转移方程:dp[i][j] = min{dp[i][j], max{dp[i][k], dp[k][j], area(i, j, k)}}
这题坑在判断三角形是否在多边形内部,想想发现有些三角形虽然在多边形外部,但他们不会对结果造成影响,只有这样的三角形会对结果造成影响:三角形在多边形外部,且三角形内部有多边形的顶点。所以只需要判断点和三角形的关系就可以了。
不是很好想
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
using namespace std;
const double INF = 0x3f3f3f3f;
const double eps = 1e-8;
const int maxn = 100;
struct Point {
double x, y;
Point(double xx = 0, double yy = 0) : x(xx), y(yy) {}
};
typedef Point Vector;
int n;
double dp[maxn][maxn];
Point p[maxn];
Vector operator - (const Vector a, const Vector b) { return Vector(a.x-b.x, a.y-b.y); }
int dcmp(double x) {
if (fabs(x) < eps) return 0;
if (x > 0) return 1; else return -1;
}
double Cross(Vector a, Vector b) { return a.x*b.y - b.x*a.y; }
double area(int x, int y, int z) {
return Cross(p[y] - p[x], p[z] - p[x]) / 2.0;
}
bool judge(int x, int y, int z) {
for (int i = 1; i <= n; i++) {
if (i == x || i == y || i == z) continue;
double temp = area(i, x, y) + area(i, y, z) + area(i, z, x) - area(x, y, z);
if (dcmp(temp) != 0) return false;
}
return true;
}
int main() {
int T; scanf("%d", &T);
for (int kase = 1; kase <= T; kase++) {
scanf("%d", &n);
for (int i = 1; i <= n; i++) scanf("%lf %lf", &p[i].x, &p[i].y);
for (int i = 0; i <= n; i++) dp[i][i+1] = 0.0;
for (int len = 2; len < n; len++) {
for (int i = 1; i + len <= n; i++) {
int j = i + len;
dp[i][j] = INF;
for (int k = i + 1; k < j; k++) {
if (judge(i, k, j)) dp[i][j] = min(dp[i][j], max(fabs(area(i, k, j)), max(dp[i][k], dp[k][j])));
}
}
}
printf("%.1lf\n", dp[1][n]);
}
return 0;
}