关闭

Android输入法框架系统(下)

标签: android输入法框架android输入法显示android输入法机制android输入法原理
2704人阅读 评论(0) 收藏 举报
分类:

程序焦点获取事件导致输入法显示

         从上面可以知道程序获得焦点时,程序端会先间接的调用IMMS的startInput将焦点View绑定到输入法,然后会调用IMMS的windowGainFocus函数,这个函数就可能显示输入法, 是否显示输入法由焦点view的属性决定。过程流程图如下:

 

代码处理逻辑如下:

      //ViewRootImpl.java
            case MSG_WINDOW_FOCUS_CHANGED: {
                    if (hasWindowFocus) {
                        if (imm != null && mLastWasImTarget && !isInLocalFocusMode()) {
                            imm.onWindowFocus(mView, mView.findFocus(),
                                    mWindowAttributes.softInputMode,
                                    !mHasHadWindowFocus, mWindowAttributes.flags);
                        }
                    }
            }

     //InputMethodManager
     public void onWindowFocus(View rootView, View focusedView, int softInputMode,
            boolean first, int windowFlags) {
        boolean forceNewFocus = false;
        synchronized (mH) {
            //和上面view获取焦点事件的处理一样
            focusInLocked(focusedView != null ? focusedView : rootView);
        }
        //确认当前focused view是否已经调用过startInputInner来绑定输入法
        //因为在前面mView.dispatchWindowFocusChanged处理过程focused view已经完成
        //了绑定,所以大部分情况下,该函数返回false,即不会再次调用startInputInner
        if (checkFocusNoStartInput(forceNewFocus, true)) {
            if (startInputInner(rootView.getWindowToken(),
                    controlFlags, softInputMode, windowFlags)) {
                return;
            }
        }

        synchronized (mH) {
            try {
                //调用IMMS windowGainedFocus函数
                mService.windowGainedFocus(mClient, rootView.getWindowToken(),
                        controlFlags, softInputMode, windowFlags, null, null);
            } catch (RemoteException e) {
            }
        }
    }

输入法响应显示请求

         从上面可以看出,输入法响应显示请求是通过IInputMethod,而这个是在输入法service完成启动通过onBind接口传递过去的,所以我们先来看下这个IInputMethod的实现是什么?

         输入法service都是继承InputMethodService类

public class InputMethodService extends AbstractInputMethodService {
    @Override
    public AbstractInputMethodImpl onCreateInputMethodInterface() {
        return new InputMethodImpl();
    }
}

public abstract class AbstractInputMethodService extends Service
        implements KeyEvent.Callback {
    private InputMethod mInputMethod;
    @Override
    final public IBinder onBind(Intent intent) {
        if (mInputMethod == null) {
            mInputMethod = onCreateInputMethodInterface();
        }
        return new IInputMethodWrapper(this, mInputMethod);
}
}

        从上可见IMMS保存的IInputMethod的实现是封装了InputMethodImpl的类IInputMethodWrapper,那肯定就是它负责处理消息MSG_SHOW_SOFT_INPUT,处理逻辑如下。

      

    public IInputMethodWrapper(AbstractInputMethodService context,
            InputMethod inputMethod) {
        mTarget = new WeakReference<AbstractInputMethodService>(context);
        mCaller = new HandlerCaller(context.getApplicationContext(), null,
                this, true /*asyncHandler*/);
        mInputMethod = new WeakReference<InputMethod>(inputMethod);
        mTargetSdkVersion = context.getApplicationInfo().targetSdkVersion;
    }

    public InputMethod getInternalInputMethod() {
        return mInputMethod.get();
    }

    @Override
    public void executeMessage(Message msg) {
        InputMethod inputMethod = mInputMethod.get();
        switch (msg.what) {
            case DO_SHOW_SOFT_INPUT:
                //这个inputMethod是通过onCreateInputMethodInterface函数创建的
                //InputMethodImpl对象
                inputMethod.showSoftInput(msg.arg1, (ResultReceiver)msg.obj);
                return;
        }
    }

    public class InputMethodImpl extends AbstractInputMethodImpl {
        public void showSoftInput(int flags, ResultReceiver resultReceiver) {
            boolean wasVis = isInputViewShown();
            mShowInputFlags = 0;
            if (onShowInputRequested(flags, false)) {
                try {
                    //这个是真正显示UI的函数
                    showWindow(true);
                }
            }
        }
    }

