联网版五子棋

标签: Java五子棋线程套接字
5970人阅读 评论(3) 收藏 举报
分类:

下面的代码实现了一个非常简单的联网五子棋程序,写给学生的一个例子,很多功能都还没实现,用的也是民间规则,姑且一看吧!

棋盘类:

package com.accp;

import java.awt.Color;
import java.awt.Graphics;

/**
 * 棋盘
 * @author 骆昊
 *
 */
public class Board {
	private int[][] board = new int[15][15];	// 用二维数组代表15*15的棋盘
	
	/**
	 * 绘制棋盘
	 * @param g 画笔
	 */
	public void draw(Graphics g) {
		for(int i = 0; i < board.length; i++) {
			for(int j = 0; j < board[i].length; j++) {
				if(board[i][j] != 0) {	// 不是空格
					if(board[i][j] == 1) {	// 黑子
						g.setColor(Color.BLACK);
					}
					else {	// 白子
						g.setColor(Color.WHITE);
					}
					g.fillOval(35 * (j + 1), 35 * (i + 1), 30, 30);
					if(board[i][j] == 2) {	// 给白子加上边框
						g.setColor(Color.BLACK);
						g.drawOval(35 * (j + 1), 35 * (i + 1), 30, 30);
					}
				}
			}
		}
	}

	/**
	 * 向棋盘中放置棋子
	 * @param row 放置棋子的行
	 * @param col 放置棋子的列
	 * @param isBlack 黑棋还是白棋
	 * @return 返回true落子成功, 返回false落子失败(已经有棋子)
	 */
	public boolean addPiece(int row, int col, boolean isBlack) {
		if(board[row][col] == 0) {	// 没有棋子的地方才能落子
			board[row][col] = isBlack? 1 : 2;	// 1代表黑子2代表白子
			return true;
		}
		return false;
	}
	
	/**
	 * 判断胜负
	 * @param row 落子的行
	 * @param col 落子的列
	 * @param isBlack 是黑子还是白子
	 * @return 获胜返回true否则返回false
	 */
	public boolean isWin(int row, int col, boolean isBlack) {
		return checkH(row, col, isBlack) || 
				checkV(row, col, isBlack) || 
				checkX1(row, col, isBlack) || 
				checkX2(row, col, isBlack);
	}

	// 判断从右上到左下的斜线上是否连成5颗棋子
	private boolean checkX2(int row, int col, boolean isBlack) {
		int counter = 1;
		int currentRow = row;
		int currentCol = col;
		int v = isBlack? 1 : 2;
		while(currentRow > 0 && currentCol < 14 && 
				board[--currentRow][++currentCol] == v) {
			counter++;
		}
		currentRow = row;
		currentCol = col;
		while(currentRow < 14 && currentCol > 0 && 
				board[++currentRow][--currentCol] == v) {
			counter++;
		}
		return counter >= 5;
	}

	// 判断从左上到右下的斜线上是否连成5颗棋子
	private boolean checkX1(int row, int col, boolean isBlack) {
		int counter = 1;
		int currentRow = row;
		int currentCol = col;
		int v = isBlack? 1 : 2;
		while(currentRow > 0 && currentCol > 0 && 
				board[--currentRow][--currentCol] == v) {
			counter++;
		}
		currentRow = row;
		currentCol = col;
		while(currentCol < 14 && currentRow < 14 && 
				board[++currentRow][++currentCol] == v) {
			counter++;
		}
		return counter >= 5;
	}

	// 判断竖着方向上是否连成5颗棋子
	private boolean checkV(int row, int col, boolean isBlack) {
		int counter = 1;
		int currentRow = row;
		int v = isBlack? 1 : 2;
		while(currentRow > 0 && board[--currentRow][col] == v) {
			counter++;
		}
		currentRow = row;
		while(currentRow < 14 && board[++currentRow][col] == v) {
			counter++;
		}
		return counter >= 5;
	}

	// 判断横着方向上是否连成5颗棋子
	private boolean checkH(int row, int col, boolean isBlack) {
		int counter = 1;
		int currentCol = col;
		int v = isBlack? 1 : 2;
		while(currentCol > 0 && board[row][--currentCol] == v) {
			counter++;
		}
		currentCol = col;
		while(currentCol < 14 && board[row][++currentCol] == v) {
			counter++;
		}
		return counter >= 5;
	}
}

绘制棋盘的面板类:

package com.accp;

import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JPanel;

@SuppressWarnings("serial")
/**
 * 绘制棋盘的面板
 * @author 骆昊
 *
 */
public class MyPanel extends JPanel {
	private Board b = null;
	
	public MyPanel(Board b) {
		this.b = b;
	}
	
	@Override
	public void paint(Graphics g) {
		g.setColor(new Color(165, 185, 75));	
		g.fillRect(35, 35, 525, 525);	// 绘制背景
		g.setColor(Color.BLACK);
		for (int i = 0; i < 15; i++) {	// 绘制棋盘网格
			g.drawLine(50, 50 + i * 35, 540, 50 + i * 35);
			g.drawLine(50 + i * 35, 50, 50 + i * 35, 540);
		}
		g.fillOval(290, 290, 10, 10);	// 绘制天元
		b.draw(g);	// 绘制棋盘
	}
}

