  
  
    public GestureLockViewGroup(Context context, AttributeSet attrs)  
    {  
        this(context, attrs, 0);  
    }  
  
    public GestureLockViewGroup(Context context, AttributeSet attrs,  
            int defStyle)  
    {  
        super(context, attrs, defStyle);  
        /** 
         * 获得所有自定义的参数的值 
         */  
        TypedArray a = context.getTheme().obtainStyledAttributes(attrs,  
                R.styleable.GestureLockViewGroup, defStyle, 0);  
        int n = a.getIndexCount();  
  
        for (int i = 0; i < n; i++)  
        {  
            int attr = a.getIndex(i);  
            switch (attr)  
            {  
            case R.styleable.GestureLockViewGroup_color_no_finger_inner_circle:  
                mNoFingerInnerCircleColor = a.getColor(attr,  
                        mNoFingerInnerCircleColor);  
                break;  
            case R.styleable.GestureLockViewGroup_color_no_finger_outer_circle:  
                mNoFingerOuterCircleColor = a.getColor(attr,  
                        mNoFingerOuterCircleColor);  
                break;  
            case R.styleable.GestureLockViewGroup_color_finger_on:  
                mFingerOnColor = a.getColor(attr, mFingerOnColor);  
                break;  
            case R.styleable.GestureLockViewGroup_color_finger_up:  
                mFingerUpColor = a.getColor(attr, mFingerUpColor);  
                break;  
            case R.styleable.GestureLockViewGroup_count:  
                mCount = a.getInt(attr, 3);  
                break;  
            case R.styleable.GestureLockViewGroup_tryTimes:  
                mTryTimes = a.getInt(attr, 5);  
            default:  
                break;  
            }  
        }  
  
        a.recycle();  
  
        // 初始化画笔  
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  
        mPaint.setStyle(Paint.Style.STROKE);  
        // mPaint.setStrokeWidth(20);  
        mPaint.setStrokeCap(Paint.Cap.ROUND);  
        mPaint.setStrokeJoin(Paint.Join.ROUND);  
        // mPaint.setColor(Color.parseColor("#aaffffff"));  
        mPath = new Path();  
    }  
  
    @Override  
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  
    {  
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);  
  
        mWidth = MeasureSpec.getSize(widthMeasureSpec);  
        mHeight = MeasureSpec.getSize(heightMeasureSpec);  
  
        // Log.e(TAG, mWidth + "");  
        // Log.e(TAG, mHeight + "");  
  
        mHeight = mWidth = mWidth < mHeight ? mWidth : mHeight;  
  
        // setMeasuredDimension(mWidth, mHeight);  
  
        // 初始化mGestureLockViews  
        if (mGestureLockViews == null)  
        {  
            mGestureLockViews = new GestureLockView[mCount * mCount];  
            // 计算每个GestureLockView的宽度  
            mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1));  
            //计算每个GestureLockView的间距  
            mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25);  
            // 设置画笔的宽度为GestureLockView的内圆直径稍微小点(不喜欢的话,随便设)  
            mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f);  
  
            for (int i = 0; i < mGestureLockViews.length; i++)  
            {  
                //初始化每个GestureLockView  
                mGestureLockViews[i] = new GestureLockView(getContext(),  
                        mNoFingerInnerCircleColor, mNoFingerOuterCircleColor,  
                        mFingerOnColor, mFingerUpColor);  
                mGestureLockViews[i].setId(i + 1);  
                //设置参数,主要是定位GestureLockView间的位置  
                RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams(  
                        mGestureLockViewWidth, mGestureLockViewWidth);  
  
                // 不是每行的第一个,则设置位置为前一个的右边  
                if (i % mCount != 0)  
                {  
                    lockerParams.addRule(RelativeLayout.RIGHT_OF,  
                            mGestureLockViews[i - 1].getId());  
                }  
                // 从第二行开始,设置为上一行同一位置View的下面  
                if (i > mCount - 1)  
                {  
                    lockerParams.addRule(RelativeLayout.BELOW,  
                            mGestureLockViews[i - mCount].getId());  
                }  
                //设置右下左上的边距  
                int rightMargin = mMarginBetweenLockView;  
                int bottomMargin = mMarginBetweenLockView;  
                int leftMagin = 0;  
                int topMargin = 0;  
                /** 
                 * 每个View都有右外边距和底外边距 第一行的有上外边距 第一列的有左外边距 
                 */  
                if (i >= 0 && i < mCount)// 第一行  
                {  
                    topMargin = mMarginBetweenLockView;  
                }  
                if (i % mCount == 0)// 第一列  
                {  
                    leftMagin = mMarginBetweenLockView;  
                }  
  
                lockerParams.setMargins(leftMagin, topMargin, rightMargin,  
                        bottomMargin);  
                mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER);  
                addView(mGestureLockViews[i], lockerParams);  
            }  
  
            Log.e(TAG, "mWidth = " + mWidth + " ,  mGestureViewWidth = "  
                    + mGestureLockViewWidth + " , mMarginBetweenLockView = "  
                    + mMarginBetweenLockView);  
  
