最近在使用SurfaceView时发现出现了闪烁现象,上网查询一番,发现是由于SurfaceView的双缓冲机制造成的。关于理论部分,《Surface的一些说明》说明的很透彻,这里就不再重复了,这里用一个具体的例子在其内容进行补充,希望对大家有所帮助。
先看这段代码:
package com.david.surfaceview;
import java.util.Random;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class DoubleSurfaceViewFlicker extends SurfaceView implements
SurfaceHolder.Callback {
private final static String TAG = "DoubleSurfaceViewFlicker";
private SurfaceHolder shd;
public DoubleSurfaceViewFlicker(Context context) {
super(context);
init();
}
public DoubleSurfaceViewFlicker(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public DoubleSurfaceViewFlicker(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
init();
}
void init() {
shd = this.getHolder();
shd.addCallback(this);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
width = this.getWidth();
height = this.getHeight();
board = Bitmap.createBitmap(this.getWidth(), this.getHeight(),
Bitmap.Config.ARGB_8888);
boardCanvas = new Canvas(board);
paint = new Paint();
paint.setStyle(Style.FILL);
paint.setAntiAlias(true);
drawThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isRunning = false;
Log.e(TAG, "*** surfaceDestroyed ***");
}
private int width;
private int height;
private Boolean isRunning = true;
public void setIsRunning(Boolean isRunning) {
this.isRunning = isRunning;
}
private Paint paint;
private int i = 0;
Bitmap board = null;
Canvas boardCanvas = null;
Thread drawThread = new Thread() {
public void run() {
while (isRunning) {
long startTime = System.currentTimeMillis();
Random random = new Random(System.currentTimeMillis());
Canvas canvas = null;
try {
paint.setColor(Color.rgb(random.nextInt(255),
random.nextInt(255), random.nextInt(255)));
paint.setStrokeWidth(4);
paint.setTextSize(40);
String text = "" + i + "";
i++;
canvas = shd.lockCanvas();
if (canvas != null && board != null) {
canvas.drawText(text, width/2, height/2, paint);
}
Thread.sleep(1000);
} catch (Exception e) {
e.printStackTrace();
} finally {
if (shd != null && canvas != null) {
shd.unlockCanvasAndPost(canvas);
}
long endTime = System.currentTimeMillis();
Log.e(TAG, "*** 2 spend time: " + (endTime-startTime));
}
}
};
};
}
运行它,大家会发现单数显示在一个画面,双数显示在一个画面,这就是因为SurfaceView的双缓冲机制造成的。因为SurfaceView的2个缓冲区A和B是轮流显示的,所以 单数显示在一个画面,双数显示在一个画面。
解决的方法如下:
package com.david.surfaceview;
import java.util.Date;
import java.util.Random;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class DoubleSurfaceView extends SurfaceView implements
SurfaceHolder.Callback {
private final static String TAG = "DoubleSurfaceView";
private SurfaceHolder shd;
public DoubleSurfaceView(Context context) {
super(context);
init();
}
public DoubleSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public DoubleSurfaceView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
void init() {
shd = this.getHolder();
shd.addCallback(this);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
width = this.getWidth();
height = this.getHeight();
board = Bitmap.createBitmap(this.getWidth(), this.getHeight(),
Bitmap.Config.ARGB_8888);
boardCanvas = new Canvas(board);
paint = new Paint();
paint.setStyle(Style.FILL);
paint.setAntiAlias(true);
drawThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isRunning = false;
}
private int width;
private int height;
private Boolean isRunning = true;
public void setIsRunning(Boolean isRunning) {
this.isRunning = isRunning;
}
private Paint paint;
private int i = 0;
Bitmap board = null;
Canvas boardCanvas = null;
Thread drawThread = new Thread() {
public void run() {
while (isRunning) {
long startTime = System.currentTimeMillis();
Random random = new Random(System.currentTimeMillis());
Canvas canvas = null;
try {
paint.setColor(Color.rgb(random.nextInt(255),
random.nextInt(255), random.nextInt(255)));
paint.setStrokeWidth(4);
paint.setTextSize(40);
String text = "" + i + "";
boardCanvas.drawText(text, width/2, height/2, paint);
i++;
canvas = shd.lockCanvas();
if (canvas!=null && board!=null) {
canvas.drawBitmap(board, 0, 0, null);
}
Thread.sleep(1000);
} catch (Exception e) {
e.printStackTrace();
} finally {
if (shd != null && canvas != null) {
shd.unlockCanvasAndPost(canvas);
}
long endTime = System.currentTimeMillis();
Log.e(TAG, "*** 1 spend time: " + (endTime-startTime));
}
}
};
};
}
这里我将所有的绘画内容都画在board里,然后使用canvas绘制board,以保证SurfaceView的2个缓冲区的内容一致,所以没有闪烁现象发生。