<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>jasonme的专栏</title><link>http://blog.csdn.net/jasonme/</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Wed, 14 Sep 2005 15:23:38 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>jasonme</dc:creator><title>数值逼近学习笔记2</title><link>http://blog.csdn.net/jasonme/archive/2005/09/14/480703.aspx</link><pubDate>Wed, 14 Sep 2005 15:24:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/09/14/480703.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/480703.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/09/14/480703.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/480703.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=480703</trackback:ping><description>最近通过施老师的推荐开始看李岳生教授版的数值逼近的书,这是二部分学习笔记,以后继续补上.&lt;img src ="http://blog.csdn.net/jasonme/aggbug/480703.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>数值逼近学习笔记</title><link>http://blog.csdn.net/jasonme/archive/2005/09/06/472937.aspx</link><pubDate>Tue, 06 Sep 2005 16:05:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/09/06/472937.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/472937.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/09/06/472937.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/472937.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=472937</trackback:ping><description>最近通过施老师的推荐开始看李岳生教授版的数值逼近的书,这是一部分学习笔记,以后继续补上.&lt;img src ="http://blog.csdn.net/jasonme/aggbug/472937.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>MPEG2代码分析Part2 编码前的初始化与序列头的格式</title><link>http://blog.csdn.net/jasonme/archive/2005/08/17/456916.aspx</link><pubDate>Wed, 17 Aug 2005 20:43:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/08/17/456916.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/456916.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/08/17/456916.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/456916.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=456916</trackback:ping><description>MPEG2Peter代码分析。 

在进行实际编码之前需要进行RC的初始化，以及序列头的生成，本文介绍了这两部分的相关的内容。&lt;img src ="http://blog.csdn.net/jasonme/aggbug/456916.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>MPEG2代码分析Part1 初始化过程与外部框架</title><link>http://blog.csdn.net/jasonme/archive/2005/08/17/456275.aspx</link><pubDate>Wed, 17 Aug 2005 01:11:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/08/17/456275.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/456275.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/08/17/456275.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/456275.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=456275</trackback:ping><description>MPEG2Peter代码分析。

这次是第一部分，是个引子，以后会有继续的分析文档出来。&lt;img src ="http://blog.csdn.net/jasonme/aggbug/456275.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>T264中的slice type decision</title><link>http://blog.csdn.net/jasonme/archive/2005/08/11/450599.aspx</link><pubDate>Thu, 11 Aug 2005 00:03:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/08/11/450599.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/450599.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/08/11/450599.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/450599.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=450599</trackback:ping><description>T264中的slice type decision方法。&lt;img src ="http://blog.csdn.net/jasonme/aggbug/450599.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>VCEG-031在intra编码中使用多种块大小的方法的提案</title><link>http://blog.csdn.net/jasonme/archive/2005/08/03/445243.aspx</link><pubDate>Wed, 03 Aug 2005 20:07:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/08/03/445243.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/445243.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/08/03/445243.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/445243.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=445243</trackback:ping><description>在intra coding预测中使用inter coding的方法会有什么结果呢？

