FFMPEG教程5_同步视频(使用2014年新SDK重新整理编译通过)



龚希鹏 2014.10.1修改 使用更新后的FFMPEG和SDL2.0

转载请注明出处


#include "stdafx.h"
#include <math.h>
#include <Windows.h>

#pragma warning( disable : 4312 ) 
#pragma warning( disable : 4244 ) 
#pragma warning( disable : 4311 ) 


#ifdef  __cplusplus  
extern "C" {  
#endif  
#include <libavcodec/avcodec.h>  
#include <libavformat/avformat.h>  
#include <libavutil/avutil.h>  
#include <libswscale/swscale.h>  
#include <libavutil/avstring.h>  
	
#include <SDL/SDL.h>  
#include <SDL/SDL_video.h>      // SDL
#include <SDL/SDL_thread.h>      // SDL

#ifdef __cplusplus  
}  
#endif  

#pragma comment( lib, "libgcc.a")  
#pragma comment( lib, "libmingwex.a")  
#pragma comment( lib, "libcoldname.a")  
#pragma comment( lib, "libavcodec.a")  
#pragma comment( lib, "libavformat.a")  
#pragma comment( lib, "libavutil.a")  
#pragma comment( lib, "libswscale.a")  
#pragma comment( lib, "libz.a")  
#pragma comment( lib, "libfaac.a")  
#pragma comment( lib, "libgsm.a")  
#pragma comment( lib, "libmp3lame.a")  
#pragma comment( lib, "libogg.a")  
#pragma comment( lib, "libspeex.a")  
#pragma comment( lib, "libtheora.a")  
#pragma comment( lib, "libvorbis.a")  
#pragma comment( lib, "libvorbisenc.a")  
#pragma comment( lib, "libx264.a")  
#pragma comment( lib, "xvidcore.a") 
#pragma comment( lib, "wsock32.lib")  
#pragma comment( lib, "vfw32.lib")   


#pragma comment( lib, "sdl2main.lib")  
#pragma comment( lib, "sdl2.lib")   
#pragma   comment(lib, "winmm.lib ")
#pragma	  comment(lib,"Version.lib") 
#pragma	  comment(lib,"imm32.lib") 

#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif

#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000

#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)

#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0

#define FF_ALLOC_EVENT   (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)

#define VIDEO_PICTURE_QUEUE_SIZE 1


typedef struct VideoPicture {
    AVFrame* rawdata;
    int width, height; /* source height & width */
    int allocated;
	double pts;
	SDL_Texture* texture;
} VideoPicture;

typedef struct PacketQueue {
  AVPacketList *first_pkt, *last_pkt;
  int nb_packets;
  int size;
  SDL_mutex *mutex;
  SDL_cond *cond;
} PacketQueue;

typedef struct VideoState {
    
    AVFormatContext *pFormatCtx;
    int             videoStream, audioStream;
    
	double          audio_clock;
	AVStream        *audio_st;
    PacketQueue     audioq;
    uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
    unsigned int    audio_buf_size;
    unsigned int    audio_buf_index;
    AVFrame         audio_frame;
    AVPacket        audio_pkt;
    uint8_t         *audio_pkt_data;
    int             audio_pkt_size;
    int             audio_hw_buf_size;  
  	double          frame_timer;
	double          frame_last_pts;
	double          frame_last_delay;
	double          video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame	
	AVStream        *video_st;
    PacketQueue     videoq;
    
    VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
    int             pictq_size, pictq_rindex, pictq_windex;
    SDL_mutex       *pictq_mutex;
    SDL_cond        *pictq_cond;
    
    SDL_Thread      *parse_tid;
    SDL_Thread      *video_tid;
    
    char            filename[1024];
    int             quit;
    
    AVIOContext     *io_context;
    struct SwsContext *sws_ctx;
	struct SDL_Window *pScreen;

} VideoState;