    public class InputMethodService extends AbstractInputMethodService {

    @Override public void onCreate() {
        mTheme = Resources.selectSystemTheme(mTheme,
                getApplicationInfo().targetSdkVersion,
                android.R.style.Theme_InputMethod,
                android.R.style.Theme_Holo_InputMethod,
                android.R.style.Theme_DeviceDefault_InputMethod);
        // SoftInputWindow就是大家一般用的Dialog的子类
        mWindow = new SoftInputWindow(this, mTheme, mDispatcherState);
        initViews();
        mWindow.getWindow().setLayout(MATCH_PARENT, WRAP_CONTENT);
    }

    public void showWindow(boolean showInput) {        
        try {
            mWindowWasVisible = mWindowVisible;
            mInShowWindow = true;
            showWindowInner(showInput);
        } finally {
            mWindowWasVisible = true;
            mInShowWindow = false;
        }
    }
    
    void showWindowInner(boolean showInput) {
        initialize();
        updateFullscreenMode();
        //这个函数会创建输入法的键盘
        updateInputViewShown();
        
        if (!mWindowAdded || !mWindowCreated) {
            mWindowAdded = true;
            mWindowCreated = true;
            initialize();
            //创建输入法dialog里的词条选择View
            View v = onCreateCandidatesView();
            if (v != null) {
                setCandidatesView(v);
            }
        }
        if (mShowInputRequested) {
            if (!mInputViewStarted) {
                mInputViewStarted = true;
                onStartInputView(mInputEditorInfo, false);
            }
        } else if (!mCandidatesViewStarted) {
            mCandidatesViewStarted = true;
            onStartCandidatesView(mInputEditorInfo, false);
        }
        if (!wasVisible) {
            mImm.setImeWindowStatus(mToken, IME_ACTIVE, mBackDisposition);
            onWindowShown();
            //这个是Dialog的window,这里开始就显示UI了
            mWindow.show();
        }
    }

    public void updateInputViewShown() {
        boolean isShown = mShowInputRequested && onEvaluateInputViewShown();
        if (mIsInputViewShown != isShown && mWindowVisible) {
            mIsInputViewShown = isShown;
            mInputFrame.setVisibility(isShown ? View.VISIBLE : View.GONE);
            if (mInputView == null) {
                initialize();
                //这个是核心view,创建显示键盘的根view
                View v = onCreateInputView();
                if (v != null) {
                    setInputView(v);
                }
            }
        }
    }
}

用户单击输入框View导致输入法显示

        在上一篇InputChannel章节我们说到,事件传递到程序端,最后让ViewPostImeInputStage来处。处理逻辑如下:


         

    final class ViewPostImeInputStage extends InputStage {
        public ViewPostImeInputStage(InputStage next) {
            super(next);
        }

        @Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
            } else {
                final int source = q.mEvent.getSource();
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    //处理touch事件
                    return processPointerEvent(q);
                }
            }
        }

        private int processPointerEvent(QueuedInputEvent q) {
            final MotionEvent event = (MotionEvent)q.mEvent;

            if (mView.dispatchPointerEvent(event)) {
                return FINISH_HANDLED;
            }
            return FORWARD;
        }
    }

         从上可知最后会调用DecorView的dispatchPointerEvent,DecorView也是一个view,所以该函数其实就是View的dispatchPointerEvent函数。

    //View.java
    public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {
            return dispatchTouchEvent(event);
        }
   }
    //DecorView又是一个ViewGroup,所以会调用ViewGroup的dispatchTouchEvent
    //ViewGroup.java
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags &
 FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    //先给该view一个处理事件的机会,如果Intercept,则事件不会往
                    //下发送
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
            //按照冒泡法,将触摸事件传递给每个child处理
            if (mFirstTouchTarget != null) {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        //真正处理函数
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }
        }
        return handled;
    }
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        // child == null意味着该parent已经调用完所有的child的dispatchTouchEvent
        //所以从这里可以看出是child优先处理触摸事件的
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            handled = child.dispatchTouchEvent(transformedEvent);
        }
        return handled;
    }
    //这里的child如果仍就是一个ViewGroup,则和上面的逻辑一样。如果是一般的view,则
    //直接调用view. dispatchTouchEvent
    public boolean dispatchTouchEvent(MotionEvent event) {
        if (onFilterTouchEventForSecurity(event)) {
            //这个就是我们常使用view.setOnTouchListener调用保存下来的信息
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                return true;
            }
            //view的默认处理,即调用onTouchEvent函数
            if (onTouchEvent(event)) {
                return true;
            }
        }
        return false;
   }