        }  
    }  
  
    @Override  
    public boolean onTouchEvent(MotionEvent event)  
    {  
        int action = event.getAction();  
        int x = (int) event.getX();  
        int y = (int) event.getY();  
  
        switch (action)  
        {  
        case MotionEvent.ACTION_DOWN:  
            // 重置  
            reset();  
            break;  
        case MotionEvent.ACTION_MOVE:  
            mPaint.setColor(mFingerOnColor);  
            mPaint.setAlpha(50);  
            GestureLockView child = getChildIdByPos(x, y);  
            if (child != null)  
            {  
                int cId = child.getId();  
                if (!mChoose.contains(cId))  
                {  
                    mChoose.add(cId);  
                    child.setMode(Mode.STATUS_FINGER_ON);  
                    if (mOnGestureLockViewListener != null)  
                        mOnGestureLockViewListener.onBlockSelected(cId);  
                    // 设置指引线的起点  
                    mLastPathX = child.getLeft() / 2 + child.getRight() / 2;  
                    mLastPathY = child.getTop() / 2 + child.getBottom() / 2;  
  
                    if (mChoose.size() == 1)// 当前添加为第一个  
                    {  
                        mPath.moveTo(mLastPathX, mLastPathY);  
                    } else  
                    // 非第一个,将两者使用线连上  
                    {  
                        mPath.lineTo(mLastPathX, mLastPathY);  
                    }  
  
                }  
            }  
            // 指引线的终点  
            mTmpTarget.x = x;  
            mTmpTarget.y = y;  
            break;  
        case MotionEvent.ACTION_UP:  
  
            mPaint.setColor(mFingerUpColor);  
            mPaint.setAlpha(50);  
            this.mTryTimes--;  
  
            // 回调是否成功  
            if (mOnGestureLockViewListener != null && mChoose.size() > 0)  
            {  
                mOnGestureLockViewListener.onGestureEvent(checkAnswer());  
                if (this.mTryTimes == 0)  
                {  
                    mOnGestureLockViewListener.onUnmatchedExceedBoundary();  
                }  
            }  
  
            Log.e(TAG, "mUnMatchExceedBoundary = " + mTryTimes);  
            Log.e(TAG, "mChoose = " + mChoose);  
            // 将终点设置位置为起点,即取消指引线  
            mTmpTarget.x = mLastPathX;  
            mTmpTarget.y = mLastPathY;  
  
            // 改变子元素的状态为UP  
            changeItemMode();  
              
            // 计算每个元素中箭头需要旋转的角度  
            for (int i = 0; i + 1 < mChoose.size(); i++)  
            {  
                int childId = mChoose.get(i);  
                int nextChildId = mChoose.get(i + 1);  
  
                GestureLockView startChild = (GestureLockView) findViewById(childId);  
                GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);  
  
                int dx = nextChild.getLeft() - startChild.getLeft();  
                int dy = nextChild.getTop() - startChild.getTop();  
                // 计算角度  
                int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90;  
                startChild.setArrowDegree(angle);  
            }  
            break;  
  
        }  
        invalidate();  
        return true;  
    }  
  
    private void changeItemMode()  
    {  
        for (GestureLockView gestureLockView : mGestureLockViews)  
        {  
            if (mChoose.contains(gestureLockView.getId()))  
            {  
                gestureLockView.setMode(Mode.STATUS_FINGER_UP);  
            }  
        }  
    }  
  
    /** 
     *  
     * 做一些必要的重置 
     */  
    private void reset()  
    {  
        mChoose.clear();  
        mPath.reset();  
        for (GestureLockView gestureLockView : mGestureLockViews)  
        {  
            gestureLockView.setMode(Mode.STATUS_NO_FINGER);  
            gestureLockView.setArrowDegree(-1);  
        }  
    }  
    /** 
     * 检查用户绘制的手势是否正确 
     * @return 
     */  
    private boolean checkAnswer()  
    {  
        if (mAnswer.length != mChoose.size())  
            return false;  
  
        for (int i = 0; i < mAnswer.length; i++)  
        {  
            if (mAnswer[i] != mChoose.get(i))  
                return false;  
        }  
  
        return true;  
    }  
      
    /** 
     * 检查当前左边是否在child中 
     * @param child 
     * @param x 
     * @param y 
     * @return 
     */  
    private boolean checkPositionInChild(View child, int x, int y)  
    {  
  
        //设置了内边距,即x,y必须落入下GestureLockView的内部中间的小区域中,可以通过调整padding使得x,y落入范围不变大,或者不设置padding  
        int padding = (int) (mGestureLockViewWidth * 0.15);  
  
        if (x >= child.getLeft() + padding && x <= child.getRight() - padding  
                && y >= child.getTop() + padding  
                && y <= child.getBottom() - padding)  
        {  
            return true;  
        }  
        return false;  
    }  
  
