本文来自:http://blog.csdn.net/hellogv/ ,转载必须注明出处!
首先先给出本例的效果图:

首先,需要说明一下LWUIT的控件:
LWUIT的控件,可以算是做得很全,他的设计模式跟J2SE有点类似,而做过J2ME的人要掌握也不需要长时间。LWUIT的控件,是原来高级控件与低级控件的集合,并加入了更多元素,因此你可以在用高级控件的同时,很自然地实现低级控件的功能。例如本文中的绘图功能,就是如此!
在本例中,依然使用大家熟悉的void paint(Graphics g)
函数,作为绘图的主体,然而paint的“上司”(绘图类)并不再是继承Canvas,而是继承Component,并且继承Component之后要这
样被调用:form.addComponent(BorderLayout.CENTER, new Painting());//Painting就是“上司”。可见,在LWUIT里,已经没低级控件这个概念,但是有这个用法-----传统的绘图类也作为控件类,被调用了。或许,你想用回原来的javax.microedition.lcdui.Graphics,但是lcdui的Graphics和Display 与 LWUIT的Graphics和Display不兼容(LWUIT多了很多方法),因此“新欢旧爱不能兼得”!
OK,先给出调用绘图功能的代码:
- private class ButtonActionListener implements ActionListener {
- public void actionPerformed(ActionEvent evt) {
- String sel_button=((Button)(evt.getSource())).getText();
- if(sel_button.equals("Image 1"))
- new AnimationDemo().form.show();
- else if(sel_button.equals("Image 2"))
- new PaintingDemo().form.show();
- }
- }
接着再给出绘图功能实现的代码:
- package com.sun.lwuit.uidemo;
- import com.sun.lwuit.Command;
- import com.sun.lwuit.Component;
- import com.sun.lwuit.Form;
- import com.sun.lwuit.Graphics;
- import com.sun.lwuit.events.ActionEvent;
- import com.sun.lwuit.events.ActionListener;
- import com.sun.lwuit.layouts.BorderLayout;
- public class PaintingDemo extends Form implements ActionListener {
- public Form form = new Form("PaintingDemo");
- private Command backCommand = new Command("Back", 1);
- private Command nextCommand = new Command("next", 2);
- PaintingDemo()
- {
- form.addCommand(backCommand);
- form.addCommand(nextCommand);
- form.setCommandListener(this);
- form.setLayout(new BorderLayout());
- form.addComponent(BorderLayout.CENTER, new Painting());
- }
- public class Painting extends Component{
- private int w;
- public void paint(Graphics g) {
- g.setColor(0x000000);
- g.fillRect(0, 0, this.getWidth(), this.getHeight());
- w = getWidth();
- drawSqrt1(g);
- g.setColor(0xffffff);
- g.drawString("hellogv", 12, 33);
- }
- private void drawSqrt1(Graphics g) {
- long start = System.currentTimeMillis();
- int centerY1 = 50;
-
-
- g.setColor(0x0000FF);
- g.drawLine(0, centerY1, w, centerY1);
-
- g.setColor(0xFFFFFF);
- int oldX = 0;
- int oldY1 = centerY1;
- int y1;
- for(int i=1;i<w;i++) {
-
- y1 = centerY1 - (int)(3*Math.sqrt(i));
- g.drawLine(oldX, oldY1, i, y1);
- oldX = i;
- oldY1 = y1;
- }
- long time = System.currentTimeMillis() - start;
- System.out.println("drawSqrt1 Runtime: " + time);
- }
- }
- public void actionPerformed(ActionEvent arg0) {
- if(arg0.getCommand()==backCommand)
- {
- UIDemoMIDlet.backToMainMenu();
- }
- else if(arg0.getCommand()==nextCommand)
- {
-
- }
- }
- }
OK,还是那句,希望大家多多支持LWUIT,让它可以做得更加好!发表于 @ 2008年09月15日 10:51:00|评论(loading...)|收藏