原创 采用C++的ACE库实现的一个通用的udp通信服务器程序收藏

采用C++的ACE库实现的一个通用的udp通信服务器程序

全部源代码如下:

ACE_Server.cpp


 


#include "ace/SOCK_Acceptor.h"

#include "ace/Acceptor.h"

#include "ace/Thread_Manager.h"

#include "ace/TP_Reactor.h"

#include "ace/Reactor.h"

#include "ace/INET_Addr.h"

#include "ace/OS.h"


 


#include "Request_Handler.h"

#include "Server.h"

#include "Constants.h"


 


using namespace ACE_Server;


 


int main(int argc, char *argv[])

{

    
     ACE_INET_Addr local_addr(SERVER_PORT_NUM);

  Request_Handler *endpoint;

  ACE_NEW_RETURN (endpoint,
                  Request_Handler (local_addr),
                  -1);

  // Read data from other side.
  if (ACE_Reactor::instance ()->register_handler
      (endpoint,
       ACE_Event_Handler::READ_MASK) == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "ACE_Reactor::register_handler"),
                      -1);
 


     Server server_tp;

     server_tp.activate(THR_NEW_LWP | THR_JOINABLE, SERVER_THREAD_POOL_SIZE);

     ACE_Thread_Manager::instance()->wait();


 


     return 0;

}


 


Constants.h


 


#ifndef __CONSTANTS_H_

#define __CONSTANTS_H_


 


namespace ACE_Server

{

     static const size_t SERVER_THREAD_POOL_SIZE = 5;   //进行数据接收的线程池大小

     static const size_t TASK_THREAD_POOL_SIZE = 5; //进行数据处理的线程池大小

     static const size_t BUFFER_SIZE = 4096;   //数据缓冲区大小

     static const size_t SERVER_PORT_NUM = 10101;   //服务器的通信端口号

}


 


#endif


 


Server.h


 


#ifndef __SERVER_H_

#define __SERVER_H_


 


#include "ace/Task.h"


 


namespace ACE_Server

{

     class Server: public ACE_Task_Base

     {

     public:

         virtual int svc(void);

     };

}


 


#endif


 


Server.cpp


 


#include "ace/Reactor.h"


 


#include "Server.h"


 


namespace ACE_Server

{

     int Server::svc(void)

     {

         int result = ACE_Reactor::instance()->run_reactor_event_loop();

         if(result == -1)

              return -1;


 


         return 0;

     }

}


 


Request_Handler.h


 


#ifndef __REQUEST_HANDLER_H_

#define __REQUEST_HANDLER_H_


 


#include "ace/Svc_Handler.h"

#include "ace/SOCK_Stream.h"

#include "ace/SOCK_Dgram.h"

#include "ace/Synch.h"

#include "ace/Thread_Manager.h"


 


#include "Task_Manager.h"


 


namespace ACE_Server

{

     class Request_Handler: public ACE_Event_Handler

     {

     public:

         Request_Handler(const ACE_INET_Addr &local_addr);

virtual ACE_HANDLE get_handle (void) const;

virtual int handle_close (ACE_HANDLE handle,
                            ACE_Reactor_Mask close_mask);
 
virtual int handle_timeout (const ACE_Time_Value & tv,
                              const void *arg = 0);

     protected:

         virtual int handle_input(ACE_HANDLE fd = ACE_INVALID_HANDLE);


 


     private:

         static Task_Manager task_mgr;
   ACE_SOCK_Dgram endpoint_;

     };

}


 


#endif


Request_Handler.cpp


 

#include "ace/OS.h"

#include "ace/Message_Block.h"

#include "ace/Thread_Manager.h"

#include "ace/Svc_Handler.h"

#include "ace/SOCK_Stream.h"

#include "ace/Synch.h"

#include "ace/Reactor.h"


 


#include "Request_Handler.h"

#include "Task_Manager.h"

#include "Constants.h"


 


namespace ACE_Server

{

     Task_Manager Request_Handler::task_mgr;


 


     Request_Handler::Request_Handler(const ACE_INET_Addr &local_addr)

  : endpoint_ (local_addr)

     {

         //this->reactor(ACE_Reactor::instance());

         task_mgr.activate();

