转自:http://blog.csdn.net/leixiaohua1020/article/details/17512653
还有其他优秀的文章可以借鉴
XBMC分析系列文章:
XBMC源代码分析 4:视频播放器(dvdplayer)-解码器(以ffmpeg为例)
XBMC源代码简析 5:视频播放器(dvdplayer)-解复用器(以ffmpeg为例) 本文我们分析XBMC中视频播放器(dvdplayer)中的文件头部分。文件头部分里包含的是封装Dll用到的头文件。由于文件头种类很多,不可能一一分析,因此还是以ffmpeg文件头为例进行分析。
XBMC中文件头部分文件目录结构如下图所示。
在这里我们看一下封装AVCodec和AVFormat结构体的头文件,分别是DllAvCodec.h和DllAvFormat.h。
DllAvFormat.h内容如下。其中包含了2个主要的类:DllAvFormatInterface和DllAvFormat。
其中DllAvFormatInterface是一个纯虚类,里面全是纯虚函数。
DllAvFormat中包含很多已经定义过的宏,稍后我们分析一下这些宏的含义。
- /*
- * 雷霄骅
- * leixiaohua1020@126.com
- * 中国传媒大学/数字电视技术
- *
- */
- //接口的作用
- class DllAvFormatInterface
- {
- public:
- virtual ~DllAvFormatInterface() {}
- virtual void av_register_all_dont_call(void)=0;
- virtual void avformat_network_init_dont_call(void)=0;
- virtual void avformat_network_deinit_dont_call(void)=0;
- virtual AVInputFormat *av_find_input_format(const char *short_name)=0;
- virtual void avformat_close_input(AVFormatContext **s)=0;
- virtual int av_read_frame(AVFormatContext *s, AVPacket *pkt)=0;
- virtual void av_read_frame_flush(AVFormatContext *s)=0;
- virtual int av_read_play(AVFormatContext *s)=0;
- virtual int av_read_pause(AVFormatContext *s)=0;
- virtual int av_seek_frame(AVFormatContext *s, int stream_index, int64_t timestamp, int flags)=0;
- #if (!defined USE_EXTERNAL_FFMPEG) && (!defined TARGET_DARWIN)
- virtual int avformat_find_stream_info_dont_call(AVFormatContext *ic, AVDictionary **options)=0;
- #endif
- virtual int avformat_open_input(AVFormatContext **ps, const char *filename, AVInputFormat *fmt, AVDictionary **options)=0;
- virtual AVIOContext *avio_alloc_context(unsigned char *buffer, int buffer_size, int write_flag, void *opaque,
- int (*read_packet)(void *opaque, uint8_t *buf, int buf_size),
- int (*write_packet)(void *opaque, uint8_t *buf, int buf_size),
- offset_t (*seek)(void *opaque, offset_t offset, int whence))=0;
- virtual AVInputFormat *av_probe_input_format(AVProbeData *pd, int is_opened)=0;
- virtual AVInputFormat *av_probe_input_format2(AVProbeData *pd, int is_opened, int *score_max)=0;
- virtual int av_probe_input_buffer(AVIOContext *pb, AVInputFormat **fmt, const char *filename, void *logctx, unsigned int offset, unsigned int max_probe_size)=0;
- virtual void av_dump_format(AVFormatContext *ic, int index, const char *url, int is_output)=0;
- virtual int avio_open(AVIOContext **s, const char *filename, int flags)=0;
- virtual int avio_close(AVIOContext *s)=0;
- virtual int avio_open_dyn_buf(AVIOContext **s)=0;
- virtual int avio_close_dyn_buf(AVIOContext *s, uint8_t **pbuffer)=0;
- virtual offset_t avio_seek(AVIOContext *s, offset_t offset, int whence)=0;
- virtual int avio_read(AVIOContext *s, unsigned char *buf, int size)=0;
- virtual void avio_w8(AVIOContext *s, int b)=0;
- virtual void avio_write(AVIOContext *s, const unsigned char *buf, int size)=0;