/* Since we only have one decoding thread, the Big Struct
   can be global in case we need it. */
VideoState *global_video_state;

//PacketQueue audioq;
//int quit = 0;

void packet_queue_init(PacketQueue *q) {
  memset(q, 0, sizeof(PacketQueue));
  q->mutex = SDL_CreateMutex();
  q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

  AVPacketList *pkt1;
  if(av_dup_packet(pkt) < 0) {
    return -1;
  }
  pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));
  if (!pkt1)
    return -1;
  pkt1->pkt = *pkt;
  pkt1->next = NULL;
  
  
  SDL_LockMutex(q->mutex);
  
  if (!q->last_pkt)
    q->first_pkt = pkt1;
  else
    q->last_pkt->next = pkt1;
  q->last_pkt = pkt1;
  q->nb_packets++;
  q->size += pkt1->pkt.size;
  SDL_CondSignal(q->cond);
  
  SDL_UnlockMutex(q->mutex);
  return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
  AVPacketList *pkt1;
  int ret;
  
  SDL_LockMutex(q->mutex);
  
  for(;;) {
    
    if(global_video_state->quit) {
      ret = -1;
      break;
    }

    pkt1 = q->first_pkt;
    if (pkt1) {
      q->first_pkt = pkt1->next;
      if (!q->first_pkt)
	q->last_pkt = NULL;
      q->nb_packets--;
      q->size -= pkt1->pkt.size;
      *pkt = pkt1->pkt;
      av_free(pkt1);
      ret = 1;
      break;
    } else if (!block) {
      ret = 0;
      break;
    } else {
      SDL_CondWait(q->cond, q->mutex);
    }
  }
  SDL_UnlockMutex(q->mutex);
  return ret;
}

double get_audio_clock(VideoState *is) {
  double pts;
  int hw_buf_size, bytes_per_sec, n;
  
  pts = is->audio_clock; /* maintained in the audio thread */
  hw_buf_size = is->audio_buf_size - is->audio_buf_index;
  bytes_per_sec = 0;
  n = is->audio_st->codec->channels * 2;
  if(is->audio_st) {
    bytes_per_sec = is->audio_st->codec->sample_rate * n;
  }
  if(bytes_per_sec) {
    pts -= (double)hw_buf_size / bytes_per_sec;
  }
  return pts;
}

//int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size, double *pts_ptr)
//int audio_decode_frame(VideoState *is) {
int audio_decode_frame(VideoState *is,double *pts_ptr) {
    int len1, data_size = 0,n;
    AVPacket *pkt = &is->audio_pkt;
    double pts;

    for(;;) {
        while(is->audio_pkt_size > 0) {
            int got_frame = 0;
            len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);
            if(len1 < 0) {
                /* if error, skip frame */
                is->audio_pkt_size = 0;
                break;
            }
            if (got_frame)
            {
                data_size =
                av_samples_get_buffer_size
                (
                 NULL,
                 is->audio_st->codec->channels,
                 is->audio_frame.nb_samples,
                 is->audio_st->codec->sample_fmt,
                 1
                 );
                memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
            }
            is->audio_pkt_data += len1;
            is->audio_pkt_size -= len1;
            if(data_size <= 0) {
                /* No data yet, get more frames */
                continue;
            }
            /* We have data, return it and come back for more later */
			pts = is->audio_clock;
			*pts_ptr = pts;
			n = 2 * is->audio_st->codec->channels;
			is->audio_clock += (double)data_size /
				(double)(n * is->audio_st->codec->sample_rate);
	
			return data_size;
        }
        if(pkt->data)
            av_free_packet(pkt);
        
        if(is->quit) {
            return -1;
        }
        /* next packet */
        if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
            return -1;
        }
        is->audio_pkt_data = pkt->data;
		is->audio_pkt_size = pkt->size;
		if(pkt->pts != AV_NOPTS_VALUE) {
			is->audio_clock = av_q2d(is->audio_st->time_base)*pkt->pts;
		}
    }
}

void audio_callback(void *userdata, Uint8 *stream, int len) {
    
    VideoState *is = (VideoState *)userdata;
    int len1, audio_size;
     double pts;