    //TextView.java
    @Override
    public boolean onTouchEvent(MotionEvent event) {
       //非TextView只会执行View. onTouchEvent,该函数是另一种将view和输入法绑定的调用
       //而TextView会调用imm.showSoftInput会显示输入法
        final boolean superResult = super.onTouchEvent(event);
         if ((mMovement != null || onCheckIsTextEditor()) && isEnabled()
                && mText instanceof Spannable && mLayout != null) {
            if (touchIsFinished && (isTextEditable() || textIsSelectable)) {
                // Show the IME, except when selecting in read-only text.
                final InputMethodManager imm = InputMethodManager.peekInstance();
                viewClicked(imm);
                //这个是真正显示输入法的调用
                if (!textIsSelectable && mEditor.mShowSoftInputOnFocus) {
                    handled |= imm != null && imm.showSoftInput(this, 0);
                }
                handled = true;
            }

            if (handled) {
                return true;
            }
        }

        return superResult;
   }

   //View.java的onTouchEvent
    public boolean onTouchEvent(MotionEvent event) {
        final int viewFlags = mViewFlags;

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        //让view获得焦点
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
                    }
                    break;
            }
            return true;
        }

        return false;
    }

    public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
        return requestFocusNoSearch(direction, previouslyFocusedRect);
    }

    private boolean requestFocusNoSearch(int direction, Rect previouslyFocusedRect) {
        // 该view必须是可以获取焦点的
        if ((mViewFlags & FOCUSABLE_MASK) != FOCUSABLE ||
                (mViewFlags & VISIBILITY_MASK) != VISIBLE) {
            return false;
        }

        // 这个检查得到对象大家可能经常用过,就是这个属性
        //android:descendantFocusability=”blocksDescendants”,这个属性可以解决listView
       //等容器类View没法获取点击事件问题,它的实现就在此,当父亲设置了这个属性
        //子view就没法获取焦点了
        if (hasAncestorThatBlocksDescendantFocus()) {
            return false;
        }
        //获取焦点处理逻辑
        handleFocusGainInternal(direction, previouslyFocusedRect);
        return true;
    }

    void handleFocusGainInternal(int direction, Rect previouslyFocusedRect) {
        if ((mPrivateFlags & PFLAG_FOCUSED) == 0) {
            mPrivateFlags |= PFLAG_FOCUSED;

            View oldFocus = (mAttachInfo != null) ? getRootView().findFocus() : null;
            //由于当前焦点view没法知道旧的焦点view,没法告知旧的焦点view失去焦点
            //所以必须叫父亲去做这个事情
            if (mP arent != null) {
                mParent.requestChildFocus(this, this);
            }
            //这个函数很重要,编辑类view(比如TextEditor)和普通view的差别就在此
            //和输入法相关的处理也在此
            onFocusChanged(true, direction, previouslyFocusedRect);
            refreshDrawableState();
        }
   }
   //基类View的处理:
    protected void onFocusChanged(boolean gainFocus, int direction, Rect previouslyFocusedRect) {
        InputMethodManager imm = InputMethodManager.peekInstance();
        if (!gainFocus) {
        } else if (imm != null && mAttachInfo != null
                && mAttachInfo.mHasWindowFocus) {
            //通知IMMS该view获得了焦点,到此,这后面的逻辑就和上面的window获
            //得焦点导致view和输入法绑定的逻辑一样了
            imm.focusIn(this);
        }
    }



输入法传递输入文本信息给view

        输入法如何获得输入文本信息通信接口

        从上面的输入法绑定的分析中可以知道,输入法其startInput接口被调用的时候获得了文本信息通信接口,这个通信接口是IInputContext的封装InputConnection,获取点如下:

    //InputMethodService.java
    void doStartInput(InputConnection ic, EditorInfo attribute, boolean restarting) {
        if (!restarting) {
            doFinishInput();
        }
        mInputStarted = true;
        //这个就是通信接口
        mStartedInputConnection = ic;
    }
    public InputConnection getCurrentInputConnection() {
        InputConnection ic = mStartedInputConnection;
        if (ic != null) {
            return ic;
        }
        return mInputConnection;
    }

        输入法如何传递文本信息给view   

         从上可见,输入法要传递文本信息时,肯定是先调用getCurrentInputConnection拿到接口,然后再传递信息,我们以pinyin输入法的实现来解释这个过程。

         Pinyin输入法传递输入信息最后都会调用到sendKeyChar函数

        

    public void sendKeyChar(char charCode) {
        switch (charCode) {
            case '\n': // Apps may be listening to an enter key to perform an action
                if (!sendDefaultEditorAction(true)) {
                    sendDownUpKeyEvents(KeyEvent.KEYCODE_ENTER);
                }
                break;
            default:
                // Make sure that digits go through any text watcher on the client side.
                if (charCode >= '0' && charCode <= '9') {
                    sendDownUpKeyEvents(charCode - '0' + KeyEvent.KEYCODE_0);
                } else {
                    InputConnection ic = getCurrentInputConnection();
                    if (ic != null) {
                        //这个是真正传递信息到view的跨进程接口
                        ic.commitText(String.valueOf((char) charCode), 1);
                    }
                }
                break;
        }
    }

View接收输入文本信息

         从上面可知,输入法端最后会通过InputConnection逻辑来传递文本信息,那程序view端的InputConnection是如何创建的呢?

