ucGUI ListView里显示图标

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ucGUI库的版本是3.94,LISTVIEW里没有设置显示图标的功能。自己加了一个方法来显示。

作了如下的几点修改可以了。

1:修改LISTVIEW_ITEM结构,新增一个变量记录bmp图标。

typedef struct {
WM_HMEM hItemInfo;
WM_HMEM hDrawObj;
char acText[1];
} LISTVIEW_ITEM;


2:新增一个设置图标的方法。


/********************

参数里指定行列和图标

********************/
void LISTVIEW_SetItemBmp(LISTVIEW_Handle hObj, unsigned Column, unsigned Row, const GUI_BITMAP* pBitmap) {
  if (hObj) {
    if ((Column < LISTVIEW_GetNumColumns(hObj)) && (Row < LISTVIEW_GetNumRows(hObj))) {
      int NumBytes = 0;
      LISTVIEW_ITEM * pItem;
      LISTVIEW_Obj  * pObj;
      WM_LOCK();
      pObj = LISTVIEW_H2P(hObj);
      //NumBytes = GUI__strlen(s) + 1;
      pItem = (LISTVIEW_ITEM *)GUI_ARRAY_ResizeItem((GUI_ARRAY *)GUI_ARRAY_GetpItem(&pObj->RowArray, Row), Column, sizeof(LISTVIEW_ITEM) + NumBytes);
      if (pItem) {
  GUI_ALLOC_FreePtr(&pItem->hDrawObj);
pItem->hDrawObj = GUI_DRAW_BITMAP_Create(pBitmap,0,0);
      }
      LISTVIEW__InvalidateRow(hObj, pObj, Row);
      WM_UNLOCK();
    }
  }
}


3:修改LISTVIEW的更新方法。

      红色字体里的就是我加的

/*********************************************************************
*
*       _Paint
*/
static void _Paint(LISTVIEW_Handle hObj, LISTVIEW_Obj* pObj, WM_MESSAGE* pMsg) {
  const GUI_ARRAY* pRow;
  GUI_RECT ClipRect, Rect;
  int NumRows, NumVisRows, NumColumns;
  int LBorder, RBorder, EffectSize;
  int xPos, yPos, Width, RowDistY;
  int Align, i, j, EndRow;
  /* Init some values */
  NumColumns = HEADER_GetNumItems(pObj->hHeader);
  NumRows    = GUI_ARRAY_GetNumItems(&pObj->RowArray);
  NumVisRows = _GetNumVisibleRows(hObj, pObj);
  RowDistY   = LISTVIEW__GetRowDistY(pObj);
  LBorder    = pObj->LBorder;
  RBorder    = pObj->RBorder;
  EffectSize = pObj->Widget.pEffect->EffectSize;
  yPos       = HEADER_GetHeight(pObj->hHeader) + EffectSize;
  EndRow     = pObj->ScrollStateV.v + (((NumVisRows + 1) > NumRows) ? NumRows : NumVisRows + 1);
  /* Calculate clipping rectangle */
  ClipRect = *(const GUI_RECT*)pMsg->Data.p;
  GUI_MoveRect(&ClipRect, -pObj->Widget.Win.Rect.x0, -pObj->Widget.Win.Rect.y0);
  WM_GetInsideRectExScrollbar(hObj, &Rect);
  GUI__IntersectRect(&ClipRect, &Rect);
  /* Set drawing color, font and text mode */
  LCD_SetColor(pObj->Props.aTextColor[0]);
  GUI_SetFont(pObj->Props.pFont);
  GUI_SetTextMode(GUI_TM_TRANS);
  /* Do the drawing */
  for (i = pObj->ScrollStateV.v; i < EndRow; i++) {
    pRow = (const GUI_ARRAY*)GUI_ARRAY_GetpItem(&pObj->RowArray, i);
    if (pRow) {
      Rect.y0 = yPos;
      /* Break when all other rows are outside the drawing area */
      if (Rect.y0 > ClipRect.y1) {
        break;
      }
      Rect.y1 = yPos + RowDistY - 1;
      /* Make sure that we draw only when row is in drawing area */
      if (Rect.y1 >= ClipRect.y0) {
        int ColorIndex;
        /* Set background color */
        if (i == pObj->Sel) {
          ColorIndex = (pObj->Widget.State & WIDGET_STATE_FOCUS) ? 2 : 1;
        } else {
          ColorIndex = 0;
        }
        LCD_SetBkColor(pObj->Props.aBkColor[ColorIndex]);
        /* Iterate over all columns */
        if (pObj->ShowGrid) {
          Rect.y1--;
        }
        xPos = EffectSize - pObj->ScrollStateH.v;
        for (j = 0; j < NumColumns; j++) {
          Width   = HEADER_GetItemWidth(pObj->hHeader, j);
          Rect.x0 = xPos;
          /* Break when all other columns are outside the drawing area */
          if (Rect.x0 > ClipRect.x1) {
            break;
          }
          Rect.x1 = xPos + Width - 1;
          /* Make sure that we draw only when column is in drawing area */
          if (Rect.x1 >= ClipRect.x0) {
            LISTVIEW_ITEM * pItem;
            pItem = (LISTVIEW_ITEM *)GUI_ARRAY_GetpItem(pRow, j);
            if (pItem->hItemInfo) {
              LISTVIEW_ITEM_INFO * pItemInfo;
              pItemInfo = (LISTVIEW_ITEM_INFO *)GUI_ALLOC_h2p(pItem->hItemInfo);
              LCD_SetBkColor(pItemInfo->aBkColor[ColorIndex]);
              LCD_SetColor(pItemInfo->aTextColor[ColorIndex]);
            } else {
              LCD_SetColor(pObj->Props.aTextColor[ColorIndex]);
            }
            /* Clear background */
            GUI_ClearRect(Rect.x0, Rect.y0, Rect.x1, Rect.y1);
            /* Draw text */
            Rect.x0 += LBorder;
            Rect.x1 -= RBorder;
            Align = *((int*)GUI_ARRAY_GetpItem(&pObj->AlignArray, j));
//
if (pItem->hDrawObj) {