	 //这个为SDL2.0增加 ,gongxp 2014注释
    SDL_memset(stream, 0, len); 
    while(len > 0) {
        if(is->audio_buf_index >= is->audio_buf_size) {
            /* We have already sent all our data; get more */
            audio_size = audio_decode_frame(is,&pts);
            if(audio_size < 0) {
                /* If error, output silence */
                is->audio_buf_size = 1024;
                memset(is->audio_buf, 0, is->audio_buf_size);
            } else {
                is->audio_buf_size = audio_size;
            }
            is->audio_buf_index = 0;
        }
        len1 = is->audio_buf_size - is->audio_buf_index;
        if(len1 > len)
            len1 = len;
        memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
        len -= len1;
        stream += len1;
        is->audio_buf_index += len1;
    }
}

static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
  SDL_Event event;
  event.type = FF_REFRESH_EVENT;
  event.user.data1 = opaque;
  SDL_PushEvent(&event);
  return 0; /* 0 means stop timer */
}

/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
  SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}


void video_display(VideoState *is,SDL_Renderer* renderer,SDL_Texture* texture) {
    
    SDL_Rect rect;
    VideoPicture *vp;
    //AVPicture pict;
    float aspect_ratio;
    //int w=0, h=0, x=0, y=0;
    //screen->w;
    //int i;
    
    //renderer->w;
    
    vp = &is->pictq[is->pictq_rindex];
    if(vp->rawdata) {
        if(is->video_st->codec->sample_aspect_ratio.num == 0) {
            aspect_ratio = 0;
        } else {
            aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
            is->video_st->codec->width / is->video_st->codec->height;
        }
        if(aspect_ratio <= 0.0) {
            aspect_ratio = (float)is->video_st->codec->width /
            (float)is->video_st->codec->height;
        }
        //screen->h;
//        h = screen->h;
//        w = ((int)rint(h * aspect_ratio)) & -3;
//        if(w > screen->w) {
//            w = screen->w;
//            h = ((int)rint(w / aspect_ratio)) & -3;
//        }
//        x = (screen->w - w) / 2;
//        y = (screen->h - h) / 2;
        
        rect.x = 0;
        rect.y = 0;
        rect.w = vp->width;
        rect.h = vp->height;
        
        //SDL_SetRenderDrawColor(renderer, 120, 0, 0, 255);
        //SDL_RenderFillRect(renderer, &rect);
        
		//设置窗口大小和视频一样大
		SDL_SetWindowSize(is->pScreen,vp->width, vp->height);

        SDL_UpdateTexture( texture, &rect, vp->rawdata->data[0], vp->rawdata->linesize[0] );
        SDL_RenderClear( renderer );
        SDL_RenderCopy( renderer,texture , &rect, &rect );
        SDL_RenderPresent( renderer );
        
        //SDL_DisplayYUVOverlay(vp->bmp, &rect);
    }
}

void video_refresh_timer(void *userdata,SDL_Renderer* renderer) {
    
    VideoState *is = (VideoState *)userdata;
    // vp is used in later tutorials for synchronization
    VideoPicture *vp = &is->pictq[is->pictq_windex];
	double actual_delay, delay, sync_threshold, ref_clock, diff;

    if(is->video_st) {
        if(is->pictq_size == 0) {
            schedule_refresh(is, 1);
        } else {
            //vp = &is->pictq[is->pictq_rindex];
            /* Now, normally here goes a ton of code
             about timing, etc. we're just going to
             guess at a delay for now. You can
             increase and decrease this value and hard code
             the timing - but I don't suggest that ;)
             We'll learn how to do it for real later.
            schedule_refresh(is, 30);*/
			delay = vp->pts - is->frame_last_pts; /* the pts from last time */
			if(delay <= 0 || delay >= 1.0) {
				/* if incorrect delay, use previous one */
				delay = is->frame_last_delay;
			}
			/* save for next time */
			is->frame_last_delay = delay;
			is->frame_last_pts = vp->pts;

