常用的线程池 主要有:newCachedThreadPool; newFixedThreadPool; newScheduledThreadPool;
不同的线程池设定了不同的构造形式;源码 如下;
public static ExecutorService newCachedThreadPool() { return new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<Runnable>()); }
public static ExecutorService newFixedThreadPool(int nThreads) { return new ThreadPoolExecutor(nThreads, nThreads, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>()); }
public ScheduledThreadPoolExecutor(int corePoolSize) { super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS, new DelayedWorkQueue()); }
创建线程要调用 threadPoolExecutor();
summit 和execute 都可以提交线程,summit 会调用execute,所以可以认为 两者完成几乎一样的任务;
execute 具体执行
1.小于corepoolsize时,加worker;
2. core pool size 满时 check (double check )
防止如下的可能性的发生;
existing ones died since last checking) or the pool shut down since entry into this method
根据 结果 rollback 或者 enqueuing;
3.最后,连enqueue 时 fail,检查maximum pool size ,都无法添加,只能reject掉task了;
运行 task 可以 理解为 在线程池的线程中执行我们自己线程的runnable 线程;
忘记了重要的具体实现,线程池的runWorker,addWorker等 方法都用到了runState;
该字段保存了线程池的状态,定义了5种状态,如下;
// runState is stored in the high-order bits private static final int RUNNING = -1 << COUNT_BITS; private static final int SHUTDOWN = 0 << COUNT_BITS; private static final int STOP = 1 << COUNT_BITS; private static final int TIDYING = 2 << COUNT_BITS; private static final int TERMINATED = 3 << COUNT_BITS;
COUNT_BITS是Integer.MAXVALUE ;利用位运算也算是 一个节省空间的巧妙的方法吧;
今天 写到这;
如有不对,多多指点;