GDI+(4.文字特效)

1.倾斜效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    Graphics g = this.CreateGraphics();
    Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular);
    string text = "明日科技";
    SizeF size = g.MeasureString(text, font);
    Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
    Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
    g.TranslateTransform(posX, posY);
    Matrix transform = g.Transform;
    //float shearX = -0.230F; //右倾斜文字
    float shearX = 0.30F; //左倾斜文字
    float shearY = 0.10F;
    transform.Shear(shearX, shearY);
    g.Transform = transform;
    
    Brush foreBrush = Brushes.Blue;
    g.DrawString(text, font, foreBrush, 0, 0);
}

2.阴影效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //阴影文字
    Graphics g = this.CreateGraphics();
    string text = "明日科技";
    Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular);
    SizeF size = g.MeasureString(text, font);
    Single posX = (this.Width - Convert.ToInt16(size.Width)) / 4;
    Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3;
    Brush shadowBrush = Brushes.Gray;
    Brush foreBrush = Brushes.Black;
    g.DrawString(text, font, shadowBrush, posX + Convert.ToInt16(20), posY + Convert.ToInt16(20));
    g.DrawString(text, font, foreBrush, posX, posY);
}

3.倒影效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //倒影文字
    Brush backBrush = Brushes.Gray;
    Brush foreBrush = Brushes.Black;
    Font font = new Font("幼圆", Convert.ToInt16(40), FontStyle.Regular);
    Graphics g = this.CreateGraphics();
    string text = "MINGRISOFT";
    SizeF size = g.MeasureString(text, font);
    int posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
    int posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
    g.TranslateTransform(posX, posY);
    int ascent = font.FontFamily.GetCellAscent(font.Style);
    int spacing = font.FontFamily.GetLineSpacing(font.Style);
    int lineHeight = System.Convert.ToInt16(font.GetHeight(g));
    int height = lineHeight * ascent / spacing;
    GraphicsState state = g.Save();
    g.ScaleTransform(1, -1.0F);
    g.DrawString(text, font, backBrush, 0, -height);
    g.Restore(state);
    g.DrawString(text, font, foreBrush, 0, -height);
}

4.投影效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //投影文字
    Graphics g = this.CreateGraphics();
    //设置文本输出质量
    g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
    g.SmoothingMode = SmoothingMode.AntiAlias;
    Font newFont = new Font("Times New Roman", 48);
    Matrix matrix = new Matrix();
    //投射
    matrix.Shear(-1.5f, 0.0f);
    //缩放
    matrix.Scale(1, 0.5f);
    //平移
    matrix.Translate(130, 88);
    //对绘图平面实施坐标变换、、
    g.Transform = matrix;
    SolidBrush grayBrush = new SolidBrush(Color.Gray);
    SolidBrush colorBrush = new SolidBrush(Color.BlueViolet);
    string text = "MINGRISOFT";
    //绘制阴影
    g.DrawString(text, newFont, grayBrush, new PointF(0, 30));
    g.ResetTransform();
    //绘制前景
    g.DrawString(text, newFont, colorBrush, new PointF(0, 30));
}

5.浮雕效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //浮雕文字
    Brush backBrush = Brushes.Black;
    Brush foreBrush = Brushes.White;
    Font font = new Font("宋体", Convert.ToInt16(40), FontStyle.Regular);
    Graphics g = this.CreateGraphics();
    string text = "MINGRISOFT";
    SizeF size = g.MeasureString(text, font);
    Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
    Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2;
    g.DrawString(text, font, backBrush, posX+1, posY+1);
    g.DrawString(text, font, foreBrush, posX, posY);
}

6.印版效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //印版文字
    int i = 0;
    Brush backBrush = Brushes.Black;
    Brush foreBrush = Brushes.Violet;
    Font font = new Font("Times New Roman", System.Convert.ToInt16(40), FontStyle.Regular);
    Graphics g = this.CreateGraphics();
    g.Clear(Color.White);
    string text = "MINGRISOFT";
    SizeF size = g.MeasureString(text, font);
    Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2;
    Single posY = (this.Height - Convert.ToInt16(size.Height)) / 3;
    while (i < Convert.ToInt16(20))
    {
        g.DrawString(text, font, backBrush, posX - i, posY + i);
        i = i + 1;
    }
    g.DrawString(text, font, foreBrush, posX, posY);
}

7.渐变色效果

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //渐变色文字
    Graphics g = this.CreateGraphics();
    String text = "明日科技";
    Font font = new Font("幼圆", System.Convert.ToInt16(40), FontStyle.Regular);
    SizeF size = g.MeasureString(text, font);
    PointF point = new PointF(0, 0);
    RectangleF rectangle = new RectangleF(point, size);
    Brush brush = new LinearGradientBrush(rectangle, Color.DarkRed, Color.BlueViolet, LinearGradientMode.Horizontal);
    int width = (this.Width - Convert.ToInt16(size.Width)) / 2;
    int height = (this.Height - Convert.ToInt16(size.Height)) / 2;
    g.DrawString(text, font, brush, width, height);
}

8.文字填充图片纹理

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //使用图像填充文字线条
    TextureBrush brush = new TextureBrush(Image.FromFile(Application.StartupPath + "\\花.jpg"));
    Graphics g = e.Graphics;
    g.DrawString("MINGRISOFT", new Font("隶书", 60), brush, new PointF(0, 0));  
}

9.文字旋转

private void Form1_Paint(object sender, PaintEventArgs e)
{
    //旋转显示文字
    Graphics g = e.Graphics;
    g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
    for (int i = 0; i <= 360; i += 10)
    {	
        //平移Graphics对象到窗体中心
        g.TranslateTransform(this.Width / 2, this.Height / 2);
        //设置Graphics对象的输出角度
        g.RotateTransform(i);
        //设置文字填充颜色
        Brush brush = Brushes.DarkViolet;
        //旋转显示文字
        g.DrawString("......MINGRISOFT", new Font("Lucida Console", 11f), brush, 0, 0);
        //恢复全局变换矩阵
        g.ResetTransform();
    }
}




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