<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>陆其明's Blog</title><link>http://blog.csdn.net/happydeer/</link><description>My Technical Experience, My Books, My Career...</description><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 26 Oct 2007 12:50:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>Happydeer</dc:creator><title>Windows SDK与Platform SDK的区别</title><link>http://blog.csdn.net/happydeer/archive/2007/10/13/1823454.aspx</link><pubDate>Sat, 13 Oct 2007 19:30:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2007/10/13/1823454.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/1823454.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2007/10/13/1823454.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/1823454.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1823454</trackback:ping><description>解释什么是Windows SDK，以及Windows SDK与Platform SDK的关系。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/1823454.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Happydeer</dc:creator><title>DirectShow资源共享</title><link>http://blog.csdn.net/happydeer/archive/2007/04/01/1548426.aspx</link><pubDate>Sun, 01 Apr 2007 16:58:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2007/04/01/1548426.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/1548426.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2007/04/01/1548426.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/1548426.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1548426</trackback:ping><description>DirectShow的PPT、源代码共享&lt;img src ="http://blog.csdn.net/happydeer/aggbug/1548426.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Happydeer</dc:creator><title>脚本驱动的“故事”</title><link>http://blog.csdn.net/happydeer/archive/2007/04/01/1548257.aspx</link><pubDate>Sun, 01 Apr 2007 12:49:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2007/04/01/1548257.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/1548257.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2007/04/01/1548257.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/1548257.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1548257</trackback:ping><description>温昱评《脚本驱动...》&lt;img src ="http://blog.csdn.net/happydeer/aggbug/1548257.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>HD DVD技术概要</title><link>http://blog.csdn.net/happydeer/archive/2006/11/03/1364062.aspx</link><pubDate>Fri, 03 Nov 2006 09:14:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2006/11/03/1364062.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/1364062.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2006/11/03/1364062.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/1364062.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1364062</trackback:ping><description>下一代高清DVD——HD DVD的技术概要介绍&lt;img src ="http://blog.csdn.net/happydeer/aggbug/1364062.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>我看软件开发的三个阶段</title><link>http://blog.csdn.net/happydeer/archive/2006/05/26/756919.aspx</link><pubDate>Fri, 26 May 2006 21:11:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2006/05/26/756919.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/756919.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2006/05/26/756919.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/756919.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=756919</trackback:ping><description>A Practical Guide to Script-Driven Software Development. 倡导一种先进的软件开发之部署模式, 推介一门专业的JavaScript解析技术
&lt;img src ="http://blog.csdn.net/happydeer/aggbug/756919.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>《脚本驱动的应用软件开发方法与实践》</title><link>http://blog.csdn.net/happydeer/archive/2006/05/26/756916.aspx</link><pubDate>Fri, 26 May 2006 21:08:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2006/05/26/756916.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/756916.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2006/05/26/756916.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/756916.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=756916</trackback:ping><description>  本书纵观了软件开发在不同发展阶段的特点，揭示了当今在很多大型应用软件设计、开发过程中采用的一种部署模式，引出了一种称之为“脚本驱动的应用软件”的开发方法。结合以实例，本书还介绍了XML解析、JavaScript解析等多种实用编程技术。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/756916.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>声卡输入端子在DirectShow中的自动选择</title><link>http://blog.csdn.net/happydeer/archive/2005/03/15/319696.aspx</link><pubDate>Tue, 15 Mar 2005 10:46:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2005/03/15/319696.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/319696.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2005/03/15/319696.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/319696.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=319696</trackback:ping><description>在一些使用声卡进行音频采集的应用程序中，通常有如下这样的功能需求：程序启动的时候，要求自动为声卡选择某个特定的输入端子——比如一些通用的采集程序，希望将“Line In”作为默认输入；而一些视频会议软件，希望将“Microphone”作为默认输入。遗憾的是，DirectShow并不能直接支持这样的功能。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/319696.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>《Windows Media编程导向》封面预览</title><link>http://blog.csdn.net/happydeer/archive/2005/02/02/277996.aspx</link><pubDate>Wed, 02 Feb 2005 15:24:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2005/02/02/277996.