Qt使用connect函数时向slot传递参数

27 篇文章 3 订阅

设想这样一种场景:共有5个button,button1~button5,点击button1时输出“button 1 clicked”,点击button2时输出“button 2 clicked”,该如何实现呢?
最粗暴的实现是写5个slot,然后将button与slot分别connect,但这明显会增加许多重复代码,不是一种好的实现。
一种比较好的方式是使用QSignalMapper,它可以接收无参数的signal,然后重新发射出有参数的signal,这些参数的类型可以是int、QString、QWidget *或QObject *:

QSignalMapper *signalMapper = new QSignalMapper(this);

connect(button1, SIGNAL(triggered()), signalMapper, SLOT(map()));
connect(button2, SIGNAL(triggered()), signalMapper, SLOT(map()));
connect(button3, SIGNAL(triggered()), signalMapper, SLOT(map()));
connect(button4, SIGNAL(triggered()), signalMapper, SLOT(map()));
connect(button5, SIGNAL(triggered()), signalMapper, SLOT(map()));

signalMapper->setMapping(button1, 1);
signalMapper->setMapping(button2, 2);
signalMapper->setMapping(button3, 3);
signalMapper->setMapping(button4, 4);
signalMapper->setMapping(button5, 5);

connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(printMsg(int)));

然后在printMsg(int)中根据不同的输入参数输出信息即可。
可参考https://stackoverflow.com/questions/5153157/passing-an-argument-to-a-slot


转发请注明来源http://blog.csdn.net/imred

  • 2
    点赞
  • 15
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); // 给pixmap赋值 pixmap = new QPixmap(900, 600); //设置背景色 pixmap->fill(Qt::white); //根据pixmap创建一个qpaiter painter= new QPainter(pixmap); // 使用 pixmap,也就是把这个控件加到ui里面 ui->pixmap_label->setPixmap(*pixmap); //这里关联信号和槽 connect(ui->linecolor_r_slider,SIGNAL(valueChanged(int)),this,SLOT(linecolor_changed())); connect(ui->linecolor_g_slider,SIGNAL(valueChanged(int)),this,SLOT(linecolor_changed())); connect(ui->linecolor_b_slider,SIGNAL(valueChanged(int)),this,SLOT(linecolor_changed())); connect(ui->fillcolor_comboBox,SIGNAL(currentTextChanged(QString)),this,SLOT(fillcolor_changed())); //这里初始化填充颜色下拉框: ui->fillcolor_comboBox->addItem("黑色"); ui->fillcolor_comboBox->addItem("白色"); ui->fillcolor_comboBox->addItem("红色"); ui->fillcolor_comboBox->addItem("绿色"); ui->fillcolor_comboBox->addItem("蓝色"); ui->fillcolor_comboBox->addItem("黄色"); } MainWindow::~MainWindow() { delete ui; delete pixmap; delete painter; delete linecolor;delete fillcolor; delete circle,rect; } //这个函数是生成按钮被按下时的画图实现: void MainWindow::on_draw_button_clicked() { if (ui->tabWidget->currentIndex()==0)//这个是画圆的部分 { circle =new Circle(new QPoint(ui->circle_x_spinBox->value(),ui->circle_y_spinBox->value()),ui->circle_r_spinBox->value()); circle->draw(painter); } else if (ui->tabWidget->currentIndex()==1){ rect=new Rect(new QPoint(ui->rect_x_spinBox->value(),ui->rect_y_spinBox->value()),ui->rect_a_spinBox->value(),ui->rect_b_spinBox->value()); rect->draw(painter); } ui->pixmap_label->setPixmap(*pixmap); } //这个函数就是设置边线颜色的: void MainWindow::linecolor_changed(){ linecolor=new QColor(ui->linecolor_r_slider->value(),ui->linecolor_g_slider->value(),ui->linecolor_b_slider->value()); painter->setPen(*linecolor); QPalette label_palette; label_palette.setColor(QPalette::Background, *linecolor); ui->linecolor_display_label->setAutoFillBackground(true); ui->linecolor_display_label->setPalette(label_palette); } void MainWindow::fillcolor_changed(){ QString str=ui->fillcolor_comboBox->currentText(); if (str=="黑色"){ fillcolor =new QColor(Qt::black); } else if (str=="蓝色"){ fillcolor =new QColor(Qt::blue); } else if (str=="黄色"){ fillcolor =new QColor(Qt::yellow); } else if (str=="白色"){ fillcolor =new QColor(Qt::white); } else if (str=="绿色"){ fillcolor =new QColor(Qt::green); } else if (str=="红色"){ fillcolor =new QColor(Qt::red); } painter->setBrush(QBrush(*fillcolor)); } //这个函数一不小心搞出来,没用,删了会报错? void MainWindow::on_linecolor_r_slider_actionTriggered(int action) { } //这个函数就是用来保存的功能实现: void MainWindow::on_save_button_clicked() { ofstream out("D://data.txt", ios::out|ios::app); if (ui->tabWidget->currentIndex()==0)//此处保存圆 { out<<"circle"<<endl; out<<Circle::count<<endl; out<center->x()<<" "<center->y()<<" "<r<tabWidget->currentIndex()==1)//此处保存矩形 { out<<"rect"<<endl; out<<Rect::count<<endl; out<northeast->x()<<" "<northeast->y()<<" "<width<<" "<height<<" "<<endl; Rect::count++; } out<red()<<" "<green()<<" "<blue()<<" "<<endl; out<red()<<" "<green()<<" "<blue()<<" "<>str){ if (str=="rect"){ infile>>z>>a>>b>>c>>d; rect = new Rect(new QPoint(a,b),c,d); infile>>a>>b>>c; linecolor=new QColor(a,b,c); painter->setPen(*linecolor); infile>>a>>b>>c; fillcolor=new QColor(a,b,c); painter->setBrush(QBrush(*fillcolor)); rect->draw(painter); } else{ infile>>z>>a>>b>>c; circle=new Circle(new QPoint(a,b),c); infile>>a>>b>>c; linecolor=new QColor(a,b,c); painter->setPen(*linecolor); infile>>a>>b>>c; fillcolor=new QColor(a,b,c); painter->setBrush(QBrush(*fillcolor)); circle->draw(painter); } ui->pixmap_label->setPixmap(*pixmap); } infile.close();} void MainWindow::on_clear_button_clicked() { pixmap->fill(Qt::white); ui->pixmap_label->setPixmap(*pixmap); }

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值