     }

ACE_HANDLE
Request_Handler::get_handle (void) const
{
  return this->endpoint_.get_handle ();
}
 
int
Request_Handler::handle_close (ACE_HANDLE handle,
                              ACE_Reactor_Mask)
{
  ACE_UNUSED_ARG (handle);

  ACE_DEBUG ((LM_DEBUG,
              "(%P|%t) handle_close\n"));

  this->endpoint_.close ();
  delete this;
  return 0;
}

int
Request_Handler::handle_timeout (const ACE_Time_Value &,
                                const void *)
{
  ACE_DEBUG ((LM_DEBUG,
              "(%P|%t) timed out for endpoint\n"));
  return 0;
}

     int Request_Handler::handle_input(ACE_HANDLE fd)

     {


   char buf[BUFSIZ];
  ACE_INET_Addr from_addr;

  ACE_DEBUG ((LM_DEBUG,
              "(%P|%t) activity occurred on handle %d!\n",
              this->endpoint_.get_handle ()));

  ssize_t n = this->endpoint_.recv (buf,
                                    sizeof buf,
                                    from_addr);

  if (n == -1)
    ACE_ERROR ((LM_ERROR,
                "%p\n",
                "handle_input"));
  else
  {
    ACE_DEBUG ((LM_DEBUG,
                "(%P|%t) buf of size %d = %*s\n",
                n,
                n,
                buf));
 ACE_Message_Block *mb = NULL;

                   ACE_NEW_RETURN(mb, ACE_Message_Block(n, ACE_Message_Block::MB_DATA, 0, buf), -1);

                   mb->wr_ptr(n);

                   task_mgr.putq(mb);
  }

        

         return 0;

     }

}


 


Task_Manager.h


 


#ifndef __TASK_MANAGER_H_

#define __TASK_MANAGER_H_


 


#include "ace/Task.h"

#include "ace/Synch.h"


 


namespace ACE_Server

{

     class Task_Manager: public ACE_Task<ACE_MT_SYNCH>

     {

     public:

         virtual int svc(void);

     };

}


 


#endif


 


Task_Manager.cpp


 


#include "ace/Message_Block.h"


 


#include "Task_Manager.h"

#include "Task_Worker.h"

#include "Constants.h"


 


namespace ACE_Server

{

     int Task_Manager::svc(void)

     {

         Task_Worker task_tp;

         task_tp.activate(THR_NEW_LWP | THR_JOINABLE, TASK_THREAD_POOL_SIZE);


 


         while(1)

         {

              ACE_Message_Block *mb = NULL;

              if(this->getq(mb) < 0)

              {

                   task_tp.msg_queue()->deactivate();

                   task_tp.wait();

              }

              task_tp.putq(mb);

         }


 


         return 0;

     }

}


 


Task_Worker.h


 


#ifndef __TASK_WORKER_H_

#define __TASK_WORKER_H_


 


#include "ace/Task.h"

#include "ace/Synch.h"

#include "ace/Message_Block.h"


 


namespace ACE_Server

{

     class Task_Worker: public ACE_Task<ACE_MT_SYNCH>

     {

     public:

         virtual int svc(void);


 


     private:

         void process_task(ACE_Message_Block *mb);

     };

}


 


#endif


 


Task_Worker.cpp


 


#include "ace/OS.h"

#include "ace/Message_Block.h"


 


#include "Task_Worker.h"


 


namespace ACE_Server

{

     int Task_Worker::svc(void)

     {

         while(1)

         {

              ACE_Message_Block *mb = NULL;

              if(this->getq(mb) == -1)

              {

                   continue;

              }

              process_task(mb);

         }

         return 0;

     }


 


     void Task_Worker::process_task(ACE_Message_Block *mb)

     {

         //进行数据处理,数据的起始地址为mb->rd_ptr(),长度为mb->length()

         ACE_DEBUG((LM_DEBUG, ACE_TEXT("(%t) Processing task: %s length %d\n"), mb->rd_ptr(), mb->length()));

         ACE_OS::sleep(3);  //模拟数据处理过程


 


         mb->release();

     }

}

参考:http://blog.csdn.net/chenruichuan/archive/2005/05/30/384476.aspx
 
 

发表于 @ 2006年08月08日 09:45:00|评论(loading...)

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