UVa 11178 Morley's Theorem

还是第一次这么认真全神贯注的手打模板,真心费精神。

#include <iostream>
#include <cstdio>
#include <cstring>
#include <string>
#include <algorithm>
#include <cmath>
using namespace std;
typedef long long LL;
const int maxn = 1000 + 7;
const double eps = 1e-5;
struct Point {
    double x, y;
    Point(double x = 0.0, double y = 0.0) : x(x), y(y) {  }
};

typedef Point Vector;

Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) {
    return a.x < b.x || (a.x == b.x && a.y < b.y);
}

double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }

Vector Rotate(Vector A, double rad) {
    return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));
}

Point GetLineIntersection(Point P, Vector v, Point Q, Vector w) {
    Vector u = P-Q;
    double t = Cross(w, u) / Cross(v, w);
    return P+v*t;
}

Point getD(Point A, Point B, Point C) {
    Vector v1 = C-B;
    double a1 = Angle(A-B, v1);
    v1 = Rotate(v1, a1/3);

    Vector v2 = B-C;
    double a2 = Angle(A-C, v2);
    v2 = Rotate(v2, -a2/3);

    return GetLineIntersection(B, v1, C, v2);
}

int main() {
    int kase;
    Point A, B, C, D, E, F;
    scanf("%d", &kase);
    while(kase--) {
        double t1, t2, t3, t4, t5, t6;
        scanf("%lf%lf%lf%lf%lf%lf", &t1, &t2, &t3, &t4, &t5, &t6);

        A = Point(t1, t2);
        B = Point(t3, t4);
        C = Point(t5, t6);
        D = getD(A, B, C);
        E = getD(B, C, A);
        F = getD(C, A, B);
        printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n", D.x, D.y, E.x, E.y, F.x, F.y);
    }
}


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