vs2008+QT+asio tcp服务端测试程序

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有了客户端的扫雷,创建服务端还是比较顺畅的,直接将客户端需要include的头文件加进来,额外添加一个#include <boost/bind.hpp>头文件(注:#include <boost/bind.hpp>文件未包含在#include <boost/asio.hpp>中.)由于asio服务端需要在一个线程中启动异步操作,即一个死循环等待socket事件,因此需要创建一个线程,这里使用QT的线程支持即可.创建QThread的子类,重写其run()虚函数,在里面调用io_service::run();在将asio自带的tcp异步echo服务代码全部移植过来,测试通过.

//asiotcpserverthread.h头文件,其中声明了线程类及从控制台范例中移植过来的类

#ifndef ASIOTCPSERVERTHREAD
#define ASIOTCPSERVERTHREAD

//asio
#include <boost/asio/buffer.hpp>
#include <boost/asio/io_service.hpp>
#include <boost/asio/ip/address.hpp>
#include <boost/asio/ip/address_v4.hpp>
#include <boost/asio/ip/address_v6.hpp>
#include <boost/asio/ip/basic_endpoint.hpp>
#include <boost/asio/ip/basic_resolver.hpp>
#include <boost/asio/ip/basic_resolver_entry.hpp>
#include <boost/asio/ip/basic_resolver_iterator.hpp>
#include <boost/asio/ip/basic_resolver_query.hpp>
#include <boost/asio/ip/host_name.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/write.hpp>
#include <boost/asio/read.hpp>
#include <boost/asio/impl/connect.hpp>
#include <boost/asio/read_until.hpp>
#include <boost/asio/streambuf.hpp>
#include <boost/bind.hpp>
#include <boost/asio/placeholders.hpp>
//qt
#include <QThread>

using boost::asio::ip::tcp;

class AsioTcpServerThread : public QThread
{
public:
 AsioTcpServerThread(void);
 ~AsioTcpServerThread(void);
protected:
 void run();
};

class session
{
public:
 session(boost::asio::io_service& io_service);
 tcp::socket& socket();
 void start();
private:
 void handle_read(const boost::system::error_code& error, size_t bytes_transferred);
 void handle_write(const boost::system::error_code& error);

 tcp::socket socket_;
 enum {max_length = 1024};
 char data_[max_length];
};

class server
{
public:
 server(boost::asio::io_service& io_service, short port);
private:
 void start_accept();
 void handle_accept(session* new_session, const boost::system::error_code& error);

 boost::asio::io_service& io_service_;
 tcp::acceptor acceptor_;
};

const int port = 10800;
#endif

//asiotcpserverthread.cpp  线程类及移植类的实现

#include "asiotcpserverthread.h"

AsioTcpServerThread::AsioTcpServerThread()
{
}

AsioTcpServerThread::~AsioTcpServerThread()
{
}

void AsioTcpServerThread::run()
{
 try
 {
  boost::asio::io_service io_service;
  server s(io_service, port);
  io_service.run();
 }
 catch(std::exception& e)
 {
  
 }
}

session::session(boost::asio::io_service& io_service) : socket_(io_service)
{

}

tcp::socket& session::socket()
{
 return socket_;
}

void session::start()
{
 socket_.async_read_some(boost::asio::buffer(data_, max_length),
  boost::bind(&session::handle_read, this,
  boost::asio::placeholders::error,
  boost::asio::placeholders::bytes_transferred));//异步读取完毕后调用handle_read函数
}

void session::handle_read(const boost::system::error_code& error, size_t bytes_transferred)
{
 if(!error)
 {
  boost::asio::async_write(socket_,
   boost::asio::buffer(data_, bytes_transferred),
   boost::bind(&session::handle_write, this, boost::asio::placeholders::error));//写完毕后调用handle_write函数
 }
 else
 {
  delete this;
 }
}

void session::handle_write(const boost::system::error_code &error)
{
 if(!error)
 {
  socket_.async_read_some(boost::asio::buffer(data_, max_length),
   boost::bind(&session::handle_read, this,
    boost::asio::placeholders::error,
    boost::asio::placeholders::bytes_transferred));
 }
 else
 {
  delete this;
 }
}

server::server(boost::asio::io_service &io_service, short port)
  : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
 start_accept();
}

void server::start_accept()
{
 session* new_session = new session(io_service_);
 acceptor_.async_accept(new_session->socket(),
  boost::bind(&server::handle_accept, this, new_session,
  boost::asio::placeholders::error));
}

void server::handle_accept(session *new_session, const boost::system::error_code &error)
{
 if(!error)
 {
  new_session->start();
 }
 else
 {
  delete new_session;
 }
 start_accept();
}