          

    //InputMethodManager.java
    boolean startInputInner(IBinder windowGainingFocus, int controlFlags, int softInputMode,
        EditorInfo tba = new EditorInfo();
        tba.packageName = view.getContext().getPackageName();
        tba.fieldId = view.getId();
        //由具体的view创建
        InputConnection ic = view.onCreateInputConnection(tba);
        return true;
    }
    //我们先看下textView会创建怎样的InputConnection?
    //TextView.java
    @Override
    public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
      {
            outAttrs.hintText = mHint;
            if (mText instanceof Editable) {
                //露面了,是 EditableInputConnection, textView作为参数传入
                InputConnection ic = new EditableInputConnection(this);
                return ic;
            }
        }
        return null;
    }
      接下来肯定是EditableInputConnection 接收文本消息了
public class EditableInputConnection extends BaseInputConnection {
    //该函数很重要,super.commitText会将字符添加到Editable里
    @Override
    public Editable getEditable() {
        TextView tv = mTextView;
        if (tv != null) {
            return tv.getEditableText();
        }
        return null;
    }

    @Override
    public boolean commitText(CharSequence text, int newCursorPosition) {
        mTextView.resetErrorChangedFlag();
        //调用父类的方法
        boolean success = super.commitText(text, newCursorPosition);
        mTextView.hideErrorIfUnchanged();

        return success;
    }
}

public class BaseInputConnection implements InputConnection {
    public boolean commitText(CharSequence text, int newCursorPosition) {
        replaceText(text, newCursorPosition, false);
        sendCurrentText();
        return true;
    }

    private void replaceText(CharSequence text, int newCursorPosition,
				boolean composing) {
                //获取eidtor
		final Editable content = getEditable();
		if (content == null) {
			return;
		}
		
		beginBatchEdit();
		………………..
                 //修改editor
		content.replace(a, b, text);        
		endBatchEdit();
    }
    
    private void sendCurrentText() {        
        Editable content = getEditable();
        if (content != null) {
            final int N = content.length();
            
            // 将输入文本模拟为为一个key事件,这样view就会更新内容了
            KeyEvent event = new KeyEvent(SystemClock.uptimeMillis(),
                    content.toString(), KeyCharacterMap.VIRTUAL_KEYBOARD, 0);
            sendKeyEvent(event);
            content.clear();
        }
     }

     public boolean sendKeyEvent(KeyEvent event) {
       //同ViewRootImpl有按键事件,到此为止就像是外接键盘的按键事件似的
        synchronized (mIMM.mH) {
            ViewRootImpl viewRootImpl = mTargetView != null ? mTargetView.getViewRootImpl() : null;
            if (viewRootImpl == null) {
                if (mIMM.mServedView != null) {
                    viewRootImpl = mIMM.mServedView.getViewRootImpl();
                }
            }
            if (viewRootImpl != null) {
                //发送信息
                viewRootImpl.dispatchKeyFromIme(event);
            }
        }





/********************************

* 本文来自博客  “爱踢门”

* 转载请标明出处:http://blog.csdn.net/itleaks

******************************************/


0
0

猜你在找
深度学习基础与TensorFlow实践
【在线峰会】前端开发重点难点技术剖析与创新实践
【在线峰会】一天掌握物联网全栈开发之道
【在线峰会】如何高质高效的进行Android技术开发
机器学习40天精英计划
Python数据挖掘与分析速成班
微信小程序开发实战
JFinal极速开发企业实战
备战2017软考 系统集成项目管理工程师 学习套餐
Python大型网络爬虫项目开发实战(全套)
查看评论
* 以上用户言论只代表其个人观点,不代表CSDN网站的观点或立场
    个人资料
    • 访问:79736次
    • 积分:1107
    • 等级:
    • 排名:千里之外
    • 原创:22篇
    • 转载:1篇
    • 译文:0篇
    • 评论:68条
    最新评论