Java Interview Preparation Tips-Part 4: Threading Interview Questions

  1. With respect to multi-threading, synchronization is the capability to control the access of multiple threads to shared resources. Without synchronization, it is possible for one Java thread to modify a shared variable while another thread is in the process of using or updating same shared variable. This usually leads to erroneous behavior or program.

    A Java thread could be implemented by using Runnable interface or by extending the Thread class. The Runnable is more advantageous, when you are going for multiple inheritance.

    Thread.start() method (native method) of Thread class actually does the job of running the Thread.run() method in a thread. If we directly call Thread.run() method it will executed in same thread, so does not solve the purpose of creating a new thread.

    We need run() & start() method both because JVM needs to create a separate thread which can not be differentiated from a normal method call. So this job is done by start method native implementation which has to be explicitly called. Another advantage of having these two methods is we can have any object run as a thread if it implements Runnable interface. This is to avoid Java’s multiple inheritance problems which will make it difficult to inherit another class with Thread.

    Below are some key points about ThreadLocal variables
    • A thread-local variable effectively provides a separate copy of its value for each thread that uses it.
    • ThreadLocal instances are typically private static fields in classes that wish to associate state with a thread
    • In case when multiple threads access a ThreadLocal instance, separate copy of Threadlocal variable is maintained for each thread.
    • Common use is seen in DAO pattern where the DAO class can be singleton but the Database connection can be maintained separately for each thread. (Per Thread Singleton)
    ThreadLocal variable are difficult to understand and I have found below reference links very useful in getting better understanding on them

    This exception is thrown when you try to call wait()/notify()/notifyAll() any of these methods for an Object from a point in your program where u are NOT having a lock on that object.(i.e. u r not executing any synchronized block/method of that object and still trying to call wait()/notify()/notifyAll()) wait(), notify() and notifyAll() all throw IllegalMonitorStateException. since This exception is a subclass of RuntimeException so we r not bound to catch it (although u may if u want to). and being a RuntimeException this exception is not mentioned in the signature of wait(), notify(), notifyAll() methods.

    Thread.sleep() sends the current thread into the "Not Runnable" state for some amount of time. The thread keeps the monitors it has aquired -- i.e. if the thread is currently in a synchronized block or method no other thread can enter this block or method. If another thread calls t.interrupt() it will wake up the sleeping thread. Note that sleep is a static method, which means that it always affects the current thread (the one that is executing the sleep method). A common mistake is to call t.sleep() where t is a different thread; even then, it is the current thread that will sleep, not the t thread. t.suspend() is deprecated. Using it is possible to halt a thread other than the current thread. A suspended thread keeps all its monitors and since this state is not interruptable it is deadlock prone. object.wait() sends the current thread into the "Not Runnable" state, like sleep(), but with a twist. Wait is called on a object, not a thread; we call this object the "lock object." Before lock.wait() is called, the current thread must synchronize on the lock object; wait() then releases this lock, and adds the thread to the "wait list" associated with the lock. Later, another thread can synchronize on the same lock object and call lock.notify(). This wakes up the original, waiting thread. Basically, wait()/notify() is like sleep()/interrupt(), only the active thread does not need a direct pointer to the sleeping thread, but only to the shared lock object.

    Synchronized static methods have a lock on the class "Class", so when a thread enters a synchronized static method, the class itself gets locked by the thread monitor and no other thread can enter any static synchronized methods on that class. This is unlike instance methods, as multiple threads can access "same synchronized instance methods" at same time for different instances.