			/* update delay to sync to audio */
			ref_clock = get_audio_clock(is);
			diff = vp->pts - ref_clock;

			/* Skip or repeat the frame. Take delay into account
			FFPlay still doesn't "know if this is the best guess." */
			sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
			if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
				if(diff <= -sync_threshold) {
					delay = 0;
				} else if(diff >= sync_threshold) {
					delay = 2 * delay;
				}
			}
			is->frame_timer += delay;
			/* computer the REAL delay */
			actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
			if(actual_delay < 0.010) {
				/* Really it should skip the picture instead */
				actual_delay = 0.010;
			}
			schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));

            /* show the picture! */
			video_display(is,renderer,vp->texture);
            
            /* update queue for next picture! */
            if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                is->pictq_rindex = 0;
            }
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size--;
            SDL_CondSignal(is->pictq_cond);
            SDL_UnlockMutex(is->pictq_mutex);
        }
    } else {
        schedule_refresh(is, 100);
    }
}

void alloc_picture(void *userdata,SDL_Renderer* renderer) {
    
    VideoState *is = (VideoState *)userdata;
    VideoPicture *vp;
    
    vp = &is->pictq[is->pictq_windex];
    if(vp->rawdata) {
        av_free(vp->rawdata);
    }

    vp->width = is->video_st->codec->width;
    vp->height = is->video_st->codec->height;
    
    //if(vp->texture)SDL_DestroyTexture(vp->texture);
	//else vp->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);

    AVCodecContext *pCodecCtx = NULL;
    pCodecCtx = is->video_st->codec;
    
    AVFrame* pFrameYUV = avcodec_alloc_frame();
    if( pFrameYUV == NULL )
        return;
    int numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,pCodecCtx->height);
    uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
    
    avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P,pCodecCtx->width, pCodecCtx->height);
    vp->rawdata = pFrameYUV;
    
	if(vp->texture)SDL_DestroyTexture(vp->texture);
	else vp->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);

    SDL_LockMutex(is->pictq_mutex);
    vp->allocated = 1;
    SDL_CondSignal(is->pictq_cond);
    SDL_UnlockMutex(is->pictq_mutex);
    
}

int queue_picture(VideoState *is, AVFrame *pFrame, double pts){ 
//int queue_picture(VideoState *is, AVFrame *pFrame) {
    
    VideoPicture *vp;
    //AVCodecContext *pCodecCtx;
 
    /* wait until we have space for a new pic */
    SDL_LockMutex(is->pictq_mutex);
    while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
          !is->quit) {
        SDL_CondWait(is->pictq_cond, is->pictq_mutex);
    }
    SDL_UnlockMutex(is->pictq_mutex);
    
    if(is->quit)return -1;
    
    // windex is set to 0 initially
    vp = &is->pictq[is->pictq_windex];
    
    /* allocate or resize the buffer! */
    if(!vp->rawdata ||
       vp->width != is->video_st->codec->width ||
       vp->height != is->video_st->codec->height) {
        SDL_Event event;
        
        vp->allocated = 0;
        /* we have to do it in the main thread */
        event.type = FF_ALLOC_EVENT;
        event.user.data1 = is;
        SDL_PushEvent(&event);
        
        /* wait until we have a picture allocated */
        SDL_LockMutex(is->pictq_mutex);
        while(!vp->allocated && !is->quit) {
            SDL_CondWait(is->pictq_cond, is->pictq_mutex);
        }
        SDL_UnlockMutex(is->pictq_mutex);
        if(is->quit) {
            return -1;
        }
    }
    
