类图 using System; public class Worker { private string _Name; private string _WorkType; private Worker _NextWorker; public Worker(string name,string worktype) { _Name = name; _WorkType = worktype; } public String Name { get { return _Name; } } public String WorkType { get { return _WorkType; } } public Worker NextWorker { get { return _NextWorker; } set { _NextWorker = value; } } protected void Do(string message) { Console.WriteLine(string.Format("{0}工人{1}正在处理任务:{2}", new object[] { _WorkType, _Name, message })); } public virtual void HandleWork(string message) { } } 职责抽象 using System; public class WaperWorker : Worker { public WaperWorker(string name, string worktype) : base(name, worktype) { } public override void HandleWork(string message) { int currentSecond = DateTime.Now.Second; if (currentSecond % 3 == 0) this.Do(message); else if (NextWorker != null) NextWorker.HandleWork(message); else Console.WriteLine("工作流程结束"); } } 职责A using System; public class CheckWorker : Worker { public CheckWorker(string name, string worktype) : base(name, worktype) { } public override void HandleWork(string message) { int currentSecond = DateTime.Now.Second; if (currentSecond % 5 == 0) this.Do(message); else if (NextWorker != null) NextWorker.HandleWork(message); else Console.WriteLine("工作流程结束"); } } 职责B using System; public class DeliverWorker : Worker { public DeliverWorker(string name, string worktype) : base(name, worktype) { } public override void HandleWork(string message) { int currentSecond = DateTime.Now.Second; if (currentSecond % 7 == 0) this.Do(message); else if (NextWorker != null) NextWorker.HandleWork(message); else Console.WriteLine("工作流程结束"); } } 职责C using System; public class NormalWorker : Worker { public NormalWorker(string name, string worktype) : base(name, worktype) { } public override void HandleWork(string message) { int currentSecond = DateTime.Now.Second; if (currentSecond % 2 == 0) this.Do(message); else if (NextWorker != null) NextWorker.HandleWork(message); else Console.WriteLine("工作流程结束"); } } 职责D using System; using System.Collections.Generic; using System.Text; namespace ResponsibilityChainPattern { class Program { static void Main(string[] args) { Worker normalWorkA = new NormalWorker("Jim", "装配工"); Worker normalWorkB = new NormalWorker("Lucy", "装配工"); Worker normalWorkC = new NormalWorker("Bill", "装配工"); Worker normalWorkD = new NormalWorker("Bruce", "装配工"); Worker normalWorkE = new NormalWorker("Claker", "装配工"); Worker WaperWorkA = new WaperWorker("Smith", "包装员"); Worker WaperWorkB = new WaperWorker("Frank", "包装员"); Worker CheckWorkA = new CheckWorker("Jeff", "质检员"); Worker DeliverWorkA = new DeliverWorker("Ben", "送货员"); normalWorkA.NextWorker = normalWorkB; normalWorkB.NextWorker = normalWorkC; normalWorkC.NextWorker = normalWorkD; normalWorkD.NextWorker = normalWorkE; normalWorkE.NextWorker = WaperWorkA; WaperWorkA.NextWorker = WaperWorkB; WaperWorkB.NextWorker = CheckWorkA; CheckWorkA.NextWorker = DeliverWorkA; normalWorkA.HandleWork("生产芭比娃娃"); Console.ReadKey(); } } } 代码调用者