ObjectARX学习笔记(二十七)---如何拷贝将一个AcDbDatabase拷贝到另一张dwg里面

<pre name="code" class="cpp">Acad::ErrorStatus insert(
    const AcGeMatrix3d& xform, 
    AcDbDatabase* pDb, 
    bool preserveSourceDatabase = true
);
Parameters
Parameters  Description  
const AcGeMatrix3d& xform  Input transformation matrix applied to all objects being inserted  
AcDbDatabase* pDb  Input pointer to database to insert from  
bool preserveSourceDatabase = true  Input to determine whether the source database pDb will be left intact  

Description
Inserts the Model Space of the database pointed to by pDb into the Model Space of the database invoking the insert() function. All objects being inserted have the xform matrix passed into their transformBy() function during the insertion process. 

The preserveSourceDatabase argument determines whether the source database pDb is left intact or not. The default value of the argument is true. In that case, objects from the source database are copied to the destination database and the source database is not changed. If the caller passes false for this argument, objects from the source database could be physically moved into the destination database. The latter runs faster, but it leaves the source database dependent on the destination database. The caller should make sure that the source database is deleted either immediately or at least before the destination database is deleted. 

When preserveSourceDatabase is false, the deep clone context will be AcDb::kInsert during the cloning that occurs during AcDbDatabase::insert(). When preserveSourceDatabase is true, the deep clone context will be AcDb::kInsertCopy during the cloning that occurs during AcDbDatabase::insert(). 

Returns Acad::eOk if operation is successful. 
代码如下:
          将pFromDataSrc拷贝到pToDataDes;
         AcDbDatabase *pFromDataSrc;
          AcDbDatabase *pToDataDes;
	pToDataDes->insert(AcGeMatrix3d::kIdentity,pFromDataSrc);


 

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首先,需要说明的是ObjectARX是AutoCAD的C++编程接口,可以实现AutoCAD的二次开发。那么,关于平滑处理封闭多段线的问题,我们可以使用Douglas-Peucker算法进行处理。该算法是一种抽稀算法,可以将折线进行平滑处理。 以下是示例代码及详细注解: ```cpp //定义一个多段线的结构体 struct Polyline { AcGePoint3dArray pts; //多段线的顶点数组 bool isClosed; //多段线是否封闭 }; //Douglas-Peucker算法的实现 void DouglasPeucker(const AcGePoint3dArray& pts, double dEpsilon, AcGePoint3dArray& ptsOut) { int nCount = pts.length(); //如果只有两个点,则直接输出 if (nCount == 2) { ptsOut.append(pts[0]); ptsOut.append(pts[nCount - 1]); return; } //找到距离最远的点 int nFarthest = 0; double dMaxDist = 0.0; for (int i = 1; i < nCount - 1; ++i) { double dDist = AcGeVector3d(pts[i] - pts[0]).length(); if (dDist > dMaxDist) { nFarthest = i; dMaxDist = dDist; } } //如果最远点距离小于epsilon,则该段折线可以忽略 if (dMaxDist <= dEpsilon) { ptsOut.append(pts[0]); ptsOut.append(pts[nCount - 1]); return; } //递归处理左右两段折线 AcGePoint3dArray ptsLeft, ptsRight; DouglasPeucker(pts.mid(0, nFarthest + 1), dEpsilon, ptsLeft); DouglasPeucker(pts.mid(nFarthest, nCount - nFarthest), dEpsilon, ptsRight); //合并左右两段折线 int nCountLeft = ptsLeft.length(); for (int i = 0; i < nCountLeft - 1; ++i) { ptsOut.append(ptsLeft[i]); } int nCountRight = ptsRight.length(); for (int i = 1; i < nCountRight; ++i) { ptsOut.append(ptsRight[i]); } } //对一个封闭的多段线进行平滑处理 void SmoothPolyline(const Polyline& pline, double dEpsilon, Polyline& plineOut) { AcGePoint3dArray pts; int nCount = pline.pts.length(); for (int i = 0; i < nCount; ++i) { pts.append(pline.pts[i]); } if (pline.isClosed) { //如果多段线是封闭的,则需要在末尾添加一个起始点 pts.append(pline.pts[0]); } AcGePoint3dArray ptsSimplified; DouglasPeucker(pts, dEpsilon, ptsSimplified); int nCountSimplified = ptsSimplified.length(); plineOut.pts.setLogicalLength(nCountSimplified); for (int i = 0; i < nCountSimplified; ++i) { plineOut.pts[i] = ptsSimplified[i]; } plineOut.isClosed = pline.isClosed; } ``` 以上代码中,`DouglasPeucker`函数实现了Douglas-Peucker算法,输入参数`pts`是多段线的顶点数组,`dEpsilon`是抽稀的精度参数,`ptsOut`是抽稀后的顶点数组。`SmoothPolyline`函数对一个封闭的多段线进行平滑处理,输入参数`pline`是多段线的结构体,`dEpsilon`是抽稀的精度参数,`plineOut`是平滑处理后的多段线的结构体。 需要注意的是,以上代码仅是示例代码,可能需要根据实际情况进行修改。同时,由于ObjectARX是AutoCAD的二次开发接口,需要在AutoCAD中进行编译和测试。

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