看一哥们做了这个效果,我也来凑下热闹
我的实现:
package com.stone.clock.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.os.Build;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
import android.support.annotation.RequiresApi;
import android.util.AttributeSet;
import android.view.View;
import java.util.Calendar;
import java.util.TimeZone;
/**
* 时钟
* author : stone
* email : aa86799@163.com
* time : 2016/11/7 17 46
*/
public class ClockView extends View {
private static final int H_POINTER_WIDTH = 15; //时针宽
private static final int M_POINTER_WIDTH = 10; //分针宽
private static final int S_POINTER_WIDTH = 5; //秒针宽
private static final int SCALE_LINE_LENGTH = 50; //刻度线长
private static final int SCALE_LINE_WIDTH = 6; //刻度线宽
private static final int M_S_DEGREES_UNIT = 360 / 60; //分、秒针每个数字走的角度
private static final int H_DEGREES_UNIT = 360 / 12; //时针每个数字走的角度
private Paint mPaint;
private int mW, mH, mCx, mCy, mR;
private int mCount;
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
postInvalidate();
}
};
public ClockView(Context context) {
this(context, null);
}
public ClockView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ClockView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
public ClockView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init() {
mPaint = new Paint();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mW = getWidth();
mH = getHeight();
mR = Math.min(mW, mH) / 2 - 20;
mCx = mW / 2;
mCy = mH / 2;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
long beginTime = SystemClock.uptimeMillis();
mPaint.setColor(Color.WHITE);
canvas.drawCircle(mCx, mCy, mR, mPaint); //外圆
mPaint.setColor(Color.BLACK);
canvas.drawCircle(mCx, mCy, mR / 12, mPaint); //圆心
/*
绘制刻度
*/
for (int i = 0; i < 60; i++) {
canvas.save();
canvas.rotate(M_S_DEGREES_UNIT * i, mCx, mCy);
mPaint.setStrokeWidth(SCALE_LINE_WIDTH);
canvas.drawLine(mCx, mCy - mR, mCx, mCy - mR + SCALE_LINE_LENGTH, mPaint);
if (i % 5 == 0) {
mPaint.setStrokeWidth(SCALE_LINE_WIDTH + 5);
canvas.drawLine(mCx, mCy - mR, mCx, mCy - mR + SCALE_LINE_LENGTH + 10, mPaint);
String num = i == 0 ? 12 + "" : i / 5 + "";
float x = mCx - mPaint.measureText(num) / 2;
float y = mCy - mR + SCALE_LINE_LENGTH + 30;
mPaint.setTextSize(50);
canvas.drawText(num, x, y + Math.abs(mPaint.ascent()), mPaint);
}
canvas.restore();
}
Calendar calendar = Calendar.getInstance(TimeZone.getTimeZone("GMT+8"));
int hour = calendar.get(Calendar.HOUR);
int minute = calendar.get(Calendar.MINUTE);
int second = calendar.get(Calendar.SECOND);
/*
分针在最下面 最先绘制
*/
canvas.save();
float mDegrees = minute * M_S_DEGREES_UNIT;
canvas.rotate(mDegrees, mCx, mCy);
mPaint.setColor(Color.GREEN);
Path p = new Path();
p.addRect(new RectF(mCx - M_POINTER_WIDTH, mCy - mR/4*3, mCx + M_POINTER_WIDTH, mCy + mR/5), Path.Direction.CW);
p.quadTo(mCx, mCy - mR/4*3 - 40, mCx + M_POINTER_WIDTH, mCy - mR/4*3);
canvas.drawPath(p, mPaint);
canvas.restore();
/*
时针在中间
分针60分走360度; 时针1小时(即60分)走30度
mDegrees:hDegrees = 360:30 = 12:1
hDegrees = mDegrees / 12; 时针相对于分钟数所要走的角度
*/
canvas.save();
canvas.rotate(mDegrees / 12 + hour * H_DEGREES_UNIT, mCx, mCy);
mPaint.setColor(Color.RED);
p = new Path();
p.addRect(new RectF(mCx - H_POINTER_WIDTH, mCy - mR/3*2, mCx + H_POINTER_WIDTH, mCy + mR/5), Path.Direction.CW);
p.quadTo(mCx, mCy - mR/3*2 - 30, mCx + H_POINTER_WIDTH, mCy - mR/3*2);
canvas.drawPath(p, mPaint);
canvas.restore();
/*
秒针在最上面
*/
canvas.save();
canvas.rotate(second * M_S_DEGREES_UNIT, mCx, mCy);
mPaint.setColor(Color.BLACK);
p = new Path();
p.addRect(new RectF(mCx - S_POINTER_WIDTH, mCy - mR/5*4, mCx + S_POINTER_WIDTH, mCy + mR/5), Path.Direction.CW);
p.quadTo(mCx, mCy - mR/5*4 - 30, mCx + S_POINTER_WIDTH, mCy - mR/5*4);
canvas.drawPath(p, mPaint);
canvas.restore();
long spanTime = SystemClock.uptimeMillis() - beginTime;
// System.out.println("间隔时间" + spanTime);
if (mCount < 5) {//12的位置开始绘制时位置不对,刷新一次后就正常,这里让其快速刷新几次
mHandler.sendEmptyMessage(0);
mCount++;
} else
mHandler.sendEmptyMessageDelayed(0, 1000 - spanTime);
}
}
那哥们的时针角度计算是:hour*unit+minute/2; 我这里按比例算的 :)
链接下他的博文:android 自定义view实现表盘效果 里面有较具体的说明
我的自定义View项目地址: https://github.com/aa86799/MyCustomView (欢迎start&fork)
本文地址:https://github.com/aa86799/MyCustomView/tree/master/clock