    
    
    
    /* We have a place to put our picture on the queue */
    
    if(vp->rawdata) {
        
        //SDL_LockYUVOverlay(vp->bmp);
        
        /* point pict at the queue */
        
//        pict.data[0] = vp->bmp->pixels[0];
//        pict.data[1] = vp->bmp->pixels[2];
//        pict.data[2] = vp->bmp->pixels[1];
//        
//        pict.linesize[0] = vp->bmp->pitches[0];
//        pict.linesize[1] = vp->bmp->pitches[2];
//        pict.linesize[2] = vp->bmp->pitches[1];
        
        // Convert the image into YUV format that SDL uses
        sws_scale(is->sws_ctx,
         (uint8_t const * const *)pFrame->data,pFrame->linesize,0,
         is->video_st->codec->height,vp->rawdata->data,vp->rawdata->linesize);
//        SDL_Rect rect;
//        rect.x = 0;
//        rect.y = 0;
//        rect.w = vp->width;
//        rect.h = vp->height;
        //printf("%d,%d\n",rect.w,rect.h);
        
        //SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
        
        //av_free(pFrameYUV);
        
        //SDL_UnlockYUVOverlay(vp->bmp);
        
		vp->pts = pts;
		/* now we inform our display thread that we have a pic ready */
        if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
            is->pictq_windex = 0;
        }
        SDL_LockMutex(is->pictq_mutex);
        is->pictq_size++;
        SDL_UnlockMutex(is->pictq_mutex);
    }
    return 0;
}

double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {

  double frame_delay;
  if(pts != 0) {
    /* if we have pts, set video clock to it */
    is->video_clock = pts;
  } else {
    /* if we aren't given a pts, set it to the clock */
    pts = is->video_clock;
  }
  /* update the video clock */
  frame_delay = av_q2d(is->video_st->codec->time_base);
  /* if we are repeating a frame, adjust clock accordingly */
  frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
  is->video_clock += frame_delay;
  return pts;
}
uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;

/* These are called whenever we allocate a frame
 * buffer. We use this to store the global_pts in
 * a frame at the time it is allocated.
 */
int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
  int ret = avcodec_default_get_buffer(c, pic);
  uint64_t *pts = (uint64_t *)av_malloc(sizeof(uint64_t));
  *pts = global_video_pkt_pts;
  pic->opaque = pts;
  return ret;
}
void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
  if(pic) av_freep(&pic->opaque);
  avcodec_default_release_buffer(c, pic);
}

int video_thread(void *arg) {
    VideoState *is = (VideoState *)arg;
    AVPacket pkt1, *packet = &pkt1;
    int frameFinished;
    AVFrame *pFrame;
    double pts;

    pFrame = avcodec_alloc_frame();
    
    for(;;) {
        if(packet_queue_get(&is->videoq, packet, 1) < 0) {
            // means we quit getting packets
            break;
        }
		pts = 0;
		// Save global pts to be stored in pFrame in first call
		global_video_pkt_pts = packet->pts;
        // Decode video frame
        avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,packet);
        
		if(packet->dts == AV_NOPTS_VALUE && pFrame->opaque && *(uint64_t*)pFrame->opaque != AV_NOPTS_VALUE) {
				pts = *(uint64_t *)pFrame->opaque;
		} else if(packet->dts != AV_NOPTS_VALUE) {
			pts = packet->dts;
		} else {
			pts = 0;
		}
		pts *= av_q2d(is->video_st->time_base);