游戏窗体类:

package com.accp;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

@SuppressWarnings("serial")
public class MyFrame extends JFrame implements ActionListener {
	private boolean isBlack = true;	// 是否轮到黑棋
	private Board b = new Board();	// 棋盘对象
	private boolean isWin = false;	// 是否获得胜利
	private boolean isStart = false;	// 是否联机成功开始游戏
	private boolean isYourTurn = false;	// 是否轮到自己走子

	private DataInputStream din = null;
	private DataOutputStream dout = null;

	private class MouseHandler extends MouseAdapter {

		@Override
		public void mousePressed(MouseEvent e) {
			if (isStart && isYourTurn && !isWin) {	// 游戏已经开始并且轮到自己且未分出胜负则可落子
				int x = e.getX();
				int y = e.getY();
				if (x >= 50 && x <= 540 && y >= 0 && y <= 540) {	// 棋盘范围以内
					// 通过鼠标坐标计算出点击棋盘的行和列
					int row = Math.round((y - 50) / 35f);
					int col = Math.round((x - 50) / 35f);
					if (b.addPiece(row, col, isBlack)) {	// 落子成功
						repaint();
						try {	// 向对方棋盘发送刚才落子的位置(行、列)以及黑子还是白子
							dout.writeInt(row);
							dout.writeInt(col);
							dout.writeBoolean(isBlack);
						} catch (IOException ex) {
							ex.printStackTrace();
						}
						isWin = b.isWin(row, col, isBlack);	// 判断是否获胜
						if (!isWin) {
							isYourTurn = !isYourTurn;	// 尚未分出胜负则交换走棋方
						} else {
							JOptionPane.showMessageDialog(null, isBlack ? "黑棋胜"
									: "白棋胜");
							isWin = true;
							repaint();
						}
					}
				}
			}
		}
	}

	private JButton createGameButton, joinGameButton;
	private JPanel boardPanel;	// 绘制棋盘的面板

	public MyFrame() {
		this.setTitle("五子棋");
		this.setSize(700, 600);
		this.setResizable(false);
		this.setLocationRelativeTo(null);
		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
		
		boardPanel = new MyPanel(b);
		boardPanel.setBounds(0, 0, 600, 600);
		this.add(boardPanel);

		boardPanel.addMouseListener(new MouseHandler());	// 向面板中添加鼠标监听器

		this.setLayout(null);
		createGameButton = new JButton("创建游戏");
		createGameButton.setBounds(580, 100, 100, 35);
		createGameButton.addActionListener(this);
		joinGameButton = new JButton("加入游戏");
		joinGameButton.setBounds(580, 160, 100, 35);
		joinGameButton.addActionListener(this);
		this.add(createGameButton);
		this.add(joinGameButton);

		// 创建一个线程监听对方走棋的消息
		new Thread(new Runnable() {

			public void run() {
				while (true) {	// 循环监听对方发送的走棋消息
					while (isStart && !isYourTurn) {
						try {
							// 读取对方落子的行列以及是黑子还是白子
							int row = din.readInt();
							int col = din.readInt();
							boolean isBlack = din.readBoolean();
							b.addPiece(row, col, isBlack);	// 向棋盘添加对方走的棋子
							repaint();
							if(b.isWin(row, col, isBlack)) {
								JOptionPane.showMessageDialog(null, isBlack ? "黑棋胜"
										: "白棋胜");
								isWin = true;
								repaint();
							}
							isYourTurn = !isYourTurn;	// 收到对方棋子后交换走棋方
						} catch (IOException ex) {
							ex.printStackTrace();
						}
					}
				}
			}
		}).start();
	}

	public static void main(String[] args) {
		new MyFrame().setVisible(true);
	}

	@Override
	public void actionPerformed(ActionEvent e) {
		String command = e.getActionCommand();
		if (command.equals("创建游戏")) {

			// 创建一个线程启动服务器套接字
			new Thread(new Runnable() {

				@Override
				public void run() {
					try {
						ServerSocket server = new ServerSocket(5566);
						Socket client = server.accept();
						din = new DataInputStream(client.getInputStream());
						dout = new DataOutputStream(client.getOutputStream());
						isStart = true;
						isBlack = true;
						isYourTurn = true;
					} catch (IOException e) {
						e.printStackTrace();
					}
				}
			}).start();

			joinGameButton.setEnabled(false);
		} else if (command.equals("加入游戏")) {
			String ip = JOptionPane.showInputDialog(this, "请输入游戏主机IP地址或机器名: ");
			if(ip != null && !ip.equals("")) {
				try {
					Socket client = new Socket(ip, 5566);
					din = new DataInputStream(client.getInputStream());
					dout = new DataOutputStream(client.getOutputStream());
					isStart = true;
					isYourTurn = false;
					isBlack = false;
				} catch (Exception ex) {
					ex.printStackTrace();
				}
				repaint();
				createGameButton.setEnabled(false);
			}
		}
	}

}

下面是运行的效果:


7
0

查看评论
* 以上用户言论只代表其个人观点,不代表CSDN网站的观点或立场
    个人资料
    • 访问:1861444次
    • 积分:8542
    • 等级:
    • 排名:第2422名
    • 原创:116篇
    • 转载:0篇
    • 译文:0篇
    • 评论:741条
    文章分类
    最新评论