    Yes, a Non synchronized method can always be called without any problem. In fact Java does not do any check for a non-synchronized method. The Lock object check is performed only for synchronized methods/blocks. In case the method is not declared synchronized Jave will call even if you are playing with shared data. So you have to be careful while doing such thing. The decision of declaring a method as synchronized has to be based on critical section access. If your method does not access a critical section (shared resource or data structure) it need not be declared synchronized. Below is the example which demonstrates this, The Common class has two methods synchronizedMethod1() and method1() MyThread class is calling both the methods in separate threads,
    1. public class Common {  
    2.   
    3. public synchronized void synchronizedMethod1() {  
    4. System.out.println("synchronizedMethod1 called");  
    5. try {  
    6. Thread.sleep(1000);  
    7. catch (InterruptedException e) {  
    8. e.printStackTrace();  
    9. }  
    10. System.out.println("synchronizedMethod1 done");  
    11. }  
    12. public void method1() {  
    13. System.out.println("Method 1 called");  
    14. try {  
    15. Thread.sleep(1000);  
    16. catch (InterruptedException e) {  
    17. e.printStackTrace();  
    18. }  
    19. System.out.println("Method 1 done");  
    20. }  
    21. }  
    1. public class MyThread extends Thread {  
    2. private int id = 0;  
    3. private Common common;  
    4.   
    5. public MyThread(String name, int no, Common object) {  
    6. super(name);  
    7. common = object;  
    8. id = no;  
    9. }  
    10.   
    11. public void run() {  
    12. System.out.println("Running Thread" + this.getName());  
    13. try {  
    14. if (id == 0) {  
    15. common.synchronizedMethod1();  
    16. else {  
    17. common.method1();  
    18. }  
    19. catch (Exception e) {  
    20. e.printStackTrace();  
    21. }  
    22. }  
    23.   
    24. public static void main(String[] args) {  
    25. Common c = new Common();  
    26. MyThread t1 = new MyThread("MyThread-1"0, c);  
    27. MyThread t2 = new MyThread("MyThread-2"1, c);  
    28. t1.start();  
    29. t2.start();  
    30. }  
    31. }  
    Here is the output of the program
    1. Running ThreadMyThread-1  
    2. synchronizedMethod1 called  
    3. Running ThreadMyThread-2  
    4. Method 1 called  
    5. synchronizedMethod1 done  
    6. Method 1 done  
    This shows that method1() - is called even though the synchronizedMethod1() was in execution.

    No. If a object has synchronized instance methods then the Object itself is used a lock object for controlling the synchronization. Therefore all other instance methods need to wait until previous method call is completed. See the below sample code which demonstrate it very clearly. The Class Common has 2 methods called synchronizedMethod1() and synchronizedMethod2() MyThread class is calling both the methods
    1. public class Common {  
    2. public synchronized void synchronizedMethod1() {  
    3. System.out.println("synchronizedMethod1 called");  
    4. try {  
    5. Thread.sleep(1000);  
    6. catch (InterruptedException e) {  
    7. e.printStackTrace();  
    8. }  
    9. System.out.println("synchronizedMethod1 done");  
    10. }  
    11.   
    12. public synchronized void synchronizedMethod2() {  
    13. System.out.println("synchronizedMethod2 called");  
    14. try {  
    15. Thread.sleep(1000);  
    16. catch (InterruptedException e) {  
    17. e.printStackTrace();  
    18. }  
    19. System.out.println("synchronizedMethod2 done");  
    20. }  
    21. }  
    1. public class MyThread extends Thread {  
    2. private int id = 0;  
    3. private Common common;  
    4.   
    5. public MyThread(String name, int no, Common object) {  
    6. super(name);  
    7. common = object;  
    8. id = no;  
    9. }  
    10.   
    11. public void run() {  
    12. System.out.println("Running Thread" + this.getName());  
    13. try {  
    14. if (id == 0) {  
    15. common.synchronizedMethod1();  
    16. else {  
    17. common.synchronizedMethod2();  
    18. }  
    19. catch (Exception e) {  
    20. e.printStackTrace();  
    21. }  
    22. }  
    23.   
    24. public static void main(String[] args) {  
    25. Common c = new Common();  
    26. MyThread t1 = new MyThread("MyThread-1"0, c);  
    27. MyThread t2 = new MyThread("MyThread-2"1, c);  
    28. t1.start();  
    29. t2.start();  
    30. }  
    31. }  

    Deadlock is a situation where two or more threads are blocked forever, waiting for each other. This may occur when two threads, each having a lock on one resource, attempt to acquire a lock on the other's resource. Each thread would wait indefinitely for the other to release the lock, unless one of the user processes is terminated. In terms of Java API, thread deadlock can occur in following conditions:
    • When two threads call Thread.join() on each other.
    • When two threads use nested synchronized blocks to lock two objects and the blocks lock the same objects in different order.

    Starvation and livelock are much less common a problem than deadlock, but are still problems that every designer of concurrent software is likely to encounter.

    LiveLock

    Livelock occurs when all threads are blocked, or are otherwise unable to proceed due to unavailability of required resources, and the non-existence of any unblocked thread to make those resources available. In terms of Java API, thread livelock can occur in following conditions:
    • When all the threads in a program execute Object.wait(0) on an object with zero parameter. The program is live-locked and cannot proceed until one or more threads call Object.notify() or Object.notifyAll() on the relevant objects. Because all the threads are blocked, neither call can be made.
    • When all the threads in a program are stuck in infinite loops.

    Starvation

    Starvation describes a situation where a thread is unable to gain regular access to shared resources and is unable to make progress. This happens when shared resources are made unavailable for long periods by "greedy" threads. For example, suppose an object provides a synchronized method that often takes a long time to return. If one thread invokes this method frequently, other threads that also need frequent synchronized access to the same object will often be blocked. Starvation occurs when one thread cannot access the CPU because one or more other threads are monopolizing the CPU. In Java, thread starvation can be caused by setting thread priorities inappropriately. A lower-priority thread can be starved by higher-priority threads if the higher-priority threads do not yield control of the CPU from time to time.