//界面头文件

#ifndef QT_BOOST_SERVER_H
#define QT_BOOST_SERVER_H

#include <QtGui/QMainWindow>
#include "ui_qt_boost_server.h"
#include "asiotcpserverthread.h"

class qt_boost_server : public QMainWindow
{
 Q_OBJECT

public:
 qt_boost_server(QWidget *parent = 0, Qt::WFlags flags = 0);
 ~qt_boost_server();

private:
 Ui::qt_boost_serverClass ui;
 AsioTcpServerThread *tcpServer;

private slots:
 void pbStartServerClicked();

};

#endif // QT_BOOST_SERVER_H

//界面实现类 点击按钮启动线程

#include "qt_boost_server.h"

qt_boost_server::qt_boost_server(QWidget *parent, Qt::WFlags flags)
 : QMainWindow(parent, flags)
{
 ui.setupUi(this);
 connect(ui.pbStartServer, SIGNAL(clicked()), this, SLOT(pbStartServerClicked()));
 tcpServer = new AsioTcpServerThread();
}

qt_boost_server::~qt_boost_server()
{

}

void qt_boost_server::pbStartServerClicked()
{
 tcpServer->start();
}

 

 

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Boost.Asio 是一个功能强大的 C++ 库,提供了对网络和底层 I/O 操作的跨平台支持。它可以用于实现 TCP 异步通信。 要使用 Boost.Asio 进行 TCP 异步通信,首先需要创建一个 io_context 对象,它负责处理底层的 I/O 操作。然后,创建一个 tcp::socket 对象,用于建立和管理 TCP 连接。接下来,使用异步操作来进行连接、读取和写入数据。 下面是一个简单的示例代码,展示了如何使用 Boost.Asio 进行 TCP 异步通信: ```cpp #include <iostream> #include <boost/asio.hpp> using boost::asio::ip::tcp; class TcpClient { public: TcpClient(boost::asio::io_context& io_context) : io_context_(io_context), socket_(io_context) {} void Connect(const std::string& host, const std::string& port) { tcp::resolver resolver(io_context_); tcp::resolver::results_type endpoints = resolver.resolve(host, port); boost::asio::async_connect(socket_, endpoints, [this](boost::system::error_code ec, tcp::endpoint endpoint) { if (!ec) { std::cout << "Connected to server: " << endpoint << std::endl; Read(); } else { std::cout << "Failed to connect: " << ec.message() << std::endl; } }); } void Read() { boost::asio::async_read(socket_, boost::asio::buffer(data_, max_length), [this](boost::system::error_code ec, std::size_t length) { if (!ec) { std::cout << "Received data: " << std::string(data_, length) << std::endl; Read(); } else { std::cout << "Failed to read data: " << ec.message() << std::endl; } }); } void Write(const std::string& message) { boost::asio::async_write(socket_, boost::asio::buffer(message), [this](boost::system::error_code ec, std::size_t /*length*/) { if (ec) { std::cout << "Failed to write data: " << ec.message() << std::endl; } }); } private: boost::asio::io_context& io_context_; tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; int main() { boost::asio::io_context io_context; TcpClient client(io_context); client.Connect("localhost", "1234"); // 发送数据示例 client.Write("Hello, server!"); io_context.run(); return 0; } ``` 在上述示例代码中,`TcpClient` 类负责连接服务器、读取和写入数据。`Connect` 方法通过异步连接操作连接到指定的主机和端口,`Read` 方法通过异步读取操作接收服务器发送的数据,`Write` 方法通过异步写入操作向服务器发送数据。 你可以根据自己的需求修改以上示例代码,以适应你的具体应用场景。希望对你有帮助!如果还有其他问题,请随时提问。

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