    /** 
     * 通过x,y获得落入的GestureLockView 
     * @param x 
     * @param y 
     * @return 
     */  
    private GestureLockView getChildIdByPos(int x, int y)  
    {  
        for (GestureLockView gestureLockView : mGestureLockViews)  
        {  
            if (checkPositionInChild(gestureLockView, x, y))  
            {  
                return gestureLockView;  
            }  
        }  
  
        return null;  
  
    }  
  
    /** 
     * 设置回调接口 
     *  
     * @param listener 
     */  
    public void setOnGestureLockViewListener(OnGestureLockViewListener listener)  
    {  
        this.mOnGestureLockViewListener = listener;  
    }  
  
    /** 
     * 对外公布设置答案的方法 
     *  
     * @param answer 
     */  
    public void setAnswer(int[] answer)  
    {  
        this.mAnswer = answer;  
    }  
  
    /** 
     * 设置最大实验次数 
     *  
     * @param boundary 
     */  
    public void setUnMatchExceedBoundary(int boundary)  
    {  
        this.mTryTimes = boundary;  
    }  
  
    @Override  
    public void dispatchDraw(Canvas canvas)  
    {  
        super.dispatchDraw(canvas);  
        //绘制GestureLockView间的连线  
        if (mPath != null)  
        {  
            canvas.drawPath(mPath, mPaint);  
        }  
        //绘制指引线  
        if (mChoose.size() > 0)  
        {  
            if (mLastPathX != 0 && mLastPathY != 0)  
                canvas.drawLine(mLastPathX, mLastPathY, mTmpTarget.x,  
                        mTmpTarget.y, mPaint);  
        }  
  
    }  
  
    public interface OnGestureLockViewListener  
    {  
        /** 
         * 单独选中元素的Id 
         *  
         * @param position 
         */  
        public void onBlockSelected(int cId);  
  
        /** 
         * 是否匹配 
         *  
         * @param matched 
         */  
        public void onGestureEvent(boolean matched);  
  
        /** 
         * 超过尝试次数 
         */  
        public void onUnmatchedExceedBoundary();  
    }  
}  
注释极其详细,用极其不过分~主要就是onTouchEvent中对用户选择的GestureLockView进行判断,以及改变GestureLockView状态等。

5、布局文件

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"  
    xmlns:tools="http://schemas.android.com/tools"  
    xmlns:zhy="http://schemas.android.com/apk/res/com.zhy.zhy_gesturelockview"  
    android:layout_width="match_parent"  
    android:layout_height="match_parent" >  
  
    <com.zhy.zhy_gesturelockview.view.GestureLockViewGroup  
        android:id="@+id/id_gestureLockViewGroup"  
        android:layout_width="match_parent"  
        android:layout_height="match_parent"  
        android:background="#F2F2F7"  
        android:gravity="center_vertical"  
        zhy:count="3"  
        zhy:tryTimes="5" />  
<!--   zhy:color_no_finger_inner_circle="#ff085D58"  
        zhy:color_no_finger_outer_circle="#ff08F0E0"  
        zhy:color_finger_on="#FF1734BF" -->  
  
</RelativeLayout>  
有兴趣的可以自定义属性,把注释的代码添进去就行,当然你也可以什么都不设置,单纯设置宽度和高度,我觉得默认效果也是不错的 ~
6、 调用
package com.zhy.zhy_gesturelockview;  
  
import android.app.Activity;  
import android.os.Bundle;  
import android.widget.Toast;  
  
import com.zhy.zhy_gesturelockview.view.GestureLockViewGroup;  
import com.zhy.zhy_gesturelockview.view.GestureLockViewGroup.OnGestureLockViewListener;  
  
public class MainActivity extends Activity  
{  
  
    private GestureLockViewGroup mGestureLockViewGroup;  
  
    @Override  
    protected void onCreate(Bundle savedInstanceState)  
    {  
        super.onCreate(savedInstanceState);  
        setContentView(R.layout.activity_main);  
  
        mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.id_gestureLockViewGroup);  
        mGestureLockViewGroup.setAnswer(new int[] { 1, 2, 3, 4,5 });  
        mGestureLockViewGroup  
                .setOnGestureLockViewListener(new OnGestureLockViewListener()  
                {  
  
                    @Override  
                    public void onUnmatchedExceedBoundary()  
                    {  
                        Toast.makeText(MainActivity.this, "错误5次...",  
                                Toast.LENGTH_SHORT).show();  
                        mGestureLockViewGroup.setUnMatchExceedBoundary(5);  
                    }  
  
                    @Override  
                    public void onGestureEvent(boolean matched)  
                    {  
                        Toast.makeText(MainActivity.this, matched+"",  
                                Toast.LENGTH_SHORT).show();  
                    }  
  
                    @Override  
                    public void onBlockSelected(int cId)  
                    {  
                    }  
                });  
    }  
  
}  
调用是不是so easy,懒得看代码又需要用的,可以直接拿来使用,等哪天闲着蛋疼可以研究研究代码~

github地址:https://github.com/7heaven/GestureLock


代码下载请点击↓


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