<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>分享Java快乐 - Draw2d</title><link>http://blog.csdn.net/javamxj/category/117594.aspx</link><description>余学锋的专栏</description><dc:language>zh-CN</dc:language><lastUpdateTime>Sat, 08 Dec 2007 19:17:22 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>javamxj</dc:creator><title>Draw2D设计－－3. LightweightSystem设计和实现剖析(3)</title><link>http://blog.csdn.net/javamxj/archive/2005/05/19/376530.aspx</link><pubDate>Thu, 19 May 2005 21:57:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/05/19/376530.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/376530.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/05/19/376530.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/376530.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=376530</trackback:ping><description>在本文章中，提供了一个dxf文件解析器和dxf浏览器。dxf浏览器就是利用draw2d编写的。本文章力图言简意赅的解释与LightweightSystem相关的设计和实现，所以对一些基本的技术名词和术语并没有或没有详细的解释。  &lt;img src ="http://blog.csdn.net/javamxj/aggbug/376530.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D设计－－3. LightweightSystem设计和实现剖析(2)</title><link>http://blog.csdn.net/javamxj/archive/2005/05/19/376522.aspx</link><pubDate>Thu, 19 May 2005 21:55:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/05/19/376522.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/376522.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/05/19/376522.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/376522.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=376522</trackback:ping><description>在本文章中，提供了一个dxf文件解析器和dxf浏览器。dxf浏览器就是利用draw2d编写的。本文章力图言简意赅的解释与LightweightSystem相关的设计和实现，所以对一些基本的技术名词和术语并没有或没有详细的解释。  &lt;img src ="http://blog.csdn.net/javamxj/aggbug/376522.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D设计－－3. LightweightSystem设计和实现剖析(1)</title><link>http://blog.csdn.net/javamxj/archive/2005/05/19/376354.aspx</link><pubDate>Thu, 19 May 2005 09:32:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/05/19/376354.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/376354.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/05/19/376354.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/376354.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=376354</trackback:ping><description>这篇文章假设读者在浏览本章之前，已经对LightweightSystem有了一定的了解，基本上应该要明白LightweightSystem究竟是个什么？在 分享Java快乐 的 Draw2d专栏 中有关于LightweightSystem介绍的文章。在本文章中，提供了一个dxf文件解析器和dxf浏览器。dxf浏览器就是利用draw2d编写的。本文章力图言简意赅的解释与LightweightSystem相关的设计和实现，所以对一些基本的技术名词和术语并没有或没有详细的解释。&lt;img src ="http://blog.csdn.net/javamxj/aggbug/376354.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D－－2. 图形元素(Figure)类设计层次(3)</title><link>http://blog.csdn.net/javamxj/archive/2005/04/29/368447.aspx</link><pubDate>Fri, 29 Apr 2005 20:44:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/04/29/368447.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/368447.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/04/29/368447.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/368447.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=368447</trackback:ping><description> Draw2d是一个轻量级widget系统，定义了类似控件的一些图形元素，也定义了一些形状。图形元素能够相应各种事件，可以直接在事件处理函数中处理这些事件并对模型进行修改。这篇文章主要介绍图形元素(Figure)类设计层次。&lt;img src ="http://blog.csdn.net/javamxj/aggbug/368447.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D－－2. 图形元素(Figure)类设计层次(2) </title><link>http://blog.csdn.net/javamxj/archive/2005/04/29/368442.aspx</link><pubDate>Fri, 29 Apr 2005 20:40:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/04/29/368442.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/368442.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/04/29/368442.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/368442.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=368442</trackback:ping><description>Draw2d是一个轻量级widget系统，定义了类似控件的一些图形元素，也定义了一些形状。图形元素能够相应各种事件，可以直接在事件处理函数中处理这些事件并对模型进行修改。这篇文章主要介绍图形元素(Figure)类设计层次。&lt;img src ="http://blog.csdn.net/javamxj/aggbug/368442.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D－－2. 图形元素(Figure)类设计层次(1)</title><link>http://blog.csdn.net/javamxj/archive/2005/04/29/368432.aspx</link><pubDate>Fri, 29 Apr 2005 20:32:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/04/29/368432.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/368432.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/04/29/368432.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/368432.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=368432</trackback:ping><description> Draw2d是一个轻量级widget系统，定义了类似控件的一些图形元素，也定义了一些形状。图形元素能够相应各种事件，可以直接在事件处理函数中处理这些事件并对模型进行修改。这篇文章主要介绍
图形元素(Figure)类设计层次。&lt;img src ="http://blog.csdn.net/javamxj/aggbug/368432.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D－－1. 设计思想和相关模式</title><link>http://blog.csdn.net/javamxj/archive/2005/04/20/356232.aspx</link><pubDate>Wed, 20 Apr 2005 23:09:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/04/20/356232.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/356232.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/04/20/356232.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/356232.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=356232</trackback:ping><description>Draw2D－－1. 设计思想和相关模式&lt;img src ="http://blog.csdn.net/javamxj/aggbug/356232.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>javamxj</dc:creator><title>Draw2D－－序言</title><link>http://blog.csdn.net/javamxj/archive/2005/04/20/356167.aspx</link><pubDate>Wed, 20 Apr 2005 22:06:00 GMT</pubDate><guid>http://blog.csdn.net/javamxj/archive/2005/04/20/356167.aspx</guid><wfw:comment>http://blog.csdn.net/javamxj/comments/356167.aspx</wfw:comment><comments>http://blog.csdn.net/javamxj/archive/2005/04/20/356167.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/javamxj/comments/commentRss/356167.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=356167</trackback:ping><description>    作者简介及写作Draw2D的序言&lt;img src ="http://blog.csdn.net/javamxj/aggbug/356167.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>