Unity UGUI模拟打字效果

代码如下

using System.Collections;
using UnityEngine;
using UnityEngine.UI;

public class SelfWritingText : MonoBehaviour
{
    [SerializeField] private Text textToUse;
    [SerializeField] private bool useThisText = false;
    [SerializeField] private bool useThisTextText = false;
    [SerializeField] private float letterPause = 0.1f;
    [TextAreaAttribute(4, 15)]
    [SerializeField]
    private string message;
    
    private void Start()
    {
        message = textToShow[0];
        if (useThisText)
        {
            textToUse = GetComponent<Text>();
        }
        if (useThisTextText)
        {
            message = textToUse.text;
        }
        textToUse.text = "";
        StartCoroutine(TypeText(textToUse, message, letterPause));
    }
    
    private IEnumerator TypeText(Text text, string textText, float timePause)
    {
        for (int i = 0; i < textText.Length; i++)
        {
            text.text += textText[i];   
            yield return 0;
            yield return new WaitForSeconds(timePause);
           
        }
    }
    public void WriteText(Text newText = null, string newTextToShow = null, float newLetterPause = -1.0f)
    {
        if (newText != null && newTextToShow != null && newLetterPause > 0.0f)
        {
            StartCoroutine(TypeText(newText, newTextToShow, newLetterPause));
            return;
        }
        if (newText != null && newTextToShow != null)
        {
            StartCoroutine(TypeText(newText, newTextToShow, letterPause));
            return;
        }
        if (newText != null && newLetterPause > 0.0f)
        {
            StartCoroutine(TypeText(newText, message, newLetterPause));
            return;
        }
        if (newTextToShow != null && newLetterPause > 0.0f)
        {
            StartCoroutine(TypeText(textToUse, newTextToShow, newLetterPause));
            return;
        }
        if (newTextToShow != null)
        {
            StartCoroutine(TypeText(textToUse, newTextToShow, letterPause));
            return;
        }
        if (newLetterPause > 0.0f)
        {
            StartCoroutine(TypeText(textToUse, message, letterPause));
            return;
        }
    }
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值