 int xOff = 0, yOff = 0;
 
 switch (Align) {
case GUI_TA_LEFT:
 xOff = 0;
case GUI_TA_RIGHT:
 xOff = (Rect.x1 - Rect.x0) - GUI_DRAW__GetXSize(pItem->hDrawObj) -1;
         break;
       case GUI_TA_HCENTER:
 xOff = (Rect.x1 - Rect.x0)/2 - GUI_DRAW__GetXSize(pItem->hDrawObj)/2;
         break;
     }
 
     switch (Align) {
   case GUI_TA_TOP:
  yOff = 0;
break;
     case GUI_TA_BOTTOM:
  yOff = (Rect.y1 - Rect.y0) - GUI_DRAW__GetYSize(pItem->hDrawObj) - 1;
          break;
     case GUI_TA_VCENTER:
yOff = (Rect.y1 - Rect.y0)/2 - GUI_DRAW__GetYSize(pItem->hDrawObj)/2;
          break;
     }
     
     WM_SetUserClipRect(&Rect);
     GUI_DRAW__Draw(pItem->hDrawObj,xPos+xOff,yPos+yOff);
     WM_SetUserClipRect(NULL);
   }else{
            GUI_DispStringInRect(pItem->acText, &Rect, Align);
   }

            if (pItem->hItemInfo) {
              LCD_SetBkColor(pObj->Props.aBkColor[ColorIndex]);
            }
          }
          xPos += Width;
        }
        /* Clear unused area to the right of items */
        if (xPos <= ClipRect.x1) {
          GUI_ClearRect(xPos, Rect.y0, ClipRect.x1, Rect.y1);
        }
      }
      yPos += RowDistY;
    }
  }
  /* Clear unused area below items */
  if (yPos <= ClipRect.y1) {
    LCD_SetBkColor(pObj->Props.aBkColor[0]);
    GUI_ClearRect(ClipRect.x0, yPos, ClipRect.x1, ClipRect.y1);
  }
  /* Draw grid */
  if (pObj->ShowGrid) {
    LCD_SetColor(pObj->Props.GridColor);
    yPos = HEADER_GetHeight(pObj->hHeader) + EffectSize - 1;
    for (i = 0; i < NumVisRows; i++) {
      yPos += RowDistY;
      /* Break when all other rows are outside the drawing area */
      if (yPos > ClipRect.y1) {
        break;
      }
      /* Make sure that we draw only when row is in drawing area */
      if (yPos >= ClipRect.y0) {
        GUI_DrawHLine(yPos, ClipRect.x0, ClipRect.x1);
      }
    }
    xPos = EffectSize - pObj->ScrollStateH.v;
    for (i = 0; i < NumColumns; i++) {
      xPos += HEADER_GetItemWidth(pObj->hHeader, i);
      /* Break when all other columns are outside the drawing area */
      if (xPos > ClipRect.x1) {
        break;
      }
      /* Make sure that we draw only when column is in drawing area */
      if (xPos >= ClipRect.x0) {
        GUI_DrawVLine(xPos, ClipRect.y0, ClipRect.y1);
      }
    }
  }
  /* Draw the effect */
  WIDGET__EFFECT_DrawDown(&pObj->Widget);
}

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