    Earlier versions of Java had no mechanism to handle/detect deadlock. Since JDK 1.5 there are some powerful methods added in the java.lang.management package to diagnose and detect deadlocks. The java.lang.management.ThreadMXBean interface is management interface for the thread system of the Java virtual machine. It has two methods which can leveraged to detect deadlock in a Java application.
    • findMonitorDeadlockedThreads() - This method can be used to detect cycles of threads that are in deadlock waiting to acquire object monitors. It returns an array of thread IDs that are deadlocked waiting on monitor.
    • findDeadlockedThreads() - It returns an array of thread IDs that are deadlocked waiting on monitor or ownable synchronizers.

    An object is considered immutable if its state cannot change after it is constructed. Maximum reliance on immutable objects is widely accepted as a sound strategy for creating simple, reliable code. Immutable objects are particularly useful in concurrent applications. Since they cannot change state, they cannot be corrupted by thread interference or observed in an inconsistent state. Examples of immutable objects from the JDK include String and Integer. Immutable objects greatly simplify your multi threaded program, since they are
    • Simple to construct, test, and use.
    • Automatically thread-safe and have no synchronization issues.
    To create a object immutable You need to make the class final and all its member final so that once objects gets crated no one can modify its state. You can achieve same functionality by making member as non final but private and not modifying them except in constructor.

    A Thread Dump is a complete list of active threads. A java thread dump is a way of finding out what each thread in the JVM is doing at a particular point of time. This is especially useful when your java application seems to have some performance issues. Thread dump will help you to find out which thread is causing this. There are several ways to take thread dumps from a JVM. It is highly recommended to take more than 1 thread dump and analyze the results based on it. Follow below steps to take thread dump of a java process
    • Step 1 

      On UNIX, Linux and Mac OSX Environment run below command: 

      ps -el | grep java 

      On Windows: 

      Press Ctrl+Shift+Esc to open the task manager and find the PID of the java process 

    • Step 2: 

      Use jstack command to print the Java stack traces for a given Java process PID 

      jstack [PID] 

      More details of jstack command can be found here : JSTACK Command Manual 

    Thread leak is when a application does not release references to a thread object properly. Due to this some Threads do not get garbage collected and the number of unused threads grow with time. Thread leak can often cause serious issues on a Java application since over a period of time too many threads will be created but not released and may cause applications to respond slow or hang.

    If an application has thread leak then with time it will have too many unused threads. Try to find out what type of threads is leaking out. This can be done using following ways
    • Give unique and descriptive names to the threads created in application. - Add log entry in all thread at various entry and exit points in threads.
    • Change debugging config levels (debug, info, error etc) and analyze log messages.
    • When you find the class that is leaking out threads check how new threads are instantiated and how they're closed.
    • Make sure the thread is Guaranteed to close properly by doing following - Handling all Exceptions properly.
    • Make sure the thread is Guaranteed to close properly by doing following
      • Handling all Exceptions properly.
      • releasing all resources (e.g. connections, files etc) before it closes.

    A thread pool is a collection of threads on which task can be scheduled. Instead of creating a new thread for each task, you can have one of the threads from the thread pool pulled out of the pool and assigned to the task. When the thread is finished with the task, it adds itself back to the pool and waits for another assignment. One common type of thread pool is the fixed thread pool. This type of pool always has a specified number of threads running; if a thread is somehow terminated while it is still in use, it is automatically replaced with a new thread. Below are key reasons to use a Thread Pool
    • Using thread pools minimizes the JVM overhead due to thread creation. Thread objects use a significant amount of memory, and in a large-scale application, allocating and de-allocating many thread objects creates a significant memory management overhead.
    • You have control over the maximum number of tasks that are being processed in parallel (= number of threads in the pool).
    Most of the executor implementations in java.util.concurrent use thread pools, which consist of worker threads. This kind of thread exists separately from the Runnable and Callable tasks it executes and is often used to execute multiple tasks.

    Yes, the run method of a runnable class can be synchronized. If you make run method synchronized then the lock on runnable object will be occupied before executing the run method. In case we start multiple threads using the same runnable object in the constructor of the Thread then it would work. But until the 1st thread ends the 2nd thread cannot start and until the 2nd thread ends the next cannot start as all the threads depend on lock on same object

    As per Java Language Specification, constructors cannot be synchronized because other threads cannot see the object being created before the thread creating it has finished it. There is no practical need of a Java Objects constructor to be synchronized, since it would lock the object being constructed, which is normally not available to other threads until all constructors of the object finish
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