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/277996.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2005/02/02/277996.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/277996.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=277996</trackback:ping><description>《Windows Media编程导向》的两个封面预览，你喜欢哪个？&lt;img src ="http://blog.csdn.net/happydeer/aggbug/277996.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>《Windows Media编程导向》——目录</title><link>http://blog.csdn.net/happydeer/archive/2005/01/17/255933.aspx</link><pubDate>Mon, 17 Jan 2005 09:51:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2005/01/17/255933.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/255933.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2005/01/17/255933.aspx#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/255933.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=255933</trackback:ping><description>一本介绍Windows Media编程的书，到底什么内容呢？让我们先睹为快~&lt;img src ="http://blog.csdn.net/happydeer/aggbug/255933.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>音视频同步-时间戳</title><link>http://blog.csdn.net/happydeer/archive/2004/12/06/206765.aspx</link><pubDate>Mon, 06 Dec 2004 18:28:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/12/06/206765.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/206765.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/12/06/206765.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/206765.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=206765</trackback:ping><description>同步是一个动态的过程，是一个有人等待、有人追赶的过程。同步只是暂时的，而不同步才是常态。人们总是在同步的水平线上振荡波动，但不会偏离这条基线太远。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/206765.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Happydeer</dc:creator><title>Windows Media Format SDK系统概述</title><link>http://blog.csdn.net/happydeer/archive/2004/11/29/198262.aspx</link><pubDate>Mon, 29 Nov 2004 18:50:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/11/29/198262.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/198262.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/11/29/198262.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/198262.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=198262</trackback:ping><description>Windows Media Format SDK能够完成的三大功能.&lt;img src ="http://blog.csdn.net/happydeer/aggbug/198262.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>如何在wmv文件中生成图片流（Image Stream）?</title><link>http://blog.csdn.net/happydeer/archive/2004/11/11/177642.aspx</link><pubDate>Thu, 11 Nov 2004 19:27:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/11/11/177642.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/177642.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/11/11/177642.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/177642.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=177642</trackback:ping><description>Windows Media编程在使用Windows Media Video 9 Image编码器时碰到了问题......&lt;img src ="http://blog.csdn.net/happydeer/aggbug/177642.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>XNA是什么？</title><link>http://blog.csdn.net/happydeer/archive/2004/10/15/137717.aspx</link><pubDate>Fri, 15 Oct 2004 13:09:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/10/15/137717.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/137717.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/10/15/137717.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/137717.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=137717</trackback:ping><description>"Software will be the single most important force in digital entertainment over the next decade. XNA underscores Microsoft's commitment to the game industry and our desire to work with partners to take the industry to the next level."
  - Bill Gates, founder and chief software architect of Microsoft &lt;img src ="http://blog.csdn.net/happydeer/aggbug/137717.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>DirectShow音视频同步实验报告(3)</title><link>http://blog.csdn.net/happydeer/archive/2004/09/13/103252.aspx</link><pubDate>Mon, 13 Sep 2004 18:19:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/09/13/103252.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/103252.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/09/13/103252.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/103252.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=103252</trackback:ping><description>DirectShow音视频同步实验报告(3)------混合音视频流&lt;img src ="http://blog.csdn.net/happydeer/aggbug/103252.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>DirectShow音视频同步实验报告(2)</title><link>http://blog.csdn.net/happydeer/archive/2004/09/13/103248.aspx</link><pubDate>Mon, 13 Sep 2004 18:10:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/09/13/103248.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/103248.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/09/13/103248.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/103248.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=103248</trackback:ping><description>DirectShow音视频同步实验报告(2)------单一视频流&lt;img src ="http://blog.csdn.net/happydeer/aggbug/103248.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>