- virtual void avio_wb24(AVIOContext *s, unsigned int val)=0;
- virtual void avio_wb32(AVIOContext *s, unsigned int val)=0;
- virtual void avio_wb16(AVIOContext *s, unsigned int val)=0;
- virtual AVFormatContext *avformat_alloc_context(void)=0;
- virtual int avformat_alloc_output_context2(AVFormatContext **ctx, AVOutputFormat *oformat, const char *format_name, const char *filename) = 0;
- virtual AVStream *avformat_new_stream(AVFormatContext *s, AVCodec *c)=0;
- virtual AVOutputFormat *av_guess_format(const char *short_name, const char *filename, const char *mime_type)=0;
- virtual int avformat_write_header (AVFormatContext *s, AVDictionary **options)=0;
- virtual int av_write_trailer(AVFormatContext *s)=0;
- virtual int av_write_frame (AVFormatContext *s, AVPacket *pkt)=0;
- #if defined(AVFORMAT_HAS_STREAM_GET_R_FRAME_RATE)
- virtual AVRational av_stream_get_r_frame_rate(const AVStream *s)=0;
- #endif
- };
- //封装的Dll,继承了DllDynamic,以及接口
- class DllAvFormat : public DllDynamic, DllAvFormatInterface
- {
- DECLARE_DLL_WRAPPER(DllAvFormat, DLL_PATH_LIBAVFORMAT)
- LOAD_SYMBOLS()
- DEFINE_METHOD0(void, av_register_all_dont_call)
- DEFINE_METHOD0(void, avformat_network_init_dont_call)
- DEFINE_METHOD0(void, avformat_network_deinit_dont_call)
- DEFINE_METHOD1(AVInputFormat*, av_find_input_format, (const char *p1))
- DEFINE_METHOD1(void, avformat_close_input, (AVFormatContext **p1))
- DEFINE_METHOD1(int, av_read_play, (AVFormatContext *p1))
- DEFINE_METHOD1(int, av_read_pause, (AVFormatContext *p1))
- DEFINE_METHOD1(void, av_read_frame_flush, (AVFormatContext *p1))
- DEFINE_FUNC_ALIGNED2(int, __cdecl, av_read_frame, AVFormatContext *, AVPacket *)
- DEFINE_FUNC_ALIGNED4(int, __cdecl, av_seek_frame, AVFormatContext*, int, int64_t, int)
- DEFINE_FUNC_ALIGNED2(int, __cdecl, avformat_find_stream_info_dont_call, AVFormatContext*, AVDictionary **)
- DEFINE_FUNC_ALIGNED4(int, __cdecl, avformat_open_input, AVFormatContext **, const char *, AVInputFormat *, AVDictionary **)
- DEFINE_FUNC_ALIGNED2(AVInputFormat*, __cdecl, av_probe_input_format, AVProbeData*, int)
- DEFINE_FUNC_ALIGNED3(AVInputFormat*, __cdecl, av_probe_input_format2, AVProbeData*, int, int*)
- DEFINE_FUNC_ALIGNED6(int, __cdecl, av_probe_input_buffer, AVIOContext *, AVInputFormat **, const char *, void *, unsigned int, unsigned int)
- DEFINE_FUNC_ALIGNED3(int, __cdecl, avio_read, AVIOContext*, unsigned char *, int)
- DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_w8, AVIOContext*, int)
- DEFINE_FUNC_ALIGNED3(void, __cdecl, avio_write, AVIOContext*, const unsigned char *, int)
- DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_wb24, AVIOContext*, unsigned int)
- DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_wb32, AVIOContext*, unsigned int)
- DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_wb16, AVIOContext*, unsigned int)