当然当时的intra coding只有5种模式，其他的模式加入之后不知道区别会有多大，以后可以关注一下&lt;img src ="http://blog.csdn.net/jasonme/aggbug/445243.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>UNIX下ar命令的用法与参数说明.</title><link>http://blog.csdn.net/jasonme/archive/2005/06/23/400779.aspx</link><pubDate>Thu, 23 Jun 2005 01:20:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/23/400779.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/400779.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/23/400779.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/400779.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=400779</trackback:ping><description>最近写一个程序的时候,在打库包的时候出了一些问题,所以把ar拿出来复习一下,查漏补缺了．&lt;img src ="http://blog.csdn.net/jasonme/aggbug/400779.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>2000年2月,爱立信关于在H.26L中加入slice概念的提案- -</title><link>http://blog.csdn.net/jasonme/archive/2005/06/23/400769.aspx</link><pubDate>Thu, 23 Jun 2005 01:03:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/23/400769.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/400769.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/23/400769.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/400769.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=400769</trackback:ping><description>slice是H.264的一个很重要的结构,对于错误处理来说,这是很重要的一项突破.爱立信的这个提案是在2002年2月在ITU-T的会议中提出的,他们的这一构想最终被一直延用.他们的成功我觉得还是主要在于对前人解决相关问题的解决方法进行分析和总结,所以我们可以说,历史对于技术的意义是难以言表的.先入为主,看了再说
&lt;img src ="http://blog.csdn.net/jasonme/aggbug/400769.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>01年VCEG-L15---ABT的编码方式要点</title><link>http://blog.csdn.net/jasonme/archive/2005/06/16/395402.aspx</link><pubDate>Thu, 16 Jun 2005 02:38:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/16/395402.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/395402.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/16/395402.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/395402.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=395402</trackback:ping><description>回顾原来的working documents总会得到些不了解的东西,就翻到哪儿写哪儿了. 这篇是关于ABT编码的. &lt;img src ="http://blog.csdn.net/jasonme/aggbug/395402.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>96年lbc96322号提案---用自适应的环滤波器来降低块效应</title><link>http://blog.csdn.net/jasonme/archive/2005/06/16/395401.aspx</link><pubDate>Thu, 16 Jun 2005 02:37:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/16/395401.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/395401.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/16/395401.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/395401.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=395401</trackback:ping><description>回顾原来的working documents总会得到些不了解的东西,就翻到哪儿写哪儿了. 这篇是关于环滤波器的. &lt;img src ="http://blog.csdn.net/jasonme/aggbug/395401.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>96年lbc96327号提案---对于量化参数值越界的情况的处理方法</title><link>http://blog.csdn.net/jasonme/archive/2005/06/16/395400.aspx</link><pubDate>Thu, 16 Jun 2005 02:36:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/16/395400.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/395400.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/16/395400.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/395400.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=395400</trackback:ping><description>回顾原来的working documents总会得到些不了解的东西,就翻到哪儿写哪儿了.

这篇是关于量化参数值越界的情况的处理方法的. &lt;img src ="http://blog.csdn.net/jasonme/aggbug/395400.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>96年ITU-T SG-15提案编号lbc96084---H.263中使用MLT的尝试</title><link>http://blog.csdn.net/jasonme/archive/2005/06/16/395399.aspx</link><pubDate>Thu, 16 Jun 2005 02:35:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/16/395399.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/395399.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/16/395399.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/395399.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=395399</trackback:ping><description>回顾原来的working documents总会得到些不了解的东西,就翻到哪儿写哪儿了.

这篇是关于MLT的.&lt;img src ="http://blog.csdn.net/jasonme/aggbug/395399.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>算法考试复习之胡思乱记-----贪心法</title><link>http://blog.csdn.net/jasonme/archive/2005/06/09/391211.aspx</link><pubDate>Thu, 09 Jun 2005 19:08:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/09/391211.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/391211.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/09/391211.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/391211.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=391211</trackback:ping><description>快算法考试了,复习算法的时候,胡思乱想中,想着什么就说什么了．&lt;img src ="http://blog.csdn.net/jasonme/aggbug/391211.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>可分级的视频编码基础(Scalable Video Coding)</title><link>http://blog.csdn.net/jasonme/archive/2005/06/08/390408.aspx</link><pubDate>Wed, 08 Jun 2005 15:44:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/06/08/390408.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/390408.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/06/08/390408.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/390408.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=390408</trackback:ping><description>Scalable Coding是当今视频编码中很重要的一个技术,它使得编码过程中的灵活性更好,让多媒体信息自适应地在网络间进行传输. 近些年,对于可分级编码的研究也是视频编码中的一个很大的热点,在此文中,力求用较小的篇幅对Scalable Coding的基础知识和一些编解码的方法进行说明,希望能有一些帮助.&lt;img src ="http://blog.csdn.net/jasonme/aggbug/390408.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>jasonme</dc:creator><title>MPEG4 &amp; H.264学习笔记之三 ------ 熵编码</title><link>http://blog.csdn.net/jasonme/archive/2005/04/10/341902.aspx</link><pubDate>Sun, 10 Apr 2005 11:56:00 GMT</pubDate><guid>http://blog.csdn.net/jasonme/archive/2005/04/10/341902.aspx</guid><wfw:comment>http://blog.csdn.net/jasonme/comments/341902.aspx</wfw:comment><comments>http://blog.csdn.net/jasonme/archive/2005/04/10/341902.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/jasonme/comments/commentRss/341902.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=341902</trackback:ping><description>MPEG 4 &amp; H.263视频编码从基础到深入,这是第三章的第五节,主要描述熵编码,但是没有描述算术编码部分.&lt;img src ="http://blog.csdn.net/jasonme/aggbug/341902.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>