<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>陆其明's Blog - C++编程</title><link>http://blog.csdn.net/happydeer/category/10080.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 26 Oct 2007 12:50:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>Happydeer</dc:creator><title>Windows SDK与Platform SDK的区别</title><link>http://blog.csdn.net/happydeer/archive/2007/10/13/1823454.aspx</link><pubDate>Sat, 13 Oct 2007 19:30:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2007/10/13/1823454.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/1823454.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2007/10/13/1823454.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/1823454.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1823454</trackback:ping><description>解释什么是Windows SDK，以及Windows SDK与Platform SDK的关系。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/1823454.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>“条件递进式编程”技巧两例</title><link>http://blog.csdn.net/happydeer/archive/2004/08/06/66743.aspx</link><pubDate>Fri, 06 Aug 2004 09:45:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/08/06/66743.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/66743.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/08/06/66743.aspx#Feedback</comments><slash:comments>6</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/66743.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=66743</trackback:ping><description>什么是“条件递进式编程”？呵呵，这是我自己起的名字。所谓条件递进式编程，就是指需要一系列相关函数组合执行的情况下，后续函数执行的必要性由前面所有函数执行是否成功来决定。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/66743.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Jemy</dc:creator><title>DLL地狱及其解决方案</title><link>http://blog.csdn.net/happydeer/archive/2004/05/12/8776.aspx</link><pubDate>Wed, 12 May 2004 18:31:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2004/05/12/8776.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/8776.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2004/05/12/8776.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/8776.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=8776</trackback:ping><description>本文将要介绍DLL的向后兼容性问题，也就是著名的“DLL Hell”问题。首先我会列出自己的研究结果，其中包括其它一些研究者的成果。在本文的最后，我还将给出“DLL Hell”问题的一个解决方案。&lt;img src ="http://blog.csdn.net/happydeer/aggbug/8776.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>happydeer</dc:creator><title>亲密接触VC6.0编译器</title><link>http://blog.csdn.net/happydeer/archive/2003/01/07/8772.aspx</link><pubDate>Tue, 07 Jan 2003 15:52:00 GMT</pubDate><guid>http://blog.csdn.net/happydeer/archive/2003/01/07/8772.aspx</guid><wfw:comment>http://blog.csdn.net/happydeer/comments/8772.aspx</wfw:comment><comments>http://blog.csdn.net/happydeer/archive/2003/01/07/8772.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/happydeer/comments/commentRss/8772.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=8772</trackback:ping><description>&lt;img src ="http://blog.csdn.net/happydeer/aggbug/8772.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>