- DEFINE_METHOD7(AVIOContext *, avio_alloc_context, (unsigned char *p1, int p2, int p3, void *p4,
- int (*p5)(void *opaque, uint8_t *buf, int buf_size),
- int (*p6)(void *opaque, uint8_t *buf, int buf_size),
- offset_t (*p7)(void *opaque, offset_t offset, int whence)))
- DEFINE_METHOD4(void, av_dump_format, (AVFormatContext *p1, int p2, const char *p3, int p4))
- DEFINE_METHOD3(int, avio_open, (AVIOContext **p1, const char *p2, int p3))
- DEFINE_METHOD1(int, avio_close, (AVIOContext *p1))
- DEFINE_METHOD1(int, avio_open_dyn_buf, (AVIOContext **p1))
- DEFINE_METHOD2(int, avio_close_dyn_buf, (AVIOContext *p1, uint8_t **p2))
- DEFINE_METHOD3(offset_t, avio_seek, (AVIOContext *p1, offset_t p2, int p3))
- DEFINE_METHOD0(AVFormatContext *, avformat_alloc_context)
- DEFINE_METHOD4(int, avformat_alloc_output_context2, (AVFormatContext **p1, AVOutputFormat *p2, const char *p3, const char *p4))
- DEFINE_METHOD2(AVStream *, avformat_new_stream, (AVFormatContext *p1, AVCodec *p2))
- DEFINE_METHOD3(AVOutputFormat *, av_guess_format, (const char *p1, const char *p2, const char *p3))
- DEFINE_METHOD2(int, avformat_write_header , (AVFormatContext *p1, AVDictionary **p2))
- DEFINE_METHOD1(int, av_write_trailer, (AVFormatContext *p1))
- DEFINE_METHOD2(int, av_write_frame , (AVFormatContext *p1, AVPacket *p2))
- #if defined(AVFORMAT_HAS_STREAM_GET_R_FRAME_RATE)
- DEFINE_METHOD1(AVRational, av_stream_get_r_frame_rate, (const AVStream *p1))
- #endif
- BEGIN_METHOD_RESOLVE()
- RESOLVE_METHOD_RENAME(av_register_all, av_register_all_dont_call)
- RESOLVE_METHOD_RENAME(avformat_network_init, avformat_network_init_dont_call)
- RESOLVE_METHOD_RENAME(avformat_network_deinit, avformat_network_deinit_dont_call)
- RESOLVE_METHOD(av_find_input_format)
- RESOLVE_METHOD(avformat_close_input)
- RESOLVE_METHOD(av_read_frame)
- RESOLVE_METHOD(av_read_play)
- RESOLVE_METHOD(av_read_pause)
- RESOLVE_METHOD(av_read_frame_flush)
- RESOLVE_METHOD(av_seek_frame)
- RESOLVE_METHOD_RENAME(avformat_find_stream_info, avformat_find_stream_info_dont_call)
- RESOLVE_METHOD(avformat_open_input)
- RESOLVE_METHOD(avio_alloc_context)
- RESOLVE_METHOD(av_probe_input_format)
- RESOLVE_METHOD(av_probe_input_format2)
- RESOLVE_METHOD(av_probe_input_buffer)
- RESOLVE_METHOD(av_dump_format)
- RESOLVE_METHOD(avio_open)
- RESOLVE_METHOD(avio_close)
- RESOLVE_METHOD(avio_open_dyn_buf)
- RESOLVE_METHOD(avio_close_dyn_buf)
- RESOLVE_METHOD(avio_seek)
- RESOLVE_METHOD(avio_read)
- RESOLVE_METHOD(avio_w8)
- RESOLVE_METHOD(avio_write)
- RESOLVE_METHOD(avio_wb24)
- RESOLVE_METHOD(avio_wb32)
- RESOLVE_METHOD(avio_wb16)
- RESOLVE_METHOD(avformat_alloc_context)
- RESOLVE_METHOD(avformat_alloc_output_context2)
- RESOLVE_METHOD(avformat_new_stream)
- RESOLVE_METHOD(av_guess_format)
- RESOLVE_METHOD(avformat_write_header)
- RESOLVE_METHOD(av_write_trailer)
- RESOLVE_METHOD(av_write_frame)