        // Did we get a video frame?
        if(frameFinished) {
             pts = synchronize_video(is, pFrame, pts);
			//printf("video_thread\n");
            if(queue_picture(is, pFrame,pts) < 0) {
                break;
            }
        }
        av_free_packet(packet);
    }
    av_free(pFrame);
    return 0;
}

int stream_component_open(VideoState *is, int stream_index) {
    
    AVFormatContext *pFormatCtx = is->pFormatCtx;
    AVCodecContext *codecCtx = NULL;
    AVCodec *codec = NULL;
    AVDictionary *optionsDict = NULL;
    SDL_AudioSpec wanted_spec, spec;
    
    if(stream_index < 0 || stream_index >= (int)pFormatCtx->nb_streams) {
        return -1;
    }
  
    codecCtx = pFormatCtx->streams[stream_index]->codec;
    
    if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
		wanted_spec.freq = codecCtx->sample_rate;
        wanted_spec.format = AUDIO_S16SYS;
        wanted_spec.channels = codecCtx->channels;
        wanted_spec.silence = 0;
        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
        wanted_spec.callback = audio_callback;
        wanted_spec.userdata = is;
        
        if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
            fprintf(stderr, "SDL_OpenAudio 失败: %s\n\n", SDL_GetError());
            return -1;
        }
		is->audio_hw_buf_size = spec.size;
    }


    codec = avcodec_find_decoder(codecCtx->codec_id);
    if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) {
        fprintf(stderr, "Unsupported codec!\n");
        return -1;
    }
    
    switch(codecCtx->codec_type) {
        case AVMEDIA_TYPE_AUDIO:
            is->audioStream = stream_index;
            is->audio_st = pFormatCtx->streams[stream_index];
            is->audio_buf_size = 0;
            is->audio_buf_index = 0;
            memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
            packet_queue_init(&is->audioq);
            SDL_PauseAudio(0);
            break;
        case AVMEDIA_TYPE_VIDEO:
            is->videoStream = stream_index;
            is->video_st = pFormatCtx->streams[stream_index];
            
			is->frame_timer = (double)av_gettime() / 1000000.0;
			is->frame_last_delay = 40e-3;

            packet_queue_init(&is->videoq);
            is->video_tid = SDL_CreateThread(video_thread, "video_thread",is);
            is->sws_ctx = sws_getContext(is->video_st->codec->width,is->video_st->codec->height,is->video_st->codec->pix_fmt,is->video_st->codec->width,
				is->video_st->codec->height,PIX_FMT_YUV420P,SWS_BILINEAR,NULL,NULL,NULL);

			codecCtx->get_buffer = our_get_buffer;
			codecCtx->release_buffer = our_release_buffer;

            break;
        default:
            break;
    }
    return 0;
}

int decode_interrupt_cb(void *opaque) {
    return (global_video_state && global_video_state->quit);
}

int decode_thread(void *arg) {
    
    VideoState *is = (VideoState *)arg;
    AVFormatContext *pFormatCtx = NULL;
    AVPacket pkt1, *packet = &pkt1;
    
    int video_index = -1;
    int audio_index = -1;
    int i;
    
    AVDictionary *io_dict = NULL;
    AVIOInterruptCB callback;
    
    is->videoStream=-1;
    is->audioStream=-1;

	if(SDL_Init( SDL_INIT_AUDIO)) {
		fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
		exit(1);
	}

	//SDL_RenderSetViewport(ctx.renderer, NULL );
    //ctx.displayrect.w = ctx.window_w = event.window.data1;
    //ctx.displayrect.h = ctx.window_h = event.window.data2;

    global_video_state = is;
    // will interrupt blocking functions if we quit!
    callback.callback = decode_interrupt_cb;
    callback.opaque = is;
    if (avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict))
    {
        fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
        return -1;
    }
    
    // Open video file
    if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)
        return -1; // Couldn't open file
    
    is->pFormatCtx = pFormatCtx;
    
    // Retrieve stream information
    if(avformat_find_stream_info(pFormatCtx, NULL)<0)
        return -1; // Couldn't find stream information
    
    // Dump information about file onto standard error
    av_dump_format(pFormatCtx, 0, is->filename, 0);
    