- #if defined(AVFORMAT_HAS_STREAM_GET_R_FRAME_RATE)
- RESOLVE_METHOD(av_stream_get_r_frame_rate)
- #endif
- END_METHOD_RESOLVE()
- /* dependencies of libavformat */
- DllAvCodec m_dllAvCodec;
- // DllAvUtil loaded implicitely by m_dllAvCodec
- public:
- void av_register_all()
- {
- CSingleLock lock(DllAvCodec::m_critSection);
- av_register_all_dont_call();
- }
- int avformat_find_stream_info(AVFormatContext *ic, AVDictionary **options)
- {
- CSingleLock lock(DllAvCodec::m_critSection);
- return avformat_find_stream_info_dont_call(ic, options);
- }
- virtual bool Load()
- {
- if (!m_dllAvCodec.Load())
- return false;
- bool loaded = DllDynamic::Load();
- CSingleLock lock(DllAvCodec::m_critSection);
- if (++m_avformat_refcnt == 1 && loaded)
- avformat_network_init_dont_call();
- return loaded;
- }
- virtual void Unload()
- {
- CSingleLock lock(DllAvCodec::m_critSection);
- if (--m_avformat_refcnt == 0 && DllDynamic::IsLoaded())
- avformat_network_deinit_dont_call();
- DllDynamic::Unload();
- }
- protected:
- static int m_avformat_refcnt;
- };
- #endif
这些宏的含义如下:
- DEFINE_METHOD0(result, name) 定义一个方法(不包含参数)
- DEFINE_METHOD1(result, name, args) 定义一个方法(1个参数)
- DEFINE_METHOD2(result, name, args) 定义一个方法(2个参数)
- DEFINE_METHOD3(result, name, args) 定义一个方法(3个参数)
- DEFINE_METHOD4(result, name, args) 定义一个方法(4个参数)
- 以此类推...
- DEFINE_FUNC_ALIGNED0(result, linkage, name) 定义一个方法(不包含参数)
- DEFINE_FUNC_ALIGNED1(result, linkage, name, t1) 定义一个方法(1个参数)
- DEFINE_FUNC_ALIGNED2(result, linkage, name, t1, t2) 定义一个方法(2个参数)
- 以此类推...
可以看一下这些宏的定义。看了一会,感觉宏的定义太多了,好乱。在这里仅举一个例子:RESOLVE_METHOD
- #define RESOLVE_METHOD(method) \
- if (!m_dll->ResolveExport( #method , & m_##method##_ptr )) \
- return false;
DllAvFormat继承了DllDynamic。DllDynamic是用于加载Dll的类。我们可以看一下它的定义:
- //Dll动态加载类
- class DllDynamic
- {
- public:
- DllDynamic();
- DllDynamic(const CStdString& strDllName);
- virtual ~DllDynamic();
- virtual bool Load();//加载
- virtual void Unload();//卸载
- virtual bool IsLoaded() const { return m_dll!=NULL; }//是否加载
- bool CanLoad();
- bool EnableDelayedUnload(bool bOnOff);
- bool SetFile(const CStdString& strDllName);//设置文件
- const CStdString &GetFile() const { return m_strDllName; }
- protected:
- virtual bool ResolveExports()=0;
- virtual bool LoadSymbols() { return false; }
- bool m_DelayUnload;
- LibraryLoader* m_dll;
- CStdString m_strDllName;
- };
其中有一个变量LibraryLoader* m_dll。是用于加载Dll的。
可以看一DllDynamic中主要的几个函数,就能明白这个类的作用了。
- //加载
- bool DllDynamic::Load()
- {
- if (m_dll)
- return true;
- if (!(m_dll=CSectionLoader::LoadDLL(m_strDllName, m_DelayUnload, LoadSymbols())))
- return false;
- if (!ResolveExports())
- {
- CLog::Log(LOGERROR, "Unable to resolve exports from dll %s", m_strDllName.c_str());
- Unload();
- return false;
- }
- return true;
- }
- //卸载
- void DllDynamic::Unload()
- {
- if(m_dll)
- CSectionLoader::UnloadDLL(m_strDllName);
- m_dll=NULL;
- }
- //Dll加载类