    // Find the first video stream
    
    for(i=0; i<(int)pFormatCtx->nb_streams; i++) {
        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
           video_index < 0) {
            video_index=i;
        }
        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
           audio_index < 0) {
            audio_index=i;
        }
    }
    if(audio_index >= 0) {
        stream_component_open(is, audio_index);
    }
    if(video_index >= 0) {
        stream_component_open(is, video_index);
    }
    
    if(is->videoStream < 0 || is->audioStream < 0) {
        fprintf(stderr, "%s: could not open codecs\n", is->filename);
        goto fail;
    }
    
    // main decode loop
    
    for(;;) {
        if(is->quit) {
            break;
        }
        // seek stuff goes here
        if(is->audioq.size > MAX_AUDIOQ_SIZE ||
           is->videoq.size > MAX_VIDEOQ_SIZE) {
            SDL_Delay(10);
            continue;
        }
        if(av_read_frame(is->pFormatCtx, packet) < 0) {
            if(is->pFormatCtx->pb->error == 0) {
                SDL_Delay(100); /* no error; wait for user input */
                continue;
            } else {
                break;
            }
        }
        // Is this a packet from the video stream?
        if(packet->stream_index == is->videoStream) {
            packet_queue_put(&is->videoq, packet);
        } else if(packet->stream_index == is->audioStream) {
            packet_queue_put(&is->audioq, packet);
        } else {
            av_free_packet(packet);
        }
    }
    /* all done - wait for it */
    while(!is->quit) {
        SDL_Delay(100);
    }
    
fail:
    if(1){
        SDL_Event event;
        event.type = FF_QUIT_EVENT;
        event.user.data1 = is;
        SDL_PushEvent(&event);
    }
    return 0;
}


int _tmain(int argc, _TCHAR* argv[])
{
   SDL_Event       event;
    
    VideoState      *is;
    
    struct SDL_Window     *pScreen;
    struct SDL_Renderer   *pRenderer;
    
    
    is = (VideoState  *)av_mallocz(sizeof(VideoState));
    memset(is,0,sizeof(VideoState));

    if(argc < 2) {
        fprintf(stderr, "Usage: test <file>\n");
        exit(1);
    }
    // Register all formats and codecs
    av_register_all();
    
    //if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) {
		fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
        exit(1);
    }

    pScreen = SDL_CreateWindow("audio & video", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640,480, SDL_WINDOW_OPENGL);
    if(!pScreen) {
        fprintf(stderr, "SDL: could not set video mode - exiting\n");
        exit(1);
    }
    pRenderer = SDL_CreateRenderer(pScreen, -1, 0);
	is->pScreen = pScreen;

    SDL_Texture* texture = SDL_CreateTexture(pRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, 649, 480);
    
    av_strlcpy(is->filename, argv[1], 1024);
    
    is->pictq_mutex = SDL_CreateMutex();
    is->pictq_cond = SDL_CreateCond();
    
    schedule_refresh(is, 40);
    
    is->parse_tid = SDL_CreateThread(decode_thread,"parse_thread", is);
    if(!is->parse_tid) {
        av_free(is);
        return -1;
    }
    for(;;) {
        
        SDL_WaitEvent(&event);
        switch(event.type) {
            case FF_QUIT_EVENT:
            case SDL_QUIT:
                is->quit = 1;
                /*
                 * If the video has finished playing, then both the picture and
                 * audio queues are waiting for more data.  Make them stop
                 * waiting and terminate normally.
                 */
                SDL_CondSignal(is->audioq.cond);
                SDL_CondSignal(is->videoq.cond);
                SDL_Quit();
                return 0;
                break;
            case FF_ALLOC_EVENT:
                alloc_picture(event.user.data1,pRenderer);
                break;
            case FF_REFRESH_EVENT:
                video_refresh_timer(event.user.data1,pRenderer);
                break;
            default:
                break;
        }
    }
    
    SDL_DestroyTexture(texture);
    
    return 0;
    
}

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值