- class LibraryLoader
- {
- public:
- LibraryLoader(const char* libraryFile);
- virtual ~LibraryLoader();
- virtual bool Load() = 0;
- virtual void Unload() = 0;
- virtual int ResolveExport(const char* symbol, void** ptr, bool logging = true) = 0;
- virtual int ResolveOrdinal(unsigned long ordinal, void** ptr);
- virtual bool IsSystemDll() = 0;
- virtual HMODULE GetHModule() = 0;
- virtual bool HasSymbols() = 0;
- char* GetName(); // eg "mplayer.dll"
- char* GetFileName(); // "special://xbmcbin/system/mplayer/players/mplayer.dll"
- char* GetPath(); // "special://xbmcbin/system/mplayer/players/"
- int IncrRef();
- int DecrRef();
- int GetRef();
- private:
- LibraryLoader(const LibraryLoader&);
- LibraryLoader& operator=(const LibraryLoader&);
- char* m_sFileName;
- char* m_sPath;
- int m_iRefCount;
- };
由于自己的操作系统是Windows下的,因此可以看看Win32DllLoader的定义。
- //Windows下的Dll加载类
- class Win32DllLoader : public LibraryLoader
- {
- public:
- class Import
- {
- public:
- void *table;
- DWORD function;
- };
- Win32DllLoader(const char *dll);
- ~Win32DllLoader();
- virtual bool Load();//加载
- virtual void Unload();//卸载
- virtual int ResolveExport(const char* symbol, void** ptr, bool logging = true);
- virtual bool IsSystemDll();
- virtual HMODULE GetHModule();
- virtual bool HasSymbols();
- private:
- void OverrideImports(const CStdString &dll);
- void RestoreImports();
- static bool ResolveImport(const char *dllName, const char *functionName, void **fixup);
- static bool ResolveOrdinal(const char *dllName, unsigned long ordinal, void **fixup);
- bool NeedsHooking(const char *dllName);
- HMODULE m_dllHandle;
- bool bIsSystemDll;
- std::vector<Import> m_overriddenImports;
- std::vector<HMODULE> m_referencedDlls;
- };
- //加载
- bool Win32DllLoader::Load()
- {
- if (m_dllHandle != NULL)
- return true;
- //文件路径
- CStdString strFileName = GetFileName();
- CStdStringW strDllW;
- g_charsetConverter.utf8ToW(CSpecialProtocol::TranslatePath(strFileName), strDllW, false, false, false);
- //加载库
- m_dllHandle = LoadLibraryExW(strDllW.c_str(), NULL, LOAD_WITH_ALTERED_SEARCH_PATH);
- if (!m_dllHandle)
- {
- LPVOID lpMsgBuf;
- DWORD dw = GetLastError();
- FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dw, 0, (LPTSTR) &lpMsgBuf, 0, NULL );
- CLog::Log(LOGERROR, "%s: Failed to load %s with error %d:%s", __FUNCTION__, CSpecialProtocol::TranslatePath(strFileName).c_str(), dw, lpMsgBuf);
- LocalFree(lpMsgBuf);
- return false;
- }
- // handle functions that the dll imports
- if (NeedsHooking(strFileName.c_str()))
- OverrideImports(strFileName);
- else
- bIsSystemDll = true;
- return true;
- }
- //卸载
- void Win32DllLoader::Unload()
- {
- // restore our imports
- RestoreImports();
- //卸载库
- if (m_dllHandle)
- {
- if (!FreeLibrary(m_dllHandle))
- CLog::Log(LOGERROR, "%s Unable to unload %s", __FUNCTION__, GetName());
- }
- m_dllHandle = NULL;
- }